军团活动:fix bug

This commit is contained in:
luying
2021-03-23 11:18:05 +08:00
parent 60f996c70b
commit 3dbd9ba7bf
8 changed files with 30 additions and 25 deletions

View File

@@ -12,7 +12,7 @@ import { nowSeconds, getBeforeMinuteSeconds } from "../../../pubUtils/timeUtil";
import { getGoldObject } from "../../../pubUtils/itemUtils";
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
import { handleCost } from "../../../services/rewardService";
import { getRankScore, getCityKeyName, getGuildKeyName, setGuildActivityRank, setRank } from "../../../services/redisService";
import { getRankScore, getCityKeyName, getGuildKeyName, setUserGuildActivityRank, setRank } from "../../../services/redisService";
import { RoleModel, RoleType } from "../../../db/Role";
import { RankParam, GuildRankParam } from "../../../domain/rank";
import { GuildModel } from "../../../db/Guild";
@@ -28,7 +28,7 @@ export class CityActivityHandler {
this.channelService = app.get('channelService');
}
private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 蛮夷入侵id
private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 诸侯混战id
// 进入诸侯混战
async getCityActivity(msg: {}, session: BackendSession) {
@@ -136,6 +136,10 @@ export class CityActivityHandler {
const sid = session.get('sid');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);
if(!checkResult) return resResult(STATUS.HAS_NOT_DECLARED);
let obj = getCityActivityObj();
const dicCity = gameData.cityActivity.get(cityId);
@@ -227,12 +231,12 @@ export class CityActivityHandler {
let role = await RoleModel.findByRoleId(roleId);
let { lv, vLv, head, frame, spine, title } = role;
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
let myScore = await setGuildActivityRank(REDIS_KEY.USER_CITY_ACTIVITY, guildCode, serverId, roleId, damage, Date.now(), userParam);
let myScore = await setUserGuildActivityRank(REDIS_KEY.USER_CITY_ACTIVITY, guildCode, serverId, roleId, damage, Date.now(), userParam);
let guild = await GuildModel.findByCode(guildCode, serverId);
let leader = <RoleType>guild.leader;
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, damage, Date.now(), params, true);
let guildScore = await setRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guild.code, damage, Date.now(), params, true);
return resResult(STATUS.SUCCESS, {
code,