装备:一键装备顺序
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@@ -222,7 +222,8 @@ export const gameData = {
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quenchRangeByQuality: dicQuenchRangeByQuality,
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quenchRangeByQualityAndGrade: dicQuenchRangeByQualityAndGrade,
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quenchConsume: dicQuenchConsume,
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quenchByQuality: dicQuenchByQuality
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quenchByQuality: dicQuenchByQuality,
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equipAttributeRatio: new Map<number, number>()
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -759,6 +760,13 @@ export function getQuenchConsume(lvLimited: number, quality: number) {
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return gameData.quenchConsume.get(`${lvLimited}_${quality}`);
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}
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function loadEquipAttributeRatio() {
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let arr = decodeArrayListStr(param.ATTRIBUTE.ATTRIBUTE_EQUIP_RATIO);
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for(let [id, ratio] of arr) {
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gameData.equipAttributeRatio.set(parseInt(id), parseInt(ratio));
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}
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}
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// 初始加载
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function initDatas() {
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parseDicParam();
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@@ -862,7 +870,7 @@ function loadDatas() {
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loadTskExp();
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loadQuenchQuality();
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loadQuenchConsume();
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loadEquipAttributeRatio();
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}
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// 重载dicParam
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