初步加入寻宝匹配,逻辑还不全

This commit is contained in:
liangtongchuan
2020-11-27 00:15:47 +08:00
parent 116392813e
commit 4194b1d881
4 changed files with 145 additions and 47 deletions
@@ -9,6 +9,7 @@ import { resResult, getRandomByLen, calculateNum } from '../../../pubUtils/util'
import { RoleStatus } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item';
import { handleReward } from '../../../services/rewardService';
import { getTeamSearchByQuality, setTeamSearchReq } from '../../../services/redisService';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -35,6 +36,17 @@ class ComTeam {
bossHp: number;
// 品质
quality: number;
constructor(teamCode: string, pub: boolean, blueprtId: number, status: number, capId: string, ceLimit: number, bossHp: number, quality: number) {
this.teamCode = teamCode;
this.pub = pub;
this.blueprtId = blueprtId;
this.status = status;
this.capId = capId;
this.ceLimit = ceLimit;
this.bossHp = bossHp;
this.quality = quality;
}
}
export class ComBattleHandler {
constructor(private app: Application) {
@@ -54,7 +66,7 @@ export class ComBattleHandler {
if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
// 检查藏宝图是否足够
let { lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId);
let { lv, headHid = 19, topFiveCe, sHid = 19 } = await RoleModel.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
@@ -62,48 +74,68 @@ export class ComBattleHandler {
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
let teams = await ComBattleTeamModel.getTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING);
if (teams && blueprt.count <= teams.length) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
// TODO: 检查武将是否拥有
let roleStatus = [];
let roleIds = [];
roleIds.push(roleId);
let capStatus = new RoleStatus(roleId, roleName, true, false, headHid, sHid, topFiveCe, lv);
roleStatus.push(capStatus);
let teammates = await getTeamSearchByQuality(goodData.quality);
console.log('teammates: ', teammates);
if (teammates) {
for (let teammate of teammates) {
let roleInfo = await RoleModel.findByRoleId(teammate.roleId);
if (!roleInfo) continue;
// TODO: 没处理情谊助战
roleStatus.push(new RoleStatus(roleInfo.roleId, roleInfo.roleName, false, false, roleInfo.headHid, roleInfo.sHid, roleInfo.topFiveCe, roleInfo.lv));
roleIds.push(roleInfo.roleId);
}
}
// 创建队伍数据结构
let comTeam = new ComTeam();
comTeam.blueprtId = blueprtId;
comTeam.quality = goodData.quality;
comTeam.capId = roleId;
comTeam.pub = pub;
comTeam.teamCode = teamCode;
comTeam.roleIds = [roleId];
comTeam.status = COM_TEAM_STATUS.DEFAULT;
comTeam.ceLimit = ceLimit;
comTeam.bossHp = getBossHpByBlueprtId(blueprtId) || 10000;
let roleStatus = new RoleStatus();
roleStatus.heroes = heroes;
roleStatus.isCap = true;
roleStatus.headHid = headHid || 19;
roleStatus.topFiveCe = topFiveCe;
roleStatus.roleId = roleId;
roleStatus.isReady = true;
roleStatus.totalDmg = 0;
roleStatus.roleName = roleName;
roleStatus.lv = lv;
roleStatus.sHid = sHid || 19;
comTeam.roleStatus = [roleStatus];
let comTeam = new ComTeam(teamCode, pub, blueprtId, 0, roleId, ceLimit, getBossHpByBlueprtId(blueprtId) || 10000, goodData.quality);
comTeam.roleStatus = roleStatus;
comTeam.roleIds = roleIds;
this.teamMap.set(teamCode, comTeam);
// TODO: 处理助战回滚
const team = await ComBattleTeamModel.createTeam(comTeam);
if (!team) return resResult(STATUS.COM_BATTLE_CREATE_ERR);
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers();
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
for (let roleId of roleIds) {
if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
}
if (teammates) {
let uids = [];
for (let teammate of teammates) {
let { roleId, sid } = teammate;
uids.push({uid: roleId, sid});
}
// TODO: 处理助战 timer
channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, uids);
}
return resResult(STATUS.SUCCESS, { teamCode, roleStatus });
}
async searchTeam(msg: {qualityArr: [number]}, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
const { qualityArr } = msg;
let { lv, headHid = 19, topFiveCe, sHid = 19 } = await RoleModel.findByRoleId(roleId);
await setTeamSearchReq(roleId, sid, qualityArr);
setTimeout(() => {
}, 10000);
}
async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -113,7 +145,7 @@ export class ComBattleHandler {
let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
let { lv, headHid, topFiveCe, sHid } = await Role.findByRoleId(roleId);
let { lv, headHid = 19, topFiveCe = 0, sHid = 19 } = await Role.findByRoleId(roleId);
let { quality } = getGoodById(teamStatus.blueprtId);
let { assistanceLevel, assistanceTime } = getComBtlSetByQuality(quality);
if (lv < COM_TEAM_ENABLE_LV) {
@@ -127,18 +159,7 @@ export class ComBattleHandler {
let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, teamStatus.quality, new Date(new Date().setHours(0, 0, 0, 0)), true);
if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
let roleStatus = new RoleStatus();
roleStatus.heroes = [];
roleStatus.isCap = false;
roleStatus.headHid = headHid || 19; // 默认给赵云
roleStatus.topFiveCe = topFiveCe || 0;
roleStatus.roleId = roleId;
roleStatus.roleName = roleName;
roleStatus.isFrd = isFrd;
roleStatus.isReady = false;
roleStatus.totalDmg = 0;
roleStatus.lv = lv;
roleStatus.sHid = sHid || 19;
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
if (!team) {
return resResult(STATUS.COM_BATTLE_CREATE_ERR);