活动:修改结构
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@@ -263,7 +263,8 @@ export class GachaHandler {
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let activityData = await ActivityModel.findActivity(activityId);
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if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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let gachaData = new GachaData(activityData);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let gachaData = new GachaData(activityData, createTime);
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heroes = gachaData.heroes;
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if (!heroes.includes(pickHero)) {
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return resResult(STATUS.GACHA_CAN_NOT_PICK)
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@@ -57,7 +57,8 @@ export class NewHeroGachaHandler {
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const serverId = session.get('serverId');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new NewHeroGachaData(activityData);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new NewHeroGachaData(activityData, createTime);
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for (let pageData of playerData.list) {
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await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, pageData.hid, pageData.hid == hid);
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}
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@@ -10,6 +10,7 @@ import { ActivityModel, ActivityModelType } from '../../../db/Activity';
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import { addSelfServiceShopGiftReward, getSelfServiceShopActivityData, getPlayerActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { random } from 'underscore';
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import { RoleModel } from '../../../db/Role';
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export default function (app: Application) {
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return new SelfServiceShopHandler(app);
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@@ -53,7 +54,8 @@ export class SelfServiceShopHandler {
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const funcs: number[] = session.get('funcs');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new SelfServiceShopData(activityData);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new SelfServiceShopData(activityData, createTime);
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let item = playerData.getItem(index);
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if (item.countMax > 0) {//限制购买次数
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@@ -112,7 +114,8 @@ export class SelfServiceShopHandler {
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const funcs: number[] = session.get('funcs');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new SelfServiceShopData(activityData);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new SelfServiceShopData(activityData, createTime);
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let unitPrice = playerData.unitPrice;//购买价格
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let unitCountMax = playerData.unitCountMax;//最大购买次数
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let unitReward = playerData.unitReward;//购买获得资源
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@@ -60,7 +60,7 @@ export class ThirtyDaysHandler {
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let activityDays = 0;
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for (let i = 0; i < activityArray.length; i++) {
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let playerData = new ThirtyDaysData(activityArray[i]);
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let playerData = new ThirtyDaysData(activityArray[i], roleId);
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if (playerData.activityId != activityId) {
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activityDays += playerData.days;//周期天数
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} else {
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@@ -34,7 +34,7 @@ export class TreasureHuntHandler {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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@@ -57,7 +57,7 @@ export class TreasureHuntHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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@@ -98,7 +98,7 @@ export class TreasureHuntHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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@@ -150,7 +150,7 @@ export class TreasureHuntHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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@@ -197,7 +197,7 @@ export class TreasureHuntHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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@@ -234,7 +234,7 @@ export class TreasureHuntHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId);
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let { huntActivityId, huntBeginTime, huntEndTime, huntRoundIndex, activityData } = await getTreasureHuntData(serverId, roleId);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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