武将羁绊格式修改,训练战力

This commit is contained in:
mamengke01
2020-12-12 17:36:12 +08:00
parent 93d0beef31
commit 4158799327
2 changed files with 3 additions and 5 deletions
+3 -3
View File
@@ -118,14 +118,14 @@ export function calHeroStarIncAttr (hero: Hero, addSeidList: Array<number>, remo
export function calHeroTrainIncAttr(hero: any) { export function calHeroTrainIncAttr(hero: any) {
let res = {}; let res = {};
let attrName: string = HEROTARIN[hero.jobStage]; let attrName: string = HEROTARIN[hero.jobStage];
res[attrName] = {}; res[attrName] ={fixUp: hero.CeAttr[attrName].fixUp, base: hero.CeAttr[attrName].base, ratioUp: hero.CeAttr[attrName].ratioUp};
let currentJob = getJobInfoById(hero.job); let currentJob = getJobInfoById(hero.job);
if (currentJob.grade > 1) { if (currentJob.grade > 1) {
let jobGradeAndClass = getJobByGradeAndClass(currentJob.job_class, currentJob.grade - 1); let jobGradeAndClass = getJobByGradeAndClass(currentJob.job_class, currentJob.grade - 1);
let lastJob = getJobInfoById(jobGradeAndClass.jobid); let lastJob = getJobInfoById(jobGradeAndClass.jobid);
res[attrName].fixUp = (currentJob[attrName] - lastJob[attrName]) * HERO_CE_RATIO; res[attrName].fixUp += (currentJob[attrName] - lastJob[attrName]) * HERO_CE_RATIO;
} else { } else {
res[attrName].fixUp = currentJob[attrName] * HERO_CE_RATIO; res[attrName].fixUp += currentJob[attrName] * HERO_CE_RATIO;
} }
return res; return res;
} }
-2
View File
@@ -13,9 +13,7 @@ class Connect {
shipId: number; shipId: number;
@prop({ required: true }) @prop({ required: true })
level: number; level: number;
} }
class Skin { class Skin {
@prop({ required: true }) @prop({ required: true })
id: number; id: number;