军团活动:fix bug
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@@ -12,7 +12,7 @@ import { nowSeconds, getBeforeMinuteSeconds } from "../../../pubUtils/timeUtil";
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import { getGoldObject } from "../../../pubUtils/itemUtils";
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import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
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import { handleCost } from "../../../services/rewardService";
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import { getRankScore, getCityKeyName, getGuildKeyName, setGuildActivityRank, setRank } from "../../../services/redisService";
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import { getRankScore, getCityKeyName, getGuildKeyName, setUserGuildActivityRank, setRank } from "../../../services/redisService";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { RankParam, GuildRankParam } from "../../../domain/rank";
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import { GuildModel } from "../../../db/Guild";
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@@ -28,7 +28,7 @@ export class CityActivityHandler {
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this.channelService = app.get('channelService');
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}
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private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 蛮夷入侵id
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private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 诸侯混战id
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// 进入诸侯混战
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async getCityActivity(msg: {}, session: BackendSession) {
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@@ -136,6 +136,10 @@ export class CityActivityHandler {
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const sid = session.get('sid');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
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if(!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
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let obj = getCityActivityObj();
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const dicCity = gameData.cityActivity.get(cityId);
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@@ -227,12 +231,12 @@ export class CityActivityHandler {
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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let myScore = await setGuildActivityRank(REDIS_KEY.USER_CITY_ACTIVITY, guildCode, serverId, roleId, damage, Date.now(), userParam);
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let myScore = await setUserGuildActivityRank(REDIS_KEY.USER_CITY_ACTIVITY, guildCode, serverId, roleId, damage, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, damage, Date.now(), params, true);
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let guildScore = await setRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guild.code, damage, Date.now(), params, true);
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return resResult(STATUS.SUCCESS, {
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code,
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@@ -10,7 +10,7 @@ import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { GuildModel } from "../../../db/Guild";
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import { RankParam, GuildRankParam } from "../../../domain/rank";
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import { setRank, getGuildKeyName, getRankScore, setGuildActivityRank, delGuildActivityRank } from "../../../services/redisService";
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import { setRank, getGuildKeyName, getRankScore, setUserGuildActivityRank, delGuildActivityRank } from "../../../services/redisService";
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import { REDIS_KEY } from "../../../consts";
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import { addActive } from "../../../services/guildService";
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import { gameData } from "../../../pubUtils/data";
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@@ -139,7 +139,7 @@ export class GateActivityHandler {
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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let myScore = await setGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
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let myScore = await setUserGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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@@ -233,7 +233,7 @@ export class GateActivityHandler {
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
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await setUserGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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@@ -265,16 +265,7 @@ export class GateActivityHandler {
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})
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}
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// TODO debug接口,可以不用
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async newServer() {
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let serverlist = await GameModel.getAllServerList();
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for(let server of serverlist) {
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await ServerlistModel.newServer(server.id, server.serverType, {...server});
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}
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}
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// ! 测试接口
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async debugGetPrivate(msg: { }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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console.log(guildCode);
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@@ -283,6 +274,7 @@ export class GateActivityHandler {
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return resResult(STATUS.SUCCESS, res)
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}
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// ! 测试接口
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async test(msg: { sourceType: number, sourceCode: string }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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@@ -296,6 +288,7 @@ export class GateActivityHandler {
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// return resResult(STATUS.SUCCESS, {result});
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}
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// ! 测试接口
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async debugIncChallengeCnt(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let res = await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { challengeCnt: 0 });
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@@ -303,6 +296,7 @@ export class GateActivityHandler {
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return resResult(STATUS.SUCCESS, { challengeCnt: res.challengeCnt });
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}
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// ! 测试接口
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async debugStartActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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@@ -322,6 +316,7 @@ export class GateActivityHandler {
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return resResult(STATUS.SUCCESS);
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}
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// ! 测试接口
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async debugEndActivity(msg: { aid: number }, session: BackendSession) {
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let { aid } = msg;
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await sendGuildActEndMsg(aid);
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