寻宝助战匹配简单机器人

This commit is contained in:
liangtongchuan
2020-11-27 23:27:35 +08:00
parent 369c831846
commit 3e499de1bc
8 changed files with 159 additions and 23 deletions

View File

@@ -1,3 +1,4 @@
import { COM_BATTLE_ROBOT_CE_RATIO, COM_BATTLE_ROBOT_ID_NAME, COM_BATTLE_ASSIST_TIME } from './../../../consts/consts';
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/consts';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality, getBlueprtComposeByQuality, getBluePrtByQuality } from '../../../pubUtils/gamedata';
import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
@@ -5,11 +6,13 @@ import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession, BlackListFunction } from 'pinus';
import { resResult, getRandomByLen, calculateNum } from '../../../pubUtils/util';
import { resResult, getRandomByLen, calculateNum, getRandValue } from '../../../pubUtils/util';
import { RoleStatus } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item';
import { handleReward } from '../../../services/rewardService';
import { getTeamSearchByQuality, setTeamSearchReq } from '../../../services/redisService';
import { getRandRobot } from '../../../services/battleService';
import { getRandBlueprtId } from '../../../services/comBattleService';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -84,16 +87,18 @@ export class ComBattleHandler {
console.log('teammates: ', teammates);
if (teammates) {
for (let teammate of teammates) {
// TODO: 要判断战力
let roleInfo = await RoleModel.findByRoleId(teammate.roleId);
if (!roleInfo) continue;
let {roleId, roleName, headHid = 19, sHid = 19, topFiveCe, lv} = roleInfo;
// TODO: 没处理情谊助战
roleStatus.push(new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv));
const st = new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv);
roleStatus.push(st);
roleIds.push(roleInfo.roleId);
}
}
// 创建队伍数据结构
let comTeam = new ComTeam(teamCode, pub, blueprtId, 0, roleId, ceLimit, getBossHpByBlueprtId(blueprtId) || 10000, goodData.quality);
let comTeam = new ComTeam(teamCode, pub, blueprtId, COM_TEAM_STATUS.DEFAULT, roleId, ceLimit, getBossHpByBlueprtId(blueprtId) || 10000, goodData.quality);
comTeam.roleStatus = roleStatus;
comTeam.roleIds = roleIds;
@@ -127,14 +132,46 @@ export class ComBattleHandler {
async searchTeam(msg: {qualityArr: [number]}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let teamCode = session.get('teamCode');
const { qualityArr } = msg;
let { lv, headHid = 19, topFiveCe, sHid = 19 } = await RoleModel.findByRoleId(roleId);
let { lv, headHid = 19, topFiveCe = 1000, sHid = 19 } = await RoleModel.findByRoleId(roleId);
await setTeamSearchReq(roleId, sid, qualityArr);
setTimeout(() => {
}, 10000);
let thiz = this;
setTimeout(async () => {
let roleStatus = [];
let roleIds = []
let robotHeroes = getRandRobot(2);
let roleInfo = new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv);
roleStatus.push(roleInfo);
roleIds.push(roleId);
let blueprtId = (await getRandBlueprtId(qualityArr)).pop();
let { quality } = getGoodById(blueprtId);
let comTeam = new ComTeam(teamCode, false, blueprtId, COM_TEAM_STATUS.DEFAULT, 'robot', 0, getBossHpByBlueprtId(blueprtId) || 10000, quality);
for (let robot of robotHeroes) {
const robotCe = getRandValue(topFiveCe, COM_BATTLE_ROBOT_CE_RATIO, 0);
const robotLv = getRandValue(lv, COM_BATTLE_ROBOT_CE_RATIO, 0);
const imgHid = robot[Math.floor(Math.random() * robot.length)];
const { robotRoleId, robotRoleName } = COM_BATTLE_ROBOT_ID_NAME[Math.floor(Math.random() * COM_BATTLE_ROBOT_ID_NAME.length)];
let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, imgHid, imgHid, robotCe, robotLv, robot, true);
roleStatus.push(robotStatus);
roleIds.push(robotRoleId);
}
comTeam.roleStatus = roleStatus;
comTeam.roleIds = roleIds;
let channelService = thiz.app.get('channelService');
const team = await ComBattleTeamModel.createTeam(comTeam);
// if (!team) channelService.pushMessageByUids('onTeamJoin', {teamInfo: null}, [{uid: roleId, sid}]);
thiz.teamMap.set(teamCode, comTeam);
channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, [{uid: roleId, sid}]);
let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
}, COM_BATTLE_ASSIST_TIME);
return resResult(STATUS.SUCCESS);
}
@@ -215,7 +252,27 @@ export class ComBattleHandler {
teamStatus.roleStatus.forEach(st => {
if (st && st.roleId === roleId) {
st.heroes = heroes;
st.isReady = true;
}
});
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes});
return resResult(STATUS.SUCCESS);
}
async setupHeroes(msg: {teamCode: string, heroes: Array<number>}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, heroes } = msg;
let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes);
if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR);
teamStatus.roleStatus.forEach(st => {
if (st && st.roleId === roleId) {
st.heroes = heroes;
}
});
@@ -284,11 +341,6 @@ export class ComBattleHandler {
if (teamStatus.capId !== roleId) return resResult(STATUS.COM_BATTLE_CAP_ONLY);
if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_ALREADY_START);
for (let roleSt of teamStatus.roleStatus) {
if (!roleSt.isReady) {
return resResult(STATUS.COM_BATTLE_TEAM_NO_READY);
}
}
teamStatus.status = COM_TEAM_STATUS.FIGHTING;
let channelService = this.app.get('channelService');