装备:任务
This commit is contained in:
@@ -1,11 +1,11 @@
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import { gameData } from './data';
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import { gameData, getEquipSuitByHero } from './data';
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import { DicTask } from './dictionary/DicTask';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB, TASK_SUM_TYPE } from '../consts';
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import { UserTaskRecModel, UserTaskRecType } from '../db/UserTaskRec'
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import { RoleType, RoleModel } from '../db/Role';
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import { TaskParam, TaskListReturn } from '../domain/roleField/task';
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import { getZeroPoint } from './timeUtil';
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import { HeroType } from '../db/Hero';
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import { EPlace, HeroType } from '../db/Hero';
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import { ItemInter } from './interface';
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import { DailyChallengesData } from '../domain/activityField/dailyChallengesField';
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import { splitString } from './util';
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@@ -31,6 +31,8 @@ import { GuildModel } from '../db/Guild';
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import { RefreshTaskData } from '../domain/activityField/refreshTaskField';
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import { ActivityRefreshTaskModel } from '../db/ActivityRefreshTask';
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import { ActivityInRemote, transActivityInRemoteToModelType } from '../domain/activityField/activityField';
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import { JewelType } from '../db/Jewel';
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import { isRandSeUnLock } from './playerCe';
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@@ -113,10 +115,7 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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pushMessage = await checkTask(roleId, taskType, 1, true, { count, oldCount });
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}
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else if (taskType == TASK_TYPE.HERO_QUALITY_UP) {
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let dicHero = gameData.hero.get(hero.hid);
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if (hero.quality - dicHero.quality == 1) { // 每个武将升品算一次
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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}
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pushMessage = await checkTask(roleId, taskType, 1, true, { hid: hero.hid });
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}
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else if (taskType == TASK_TYPE.HERO_STAGE_UP) {
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let dicHero = gameData.hero.get(hero.hid);
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@@ -128,25 +127,128 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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else if (taskType == TASK_TYPE.HERO_FAVOUR_LV) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { favourLv: hero.favourLv, oldLv: args[0] })
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}
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else if (taskType == TASK_TYPE.EQUIP_BY_HERO) {
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// // arg[0] 1:穿上 -1:脱下
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// let { ePlace } = hero;
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// let count = ePlace.filter(cur => cur.equip).length;
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// pushMessage = await checkTask(roleId, taskType, args[0], true, { count, isPutOn: args[0], oldCount: args[1] });
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}
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else if (taskType == TASK_TYPE.EQUIP_STRENGTHEN) {
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// args: 依次为原先的装备的强化等级
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let { ePlace } = hero;
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let index = 0;
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for (let { lv } of ePlace) {
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let p = await checkTask(roleId, taskType, 1, true, { oldLv: args[index++], lv });
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pushMessage = pushMessage.concat(p);
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return pushMessage
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}
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export async function checkTaskWithEplaces(roleId: string, taskType: number, oldEplace: EPlace[], newEplace: EPlace[], eplaceIds: number[], params?: Param) {
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let pushMessage = new Array<TaskListReturn>();
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if(taskType == TASK_TYPE.EQUIP_SUIT_SEID_NUM) {
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let dicEquipSuit = getEquipSuitByHero(params.hid);
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let oldSuitStars: number[] = [], newSuitStars: number[] = [];
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for(let equipId of dicEquipSuit.equips) {
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let oldEquip = oldEplace.find(cur => cur.equipId == equipId);
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oldSuitStars.push(oldEquip? oldEquip.star: 0);
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let newEquip = newEplace.find(cur => cur.equipId == equipId);
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newSuitStars.push(newEquip? newEquip.star: 0);
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}
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let oldStar = Math.min(...oldSuitStars);
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let newStar = Math.min(...newSuitStars);
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let oldCount = 0, count = 0;
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for(let { star } of dicEquipSuit.effect) {
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if(oldStar >= star) oldCount++;
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if(newStar >= star) count++;
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}
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldCount, count });
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}
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else if (taskType == TASK_TYPE.EQUIP_COMPOSE_CNT) {
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pushMessage = await checkTask(roleId, taskType, newEplace.length - oldEplace.length, true, {});
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} else {
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for(let eplaceId of eplaceIds) {
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let oldEquip = oldEplace.find(cur => cur.id == eplaceId)||new EPlace(eplaceId, 0);
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let newEquip = newEplace.find(cur => cur.id == eplaceId)||new EPlace(eplaceId, 0);
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let result = await checkTaskWithEplace(roleId, taskType, oldEquip, newEquip, params);
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pushMessage.push(...result);
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}
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}
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return pushMessage
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}
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interface Param {
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jewels?: JewelType[];
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hid?: number;
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}
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export async function checkTaskWithEplace(roleId: string, taskType: number, oldEquip: EPlace, newEquip: EPlace, params?: Param) {
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let pushMessage = new Array<TaskListReturn>();
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if (taskType == TASK_TYPE.EQUIP_LV_TO) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldLv: oldEquip.lv, lv: newEquip.lv })
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}
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else if (taskType == TASK_TYPE.EQUIP_PUT_JEWEL) {
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let jewels: JewelType[] = params.jewels;
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let oldJewel = jewels.find(cur => cur && cur.seqId == oldEquip.jewel);
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let oldLv = gameData.jewel.get(oldJewel?.id)?.lv || 0;
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let newJewel = jewels.find(cur => cur && cur.seqId == newEquip.jewel);
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let lv = gameData.jewel.get(newJewel?.id)?.lv || 0;
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldLv, lv });
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}
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else if (taskType == TASK_TYPE.EQUIP_PUT_STONE) {
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let oldStoneCnt = oldEquip.stones.filter(cur => cur.stone != 0).length;
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let newStoneCnt = newEquip.stones.filter(cur => cur.stone != 0).length;
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldCount: oldStoneCnt, count: newStoneCnt });
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}
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else if (taskType == TASK_TYPE.EQUIP_STAR_UP_TO) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldStar: oldEquip?.star||0, star: newEquip?.star||0 });
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}
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else if (taskType == TASK_TYPE.EQUIP_QUALITY_UP) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { hid: params.hid, eplaceId: newEquip.id });
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}
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else if (taskType == TASK_TYPE.EQUIP_QUALITY_UP_TO) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldQuality: oldEquip?.quality||0, quality: newEquip?.quality||0 });
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}
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else if (taskType == TASK_TYPE.EQUIP_PUT_JEWEL_CNT) {
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if(oldEquip.jewel && !newEquip.jewel) {
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pushMessage = await checkTask(roleId, taskType, -1, true, { });
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} else if (!oldEquip.jewel && newEquip.jewel) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { });
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_PUT_STONE_CNT) {
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let oldStoneCnt = oldEquip.stones.filter(cur => cur.stone != 0).length;
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let newStoneCnt = newEquip.stones.filter(cur => cur.stone != 0).length;
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if(oldStoneCnt > 0 && newStoneCnt == 0) {
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pushMessage = await checkTask(roleId, taskType, -1, true, { });
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} else if (oldStoneCnt == 0 && newStoneCnt > 0) {
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pushMessage = await checkTask(roleId, taskType, 1, true, { });
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_STONE_CNT) {
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let oldStoneCnt = oldEquip.stones.filter(cur => cur.stone != 0).length;
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let newStoneCnt = newEquip.stones.filter(cur => cur.stone != 0).length;
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pushMessage = await checkTask(roleId, taskType, newStoneCnt - oldStoneCnt, true, { });
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}
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else if (taskType == TASK_TYPE.EQUIP_STONE_CNT_LV) {
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let oldStoneLvs = oldEquip.stones.map(cur => {
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let dicStone = gameData.stone.get(cur.stone);
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return dicStone?dicStone.lv: 0;
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});
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let newStoneLvs = newEquip.stones.map(cur => {
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let dicStone = gameData.stone.get(cur.stone);
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return dicStone?dicStone.lv: 0;
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});
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldStoneLvs, newStoneLvs });
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL_RANDSE_CNT) {
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let jewels: JewelType[] = params.jewels;
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let oldJewel = jewels.find(cur => cur && cur.seqId == oldEquip.jewel);
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let oldRandSe = oldJewel.randSe||[];
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let oldUnlockSeCnt = oldRandSe.filter(se => {
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return isRandSeUnLock(oldJewel.id, se.id, oldEquip.stones);
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}).length;
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let newJewel = jewels.find(cur => cur && cur.seqId == newEquip.jewel);
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let newRandSe = newJewel.randSe||[];
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let newUnlockSeCnt = newRandSe.filter(se => {
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return isRandSeUnLock(newJewel.id, se.id, newEquip.stones);
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}).length;
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pushMessage = await checkTask(roleId, taskType, 1, true, { oldCount: oldUnlockSeCnt, count: newUnlockSeCnt });
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}
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return pushMessage
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}
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// export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args: number[] = []) {
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// let pushMessage = new Array<TaskListReturn>();
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@@ -215,20 +317,6 @@ export async function checkTaskWithArgs(roleId: string, taskType: number, args:
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pushMessage = await checkTask(roleId, taskType, -1, true, {});
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL_STAGE) {
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// // args 装上的, 卸下的
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// let [putOnJewel, putOffJewel] = args;
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// if (putOnJewel > 0) {
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// let dicGood = gameData.goods.get(putOnJewel);
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// let push = await checkTask(roleId, taskType, 1, true, { stage: dicGood.lvLimited });
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// pushMessage.push(...push);
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// }
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// if (putOffJewel > 0) {
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// let dicGood = gameData.goods.get(putOffJewel);
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// let push = await checkTask(roleId, taskType, -1, true, { stage: dicGood.lvLimited });
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// pushMessage.push(...push);
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// }
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}
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else if (taskType == TASK_TYPE.CHAT) {
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// args[0] 聊天type 1-系统 2-世界 3-军团 4-组队 5-私聊
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pushMessage = await checkTask(roleId, taskType, 1, true, { chatType: args[0] })
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@@ -340,6 +428,7 @@ export async function checkTaskRec(roleId: string, type: number, group: string,
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let isMatch = true; // 条件是否满足
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let checkHistory = false; // 是否检查历史
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let checkRecord = ''; // 检查记录
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switch (taskType) {
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case TASK_TYPE.ROLE_TITLE:
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isMatch = param.title >= taskParam[0] && param.oldTitle < taskParam[0];
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@@ -351,8 +440,9 @@ export async function checkTaskRec(roleId: string, type: number, group: string,
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case TASK_TYPE.HERO_QUALITY:
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isMatch = taskParam[1] == param.quality;
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break;
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case TASK_TYPE.EQUIP_QUALITY:
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isMatch = taskParam[1] <= param.quality;
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case TASK_TYPE.HERO_QUALITY_UP:
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isMatch = true;
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checkRecord = `${param.hid}`;
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break;
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case TASK_TYPE.HERO_QUALITY_STAR_UP:
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isMatch = taskParam[1] == param.quality && taskParam[2] == param.star;
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@@ -369,20 +459,6 @@ export async function checkTaskRec(roleId: string, type: number, group: string,
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case TASK_TYPE.HERO_CONNECT:
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isMatch = taskParam[1] == param.connectLv;
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break;
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case TASK_TYPE.EQUIP_BY_HERO:
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isMatch = false;
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if (param.isPutOn == 1 && param.count >= taskParam[1] && param.oldCount < taskParam[1] ) { // 装上之后达到 +1
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isMatch = true;
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} else if (param.isPutOn == -1 && param.count < taskParam[1] && param.oldCount >= taskParam[1]) { // 脱下后不能达到 -1
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isMatch = true;
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}
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break;
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case TASK_TYPE.EQUIP_STRENGTHEN:
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isMatch = param.oldLv < taskParam[1] && param.lv >= taskParam[1];
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break;
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case TASK_TYPE.EQUIP_JEWEL_STAGE:
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isMatch = param.stage >= taskParam[1];
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break;
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case TASK_TYPE.CHAT:
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isMatch = taskParam[0] == 0 || param.chatType == taskParam[0];
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break;
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@@ -431,6 +507,57 @@ export async function checkTaskRec(roleId: string, type: number, group: string,
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case TASK_TYPE.GUILD_REFINE:
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isMatch = taskParam[0] == 0 || param.quality == taskParam[0];
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break;
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case TASK_TYPE.EQUIP_LV_TO:
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isMatch = param.lv >= taskParam[1] && param.oldLv < taskParam[1];
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break;
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case TASK_TYPE.EQUIP_PUT_JEWEL:
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if(param.lv >= taskParam[1] && param.oldLv < taskParam[1]) {
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isMatch = true;
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} else if (param.lv < taskParam[1] && param.oldLv >= taskParam[1]) {
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isMatch = true;
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count = -1;
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}
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break;
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case TASK_TYPE.EQUIP_PUT_STONE:
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if(param.oldCount < taskParam[1] && param.count >= taskParam[1]) {
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isMatch = true;
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} else if (param.oldCount >= taskParam[1] && param.count < taskParam[1]) {
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isMatch = true;
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count = -1;
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}
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break;
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case TASK_TYPE.EQUIP_STAR_UP_TO:
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isMatch = param.oldStar < taskParam[1] && param.star >= taskParam[1];
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break;
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case TASK_TYPE.EQUIP_SUIT_SEID_NUM:
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isMatch = param.oldCount < taskParam[1] && param.count >= taskParam[1];
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break;
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case TASK_TYPE.EQUIP_QUALITY_UP:
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isMatch = true;
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checkRecord = `${param.hid}_${param.eplaceId}`;
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break;
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case TASK_TYPE.EQUIP_QUALITY_UP_TO:
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isMatch = param.oldQuality < taskParam[1] && param.quality >= taskParam[1];
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break;
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case TASK_TYPE.EQUIP_STONE_CNT_LV:
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let oldCount = param.oldStoneLvs.filter(lv => lv >= taskParam[2]).length;
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let newCount = param.newStoneLvs.filter(lv => lv >= taskParam[2]).length;
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if(oldCount < taskParam[1] && newCount >= taskParam[1]) {
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isMatch = true;
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} else if (oldCount >= taskParam[1] && newCount < taskParam[1]) {
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isMatch = false;
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count = -1;
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}
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break;
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case TASK_TYPE.EQUIP_JEWEL_RANDSE_CNT:
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if(param.oldCount < taskParam[1] && param.count >= taskParam[1]) {
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isMatch = true;
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} else if (param.oldCount >= taskParam[1] && param.count < taskParam[1]) {
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isMatch = true;
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count = -1;
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}
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break;
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}
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// console.log('****isMatch', isMatch, checkHistory, type, taskType, group, count)
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if (param.isDebug) {
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@@ -439,8 +566,13 @@ export async function checkTaskRec(roleId: string, type: number, group: string,
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if (isMatch) {
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if (isInc) {
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let rec = await UserTaskRecModel.incTaskRec(roleId, type, taskType, group, count);
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return rec;
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if(checkRecord != '') {
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let rec = await UserTaskRecModel.checkRecordAndIncTaskRec(roleId, type, taskType, group, count, checkRecord);
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return rec;
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} else {
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let rec = await UserTaskRecModel.incTaskRec(roleId, type, taskType, group, count);
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return rec;
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}
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} else {
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if (checkHistory) {
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let rec = await UserTaskRecModel.checkHistoryAndSetTaskRec(roleId, type, taskType, group, count);
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@@ -689,26 +821,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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// console.log('***** thirtyDay before', Date.now());
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//30天任务统计
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if (taskType === TASK_TYPE.HERO_QUALITY_STAR_UP ||
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taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
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taskType === TASK_TYPE.HERO_QUALITY_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_QUALITY ||
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taskType === TASK_TYPE.GUILD_TRAIN_COUNT ||
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taskType === TASK_TYPE.HERO_UNLOCK ||
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taskType === TASK_TYPE.GACHA_QUALITY_COUNT ||
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taskType === TASK_TYPE.ROLE_TERAPH_STAGE_UP ||
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taskType === TASK_TYPE.EQUIP_QUALITY_COUNT ||
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taskType === TASK_TYPE.EQUIP_STRENGTHEN ||
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taskType === TASK_TYPE.EQUIP_REFINE_LV ||
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taskType === TASK_TYPE.HERO_STAGE_UP ||
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taskType === TASK_TYPE.EQUIP_JEWEL_SUM ||
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taskType === TASK_TYPE.EQUIP_JEWEL_STAGE ||
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taskType === TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE ||
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taskType === TASK_TYPE.EQUIP_QUALITY
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) {
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{
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allActivity = await findActivitiesByTypes([ACTIVITY_TYPE.THIRTY_DAYS]);
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for (let activity of allActivity) {
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let thirtyDaysActivity = new ThirtyDaysData(activity, createTime);
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@@ -757,7 +870,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, count, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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} else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT || taskType == TASK_TYPE.GACHA_QUALITY_COUNT || taskType == TASK_TYPE.GUILD_ACTIVITY) {//每天统计
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} else if ( taskType == TASK_TYPE.GACHA_QUALITY_COUNT || taskType == TASK_TYPE.GUILD_ACTIVITY) {//每天统计
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let recordDate = moment(new Date()).startOf('d').toDate()
|
||||
let recordData: ActivityPopUpShopRecordModelType = await ActivityPopUpShopRecordModel.findRecordData(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate)
|
||||
let { addCount } = isComplete(roleId, task.taskType, task.taskParam, count, activity.activityId, parma, null);
|
||||
@@ -918,15 +1031,6 @@ export function isComplete(_roleId: string, taskType: TASK_TYPE, taskParam: stri
|
||||
let dicJob = gameData.job.get(paramObj.job);
|
||||
addCount = (param[1] == dicJob.grade) ? count : 0;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_JEWEL_STAGE://count&stage&
|
||||
addCount = (param[1] <= paramObj.stage) ? count : 0;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE://count&stage&
|
||||
addCount = (param[1] == paramObj.stage) ? count : 0;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_QUALITY:
|
||||
addCount = param[1] <= paramObj.quality ? count : 0;
|
||||
break;
|
||||
|
||||
case TASK_TYPE.ROLE_TITLE://重置数据
|
||||
addCount = param[0] <= count ? count : 0;
|
||||
@@ -934,30 +1038,9 @@ export function isComplete(_roleId: string, taskType: TASK_TYPE, taskParam: stri
|
||||
case TASK_TYPE.GASHA:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_STRENGTHEN:
|
||||
for (let obj of paramObj) {
|
||||
// obj.hid;//英雄di
|
||||
// obj.oldLv;//栏位升级前等级
|
||||
// obj.lv;//栏位升级后等级
|
||||
// obj.id;//栏位id
|
||||
if (param[1] > obj.oldLv && param[1] <= obj.lv) {
|
||||
addCount++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_REFINE_LV:
|
||||
addCount = (param[1] == paramObj.lv) ? count : 0;
|
||||
break;
|
||||
|
||||
case TASK_TYPE.EQUIP_REFINE:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.BATTLE_MAIN:
|
||||
addCount = (param[1] == paramObj.warId) ? 1 : 0;
|
||||
break;
|
||||
case TASK_TYPE.EQUIP_JEWEL_SUM:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.GUILD_TRAIN:
|
||||
addCount = count;
|
||||
break;
|
||||
@@ -972,9 +1055,6 @@ export function isComplete(_roleId: string, taskType: TASK_TYPE, taskParam: stri
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.EQUIP_SUM:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.HERO_LV://{ hid, lv}
|
||||
{
|
||||
let hid = paramObj.hid;
|
||||
@@ -1141,13 +1221,6 @@ export function isComplete(_roleId: string, taskType: TASK_TYPE, taskParam: stri
|
||||
record.push(hid)
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.EQUIP_QUALITY_COUNT:
|
||||
{
|
||||
let quality = param[1]
|
||||
let equips = paramObj.equips.filter(equip => { return equip.quality == quality })
|
||||
addCount = equips.length;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.COM_BATTLE:
|
||||
{
|
||||
addCount = count;
|
||||
|
||||
Reference in New Issue
Block a user