✨ feat(gvg): 遗迹生成数据
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@@ -1,4 +1,14 @@
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { GVG_PERIOD, STATUS } from "../../../consts";
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import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
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import { HeroModel } from "../../../db/Hero";
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import { RoleModel } from "../../../db/Role";
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import { GVGVestigeOppLineup } from "../../../domain/gvgField/returnData";
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import { gameData } from "../../../pubUtils/data";
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import { resResult } from "../../../pubUtils/util";
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import { checkVestige, getOppPlayerByRanks, refreshVestigeOppRanks } from "../../../services/gvg/gvgFightService";
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import { getGroupIdOfServer, getGVGPeriodData } from "../../../services/gvg/gvgService";
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import { getAllServerName } from "../../../services/redisService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -18,7 +28,40 @@ export class GVGProduceHandler {
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// 遗迹页面
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async getVestige(msg: { vestigeId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const { vestigeId } = msg;
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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let groupId = await getGroupIdOfServer(serverId);
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if(!await checkVestige(groupId, vestigeId)) {
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return resResult(STATUS.GVG_VESTIGE_ERR);
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}
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let dicRankMap = gameData.gvgVestige.get(vestigeId);
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if(!dicRankMap) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let myVestigateRank = await GVGVestigeRankModel.findRankByRole(vestigeId, roleId); // 我在这个遗迹的排名
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if(!myVestigateRank) {
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let role = await RoleModel.findByRoleId(roleId, 'roleId');
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let oppRanks = refreshVestigeOppRanks(-1);
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myVestigateRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, role, oppRanks );
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}
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let { rank, lineup, oppRanks, refreshCnt } = myVestigateRank;
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let score = dicRankMap?.get(rank)||0;
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let lineupCe = lineup.reduce((pre, cur) => pre + cur.ce, 0);
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let oppPlayers = await getOppPlayerByRanks(serverId, groupId, vestigeId, oppRanks);
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return resResult(STATUS.SUCCESS, {
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vestigeId,
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myRank: rank,
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score,
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lineup, lineupCe,
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oppPlayers,
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refreshCnt
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})
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}
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// 编辑阵容
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@@ -28,7 +71,36 @@ export class GVGProduceHandler {
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// 获取对手阵容消息
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async getOppLineup(msg: { vestigeId: number, roleId: string, rank: number }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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let { vestigeId, roleId: targetRoleId, rank } = msg;
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let myVestigateRank = await GVGVestigeRankModel.findRankByRole(vestigeId, roleId); // 我在这个遗迹的排名
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const serverNames = await getAllServerName();
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let isRobot = targetRoleId.startsWith('robot');
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let result = new GVGVestigeOppLineup(vestigeId);
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result.setMyRank(myVestigateRank?.rank||0);
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let dicGVGVestige = gameData.gvgVestige.get(vestigeId)?.get(rank);
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if(!dicGVGVestige) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(isRobot) {
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let dicWar = gameData.war.get(dicGVGVestige?.warId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setRobot(dicGVGVestige, dicWarJson, serverNames[serverId]);
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} else {
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let hisVestigateRank = await GVGVestigeRankModel.findRankByRole(vestigeId, roleId); // 我在这个遗迹的排名
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if(!hisVestigateRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let role = await RoleModel.findByRoleId(hisVestigateRank.roleId, 'roleId roleName serverId guildName title lv heads head spines spine frames frame')
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if(!hisVestigateRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let hids = hisVestigateRank.lineup?.map(cur => cur.actorId)||[];
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let heroes = await HeroModel.findByHidRange(hids, roleId, 'hid skinId quality star colorStar lv');
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result.setPlayer(dicGVGVestige, role, heroes, serverNames);
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}
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return resResult(STATUS.SUCCESS, result);
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}
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// 刷新对手
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