✨ feat(gvg): 遗迹生成数据
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@@ -2,9 +2,16 @@
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import { GVG_PERIOD } from "../../consts";
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import { GVGVestigeModel } from "../../db/GVGVestige";
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import { gameData } from "../../pubUtils/data";
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import { GVGVestigeRankModel } from "../../db/GVGVestigeRank";
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import { HeroModel } from "../../db/Hero";
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import { RoleType } from "../../db/Role";
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import { GVGVestigeOppPlayer } from "../../domain/gvgField/returnData";
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import { gameData, getGVGVestigeRange } from "../../pubUtils/data";
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import { getTimeFun } from "../../pubUtils/timeUtil";
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import { getRandEelm } from "../../pubUtils/util";
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import { getRandEelm, getRandValueByMinMax } from "../../pubUtils/util";
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import { getNumberArr, uniqueArr } from "../ladderService";
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import { calLineupScore } from "../pvpService";
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import { getAllServerName } from "../redisService";
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import { getGroupIdOfServer, getGVGServerType } from "./gvgService";
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// 备战期的遗迹和激战期的开始结束战斗时间
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@@ -30,4 +37,53 @@ export async function getVestiges(serverId: number) {
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vestige = await GVGVestigeModel.initTodayVestigate(groupId, serverType, randResult);
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}
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return vestige.vestiges||[];
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}
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export async function checkVestige(groupId: number, vestigeId: number) {
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let todayVestige = await GVGVestigeModel.getVestigate(groupId);
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if(!todayVestige) return false;
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return !!todayVestige.vestiges.find(cur => cur.vestigeId == vestigeId);
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}
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// 根据自己排名随机出对手排名
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export function refreshVestigeOppRanks(rank: number) {
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let dicRange = getGVGVestigeRange(rank);
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if(!dicRange) return [];
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let { rangeBeforeFrom, rangeBeforeTo, rangeBeforeNum, rangeAfterFrom, rangeAfterTo, rangeAfterNum } = dicRange;
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let beforeRanks = randomRank(rangeBeforeFrom == -1? rank: rangeBeforeFrom, rangeBeforeTo == -1? rank: rangeBeforeTo, rangeBeforeNum);
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let afterRanks = randomRank(rangeAfterFrom == -1? rank: rangeAfterFrom, rangeAfterTo == -1? rank: rangeAfterTo, rangeAfterNum);
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let topRanks = getNumberArr(dicRange.topChallengeFrom + 1, dicRange.topChallengeTo);
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let ranks = [...topRanks, ...beforeRanks, ...afterRanks];
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return uniqueArr(ranks.sort((a, b) => a - b));
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}
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function randomRank(min: number, max: number, len: number) {
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if(min == max || len == 0) return [];
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let arr = getNumberArr(min + 1, max);
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return getRandEelm(arr, len);
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}
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export async function getOppPlayerByRanks(serverId: number, groupId: number, vestigeId: number, ranks: number[]) {
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let serverNames = await getAllServerName();
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let opps = await GVGVestigeRankModel.findByRanks(groupId, vestigeId, ranks);
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let dicRankMap = gameData.gvgVestige.get(vestigeId);
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if(!dicRankMap) return [];
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let result: GVGVestigeOppPlayer[] = [];
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for(let rank of ranks) {
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let obj = new GVGVestigeOppPlayer(rank);
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let opp = opps.find(cur => cur.rank == rank);
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let dicCurRank = dicRankMap.get(rank);
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if(opp) {
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let role = <RoleType>opp.role;
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let lineupce = opp.lineup.reduce((pre, cur) => pre + cur.ce, 0);
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obj.setByRole(role, serverNames, lineupce, dicCurRank?.score||0);
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} else {
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obj.setByDic(dicCurRank, serverNames[serverId]);
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}
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result.push(obj);
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}
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return result;
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}
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