结算获取消耗品和金币

This commit is contained in:
luying
2020-10-21 16:48:54 +08:00
parent aa0b2ba9ee
commit 3d031088b7
12 changed files with 3678 additions and 1497 deletions

View File

@@ -27,11 +27,60 @@ export const BATTLE_REWARD_TYPE = {
export const GOOD_TYPE = {
EQUIP: 1,
ITEM: 2,
SCRIPT_ITEM: 3,
HERO_SOUL: 4
CONSUMES: 2,
SCRIPT: 3
};
const itid_array = [
{ id: 1, name: '剑', goodType: GOOD_TYPE.EQUIP },
{ id: 2, name: '枪', goodType: GOOD_TYPE.EQUIP },
{ id: 3, name: '刀', goodType: GOOD_TYPE.EQUIP },
{ id: 4, name: '弓', goodType: GOOD_TYPE.EQUIP },
{ id: 5, name: '拳', goodType: GOOD_TYPE.EQUIP },
{ id: 6, name: '扇', goodType: GOOD_TYPE.EQUIP },
{ id: 7, name: '宝剑', goodType: GOOD_TYPE.EQUIP },
{ id: 8, name: '权杖', goodType: GOOD_TYPE.EQUIP },
{ id: 9, name: '头盔', goodType: GOOD_TYPE.EQUIP },
{ id: 10, name: '帽子', goodType: GOOD_TYPE.EQUIP },
{ id: 11, name: '头巾', goodType: GOOD_TYPE.EQUIP },
{ id: 12, name: '铠甲(衣)', goodType: GOOD_TYPE.EQUIP },
{ id: 13, name: '战袍(衣)', goodType: GOOD_TYPE.EQUIP },
{ id: 14, name: '法衣(衣)', goodType: GOOD_TYPE.EQUIP },
{ id: 15, name: '铠甲(裤)', goodType: GOOD_TYPE.EQUIP },
{ id: 16, name: '战袍(裤)', goodType: GOOD_TYPE.EQUIP },
{ id: 17, name: '法衣(裤)', goodType: GOOD_TYPE.EQUIP },
{ id: 18, name: '重靴', goodType: GOOD_TYPE.EQUIP },
{ id: 19, name: '战靴', goodType: GOOD_TYPE.EQUIP },
{ id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP },
{ id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP },
{ id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, field: "souls" },
{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, field: "currency", isCurrency: true }
];
export const ITID = new Map<number, {id: number, name: string, goodType: number, field?: string, isCurrency?: boolean}>();
for(let obj of itid_array) {
ITID.set(obj.id, obj);
}
export const CURRENCY_TYPE = {
GOLD: "gold",
COIN: "coin",
ACTION_POINT: "ap"
}
const currencyArr = [
{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
];
export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
for(let obj of currencyArr) {
CURRENCY.set(obj.gid, obj);
}
export const WAR_TYPE = {
NORMAL: 1,
DAILY: 2,

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@@ -59,6 +59,9 @@ export default class Role extends BaseModel {
cnt: number; // 购买次数
}];
@prop({ required: true, default: 0 })
coin: number; // 总铜钱
@prop({ required: true, default: [] })
consumeGoods: [{ // 消耗品
id: number; // id
@@ -181,6 +184,33 @@ export default class Role extends BaseModel {
let result = await RoleModel.deleteMany({roleId}).lean(lean);
return result||{};
}
public static async addItems(roleId: string, field: string, id: number, cnt: number, lean = true) {
let addToSet = {};
addToSet[field] = {id, cnt: 0};
await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true});
let condition = { roleId };
condition[`${field}.id`] = id;
let update = {};
update[`${field}.$.cnt`] = cnt;
console.log(JSON.stringify(condition), update)
let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async addCoin(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
return result;
}
}
export const RoleModel = getModelForClass(Role);

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