结算获取消耗品和金币
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@@ -200,7 +200,7 @@ export class NormalBattleHandler {
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// towerBonus: 天梯每隔几层的额外宝箱
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return resResult(STATUS.SUCCESS, {
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battleCode, battleId, status, towerStatus,
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goods: reward, towerBonus, towerReward,
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...reward, towerBonus, towerReward,
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apJson,
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dailyNum,
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heroes: curHeroes,
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@@ -262,7 +262,7 @@ export class NormalBattleHandler {
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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goods: result,
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...result,
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apJson,
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dailyNum,
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...actordata
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