军团表逻辑

This commit is contained in:
mamengke01
2021-01-22 21:28:35 +08:00
parent b5d84c03e4
commit 3e6ec77d56
30 changed files with 4838 additions and 1387 deletions

View File

@@ -1,8 +1,19 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
class Reward {
@prop({ required: true })
id: number;
@prop({ required: true })
count: number;
}
class TrainBox {
@prop({ required: true })
roleId: string;
@prop({ required: true, type: Reward })
good: Reward;
@prop({ required: true })
index: number;
}
class TrainScript {
@@ -56,16 +67,21 @@ export default class GuildTrain extends BaseModel {
@prop({ required: true, default: false})
locked: boolean;
public static async findGuildTrain(guildCode: string, locked = false, lean = true) {
const guildTrain: GuildTrainType[] = await GuildTrainModel.findOne({ guildCode, locked }).lean(lean);
public static async findGuildTrain(guildCode: string, select?: string, locked = false, lean = true) {
const guildTrains: GuildTrainType[] = await GuildTrainModel.find({ guildCode, locked }).select(select).lean(lean);
return guildTrains;
}
public static async findGuildTrainByTrainIds(guildCode: string, trainIds:Array<number>, locked = false, lean = true) {
const guildTrains: GuildTrainType[] = await GuildTrainModel.find({ trainId:{ $in:trainIds}, guildCode, locked }).lean(lean);
return guildTrains;
}
public static async findTrainByTrainIdNotLock(guildCode: string, trainId: number, select?: string, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked }).select(select).lean(lean);
return guildTrain;
}
public static async findTrainByTrainIdNotLock(guildCode: string, trainId: number, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked }).lean(lean);
return guildTrain;
}
public static async updateGuildTrain(guildCode: string, trainId: number, update: GuildTrainTypeParam, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }).lean(lean);
return guildTrain;
@@ -77,10 +93,22 @@ export default class GuildTrain extends BaseModel {
return guildTrain;
}
public static async openGuildTrain() {
// const bossScript: BossScriptType = await BossScriptModel.findOneAndUpdate({ guildCode },{ranks:[], time: nowSeconds(), bossHp, warId, $inc: { recordNum: 1 }}, {new: true, upsert: true}).lean(lean);
public static async openGuildTrain(guildCode: string, trainId: number, trainScripts: Array<TrainScript>, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, reports: [], locked: false, ranks: [], trainScripts, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
return guildTrain;
}
public static async findTrainScriptBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, progress: number, time, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainScripts.hid': hid,
'trainScripts.index':{$ne:index },'trainScripts.roleId':{$ne:roleId }, progress: {$gte: progress}, time:{$gte: time}}).lean(lean);
return guildTrain;
}
public static async receiveBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, good: Reward, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, locked, 'trainScripts.hid': hid, },
{ $push:{ 'trainScripts.$.trainBoxs': {roleId, index, good} }} ).lean(lean);
return guildTrain;
}
}