军团表逻辑

This commit is contained in:
mamengke01
2021-01-22 21:28:35 +08:00
parent b5d84c03e4
commit 3e6ec77d56
30 changed files with 4838 additions and 1387 deletions

View File

@@ -1,4 +1,4 @@
import { BossScriptType, BossScriptModel } from '../db/BossScript';
import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { lockData } from '../services/redLockService';
import { findIndex, indexBy, values } from 'underscore';
@@ -10,22 +10,22 @@ import { deepCopy, resResult } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord';
/**
*
* @param bossScript
* @param bossInstance
* @param roleId
*/
export async function getBossScriptInfo(bossScript: BossScriptType, roleId:string) {
let { warId, ranks, bossHp, winWarId, winTime, roleIdRecords, guildCode } = bossScript;
export async function getBossInstanceInfo(bossInstance: BossInstanceType, roleId:string) {
let { warId, ranks, bossHp, winWarId, winTime, roleIdRecords, guildCode } = bossInstance;
ranks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let result:any = {};
//1等待团长开启2今日已开启且boss通关3开启中
if ( bossScript.bossHp <= 0 ) {
if ( bossInstance.bossHp <= 0 ) {
if (!!winWarId && winTime > getTodayZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
result = { winWarId };
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId);
}
if (bossScript.time < getTodayZeroPoint()) {
if (bossInstance.startTime < getTodayZeroPoint()) {
result.type = 1;
return result;
} else {
@@ -36,7 +36,7 @@ export async function getBossScriptInfo(bossScript: BossScriptType, roleId:strin
let isBattled = false;
let myRank = {};
ranks.forEach(({roleId: battleRoleId, score, time}, index) => {
let lastRanks = ranks.map(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = {roleId, score, rankLv: index + 1};
if (time >= getTodayZeroPoint())
@@ -44,22 +44,22 @@ export async function getBossScriptInfo(bossScript: BossScriptType, roleId:strin
}
return {roleId, score, rankLv: index + 1};
});
return {warId, ranks, myRank, bossHp, type: 3, isBattled};
return {warId, ranks: lastRanks, myRank, bossHp, type: 3, isBattled};
}
/**
* 战斗结束返回
* @param bossScript
* @param bossInstance
* @param roleId
* @param battleNum
*/
export async function getBossScriptWhenEnd(bossScript: BossScriptType, roleId:string, battleNum:number) {
let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum } = bossScript;
export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, roleId:string, battleNum:number) {
let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum } = bossInstance;
let pushRanks;
let result:any = {};
if (battleNum == winNum) {
pushRanks = deepCopy(recordRanks);
result = {warId: winWarId, bossHp: 0, type: 3};
await BossScriptModel.recordRoleIdWhenCheck(guildCode, roleId);
await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId);
} else {
pushRanks = deepCopy(ranks);
result = {warId, bossHp, type: 3};
@@ -94,10 +94,10 @@ export async function bossResult(code: string, serverId: string, dataName: strin
let res:any = await lockData(serverId, dataName, code);//加锁
if (!!res.err)
return true;
let {winSettled, ranks, num, warId, bossHp} = await BossScriptModel.findBossScript(code);//锁定关卡信息
let {winSettled, ranks, num, warId, bossHp} = await BossInstanceModel.findBossInstance(code);//锁定关卡信息
if (winSettled) {
res.releaseCallback();//解锁
await BossScriptModel.recordRoleIdWhenCheck(code, roleId);
await BossInstanceModel.recordRoleIdWhenCheck(code, roleId);
return true;
}
let index = findIndex(ranks, {roleId});
@@ -110,7 +110,7 @@ export async function bossResult(code: string, serverId: string, dataName: strin
res.releaseCallback();//解锁
return true;
}
let { recordRanks } = await BossScriptModel.updateBossScript(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, roleIdRecords:[roleId]}, );
let { recordRanks } = await BossInstanceModel.updateBossInstance(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, roleIdRecords:[roleId]}, );
await pushBossHpMessage(code, serverId, 0, true);
res.releaseCallback();//数据修改解锁
recordRanks.sort(function(a, b) {
@@ -137,7 +137,7 @@ export async function bossResult(code: string, serverId: string, dataName: strin
return true;
}
export async function addBossScript(code: string, serverId:string, roleId: string) {
export async function addBossInstance(code: string, serverId:string, roleId: string) {
let loginKey = 'login_roleId_' + roleId;
let sid = await getRedis(loginKey);
let key = 'serverId_' + serverId + 'guildCode_' + code;
@@ -148,12 +148,13 @@ export async function addBossScript(code: string, serverId:string, roleId: strin
export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let members = await smembersAsync(key);
members.forEach(member=>{
let uids = members.map(member=>{
let arr = member.split('|');
let uid = arr[0];
let sid = arr[1];
pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), [{uid, sid}]);
return {uid, sid};
});
pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), uids);
if (isDelKey) {
delAsync(key);
}
@@ -170,7 +171,7 @@ export async function checkMemberExists(code: string, serverId:string, roleId: s
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return false;
}
addBossScript(code, serverId, roleId);
addBossInstance(code, serverId, roleId);
flag = true;
}
return flag;