装备:一键装备顺序
This commit is contained in:
@@ -261,6 +261,16 @@ export function checkRefineReachNextLv(oldRefineLv: number, refineLv: number) {
|
||||
let dic = gameData.refine.get(refineLv);
|
||||
if(!oldDic || !dic) return true;
|
||||
|
||||
console.log('*******', dic.level, oldDic.level)
|
||||
return dic.level > oldDic.level;
|
||||
}
|
||||
|
||||
export function calEquipCe(goodsAbility: Map<number, number>, randMain: RandMain[]) {
|
||||
let ce = 0;
|
||||
for(let [ id, ratio ] of gameData.equipAttributeRatio) {
|
||||
let valueBase = goodsAbility.get(id);
|
||||
let curRand = randMain.find(cur => cur.id == id);
|
||||
let valueRand = curRand?curRand.rand: 0;
|
||||
ce += Math.floor(valueBase * valueRand * ratio / 100);
|
||||
}
|
||||
return ce
|
||||
}
|
||||
Reference in New Issue
Block a user