活动:修改结构

This commit is contained in:
qiaoxin
2021-06-30 11:41:38 +08:00
parent 550ec29842
commit 3cff8acf3a
60 changed files with 260 additions and 169 deletions

View File

@@ -24,7 +24,8 @@ export async function getRefreshShopActivity(serverId: number, roleId: string) {
return null;
}
let activityData = activityArray[0];
let playerData = new RefreshShopData(activityData);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new RefreshShopData(activityData, createTime);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
if (!playerRecord) {//生成商店可购买商品的数据
@@ -46,7 +47,8 @@ export async function getRefreshShopActivity(serverId: number, roleId: string) {
*/
export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new RefreshShopData(activityData, createTime);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
if (!playerRecord) {//生成商店可购买商品的数据
@@ -68,7 +70,8 @@ export async function getPlayerRefreshShopData(activityId: number, serverId: num
*/
export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, serverId: number, roleId: string, roundIndex: number) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new RefreshShopData(activityData, createTime);
playerData.roundIndex = roundIndex;
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
if (!playerRecord) {//生成商店可购买商品的数据
@@ -117,7 +120,8 @@ export async function makeRefreshShopReward(roleId: string, roleName: string, si
if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new RefreshShopData(activityData);
let { createTime } = await RoleModel.findByRoleId(roleId);
let playerData = new RefreshShopData(activityData, createTime);
if (roundIndex) {
playerData.roundIndex = roundIndex;
}