远征:添加随机地图buff
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@@ -27,6 +27,8 @@ export default class ExpeditionWarRecord extends BaseModel {
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expeditionId: number; // 远征序号
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@prop({ required: true, default: 0 })
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battleId: number; // 相关关卡id
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@prop({ required: true, default: 0 })
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mapseid: number; // 关卡随机buff
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@prop({ required: true, default: '' })
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battleCode: string; // 关联关卡唯一值
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@prop({ required: true, default: 0 })
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@@ -48,14 +50,14 @@ export default class ExpeditionWarRecord extends BaseModel {
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}
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public static async getRecordByCodeAndId(expeditionCode: string, expeditionId: number, lean = true) {
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const result: ExpeditionWarRecordType = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus enemyFrom enemies enemiesCurHpAp ce').lean(lean);
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const result: ExpeditionWarRecordType = await ExpeditionWarRecordModel.findOne({ expeditionCode, expeditionId }).select('expeditionId battleId battleCode battleStatus enemyFrom enemies enemiesCurHpAp ce mapseid').lean(lean);
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return result;
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}
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public static async saveRecord(expeditionCode: string, expeditionId: number, params: {roleId: string, battleId: number, enemyFrom: number, enemyId: string, enemies: Array<any>, battleStatus: number}, lean = true) {
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public static async saveRecord(expeditionCode: string, expeditionId: number, params: ExpeditionWarRecordUpdate, lean = true) {
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const doc = new ExpeditionWarRecordModel();
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const update = Object.assign(doc.toJSON(), params, {expeditionCode, expeditionId});
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console.log('*****', JSON.stringify(update));
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// console.log('*****', JSON.stringify(update));
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const result: ExpeditionWarRecordType = await ExpeditionWarRecordModel.findOneAndUpdate({ expeditionCode, expeditionId }, update, {new: true, upsert: true}).select('expeditionId battleId battleCode battleStatus enemyFrom enemies enemiesCurHpAp ce').lean(lean);
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return result;
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}
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@@ -89,3 +91,4 @@ export default class ExpeditionWarRecord extends BaseModel {
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export const ExpeditionWarRecordModel = getModelForClass(ExpeditionWarRecord);
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export interface ExpeditionWarRecordType extends Pick<DocumentType<ExpeditionWarRecord>, keyof ExpeditionWarRecord>{};
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export type ExpeditionWarRecordUpdate = Partial<ExpeditionWarRecordType>; // 将所有字段变成可选项
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@@ -1,5 +1,5 @@
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// 关卡表
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import {decodeArrayListStr, decodeArrayStr, readFileAndParse} from '../util'
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import {decodeArrayListStr, decodeArrayStr, parseNumberList, readFileAndParse} from '../util'
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import { WAR_RELATE_TABLES, WAR_TYPE } from '../../consts';
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export interface DicWar {
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@@ -36,6 +36,8 @@ export interface DicWar {
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readonly teammateReward: Array<{id: number, count: number}>;
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// 镇念塔禁用角色
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readonly fobiddenCharactor: Array<{type: number, id: number}>;
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// 远征随机buff
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readonly mapseid: number[];
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}
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export const dicWar = new Map<number, DicWar>();
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@@ -55,6 +57,7 @@ export function loadWar() {
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o.jackpotReward = parseJackpotReward(o.jackpotReward);
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o.teammateReward = parseFixReward(o.teammateReward);
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o.fobiddenCharactor = parseForbiddenChara(o.fobiddenCharactor);
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o.mapseid = parseNumberList(o.mapseid);
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dicWar.set(o.war_id, o);
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if(o.warType == WAR_TYPE.PVP) {
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