优化:减少初始以及合成武将时返回的数据

This commit is contained in:
luying
2022-04-07 18:36:46 +08:00
parent f20583125d
commit 3cb5c650e2
13 changed files with 63 additions and 56 deletions

View File

@@ -18,14 +18,22 @@ export enum ROLE_SELECT {
};
export enum HERO_SELECT {
ENTRY = '-_id -attr',
ENTRY = '-_id -attr -__v',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr ePlace skinId',
// 排行榜中lineup字段
RANK_LINEUP = 'seqId roleId hid star colorStar lv quality job ce updatedAt skinId'
}
export enum EQUIP_SELECT {
HERO_DETAIL = 'id name ePlaceId quality holes randSe randRange randMain'
export enum JEWEL_SELECT {
ENTRY = '-_id -__v -roleId -roleName -name -previewRandSe -createdAt -updatedAt'
}
export enum ITEM_SELECT {
ENTRY = '-_id -__v -roleId -roleName -itemName -createdAt -updatedAt'
}
export enum SKIN_SELECT {
ENTRY = '-_id -__v -roleId -roleName -skinName -createdAt -updatedAt'
}
export enum FRIEND_SELECT {
@@ -33,7 +41,7 @@ export enum FRIEND_SELECT {
}
export enum USER_GUILD_SELECT {
ENTRY = 'guildCode auth'
ENTRY = '-_id -_v guildCode auth'
}
export enum GUILD_SELECT {