初步加入寻宝匹配,逻辑还不全

This commit is contained in:
liangtongchuan
2020-11-27 00:15:36 +08:00
parent 116392813e
commit 4194b1d881
4 changed files with 145 additions and 47 deletions

View File

@@ -9,6 +9,7 @@ import { resResult, getRandomByLen, calculateNum } from '../../../pubUtils/util'
import { RoleStatus } from '../../../db/ComBattleTeam'; import { RoleStatus } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item'; import { ItemModel } from '../../../db/Item';
import { handleReward } from '../../../services/rewardService'; import { handleReward } from '../../../services/rewardService';
import { getTeamSearchByQuality, setTeamSearchReq } from '../../../services/redisService';
export default function(app: Application) { export default function(app: Application) {
return new ComBattleHandler(app); return new ComBattleHandler(app);
@@ -35,6 +36,17 @@ class ComTeam {
bossHp: number; bossHp: number;
// 品质 // 品质
quality: number; quality: number;
constructor(teamCode: string, pub: boolean, blueprtId: number, status: number, capId: string, ceLimit: number, bossHp: number, quality: number) {
this.teamCode = teamCode;
this.pub = pub;
this.blueprtId = blueprtId;
this.status = status;
this.capId = capId;
this.ceLimit = ceLimit;
this.bossHp = bossHp;
this.quality = quality;
}
} }
export class ComBattleHandler { export class ComBattleHandler {
constructor(private app: Application) { constructor(private app: Application) {
@@ -54,7 +66,7 @@ export class ComBattleHandler {
if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID); if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
// 检查藏宝图是否足够 // 检查藏宝图是否足够
let { lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId); let { lv, headHid = 19, topFiveCe, sHid = 19 } = await RoleModel.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH); if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1); let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
@@ -62,48 +74,68 @@ export class ComBattleHandler {
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图 // 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
let teams = await ComBattleTeamModel.getTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING); let teams = await ComBattleTeamModel.getTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING);
if (teams && blueprt.count <= teams.length) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH); if (teams && blueprt.count <= teams.length) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
// TODO: 检查武将是否拥有
let roleStatus = [];
let roleIds = [];
roleIds.push(roleId);
let capStatus = new RoleStatus(roleId, roleName, true, false, headHid, sHid, topFiveCe, lv);
roleStatus.push(capStatus);
let teammates = await getTeamSearchByQuality(goodData.quality);
console.log('teammates: ', teammates);
if (teammates) {
for (let teammate of teammates) {
let roleInfo = await RoleModel.findByRoleId(teammate.roleId);
if (!roleInfo) continue;
// TODO: 没处理情谊助战
roleStatus.push(new RoleStatus(roleInfo.roleId, roleInfo.roleName, false, false, roleInfo.headHid, roleInfo.sHid, roleInfo.topFiveCe, roleInfo.lv));
roleIds.push(roleInfo.roleId);
}
}
// 创建队伍数据结构 // 创建队伍数据结构
let comTeam = new ComTeam(); let comTeam = new ComTeam(teamCode, pub, blueprtId, 0, roleId, ceLimit, getBossHpByBlueprtId(blueprtId) || 10000, goodData.quality);
comTeam.blueprtId = blueprtId; comTeam.roleStatus = roleStatus;
comTeam.quality = goodData.quality; comTeam.roleIds = roleIds;
comTeam.capId = roleId;
comTeam.pub = pub;
comTeam.teamCode = teamCode;
comTeam.roleIds = [roleId];
comTeam.status = COM_TEAM_STATUS.DEFAULT;
comTeam.ceLimit = ceLimit;
comTeam.bossHp = getBossHpByBlueprtId(blueprtId) || 10000;
let roleStatus = new RoleStatus();
roleStatus.heroes = heroes;
roleStatus.isCap = true;
roleStatus.headHid = headHid || 19;
roleStatus.topFiveCe = topFiveCe;
roleStatus.roleId = roleId;
roleStatus.isReady = true;
roleStatus.totalDmg = 0;
roleStatus.roleName = roleName;
roleStatus.lv = lv;
roleStatus.sHid = sHid || 19;
comTeam.roleStatus = [roleStatus];
this.teamMap.set(teamCode, comTeam); this.teamMap.set(teamCode, comTeam);
// TODO: 处理助战回滚
const team = await ComBattleTeamModel.createTeam(comTeam); const team = await ComBattleTeamModel.createTeam(comTeam);
if (!team) return resResult(STATUS.COM_BATTLE_CREATE_ERR); if (!team) return resResult(STATUS.COM_BATTLE_CREATE_ERR);
let channelService = this.app.get('channelService'); let channelService = this.app.get('channelService');
let channel = channelService.getChannel(teamCode, true); let channel = channelService.getChannel(teamCode, true);
let users = channel.getMembers(); let users = channel.getMembers();
if (users.indexOf(roleId) === -1) { for (let roleId of roleIds) {
channel.add(roleId, sid); if (users.indexOf(roleId) === -1) {
channel.add(roleId, sid);
}
}
if (teammates) {
let uids = [];
for (let teammate of teammates) {
let { roleId, sid } = teammate;
uids.push({uid: roleId, sid});
}
// TODO: 处理助战 timer
channelService.pushMessageByUids('onTeamJoin', {teamInfo: comTeam}, uids);
} }
return resResult(STATUS.SUCCESS, { teamCode, roleStatus }); return resResult(STATUS.SUCCESS, { teamCode, roleStatus });
} }
async searchTeam(msg: {qualityArr: [number]}, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
const { qualityArr } = msg;
let { lv, headHid = 19, topFiveCe, sHid = 19 } = await RoleModel.findByRoleId(roleId);
await setTeamSearchReq(roleId, sid, qualityArr);
setTimeout(() => {
}, 10000);
}
async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) { async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
@@ -113,7 +145,7 @@ export class ComBattleHandler {
let teamStatus = this.teamMap.get(teamCode); let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT); if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER); if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
let { lv, headHid, topFiveCe, sHid } = await Role.findByRoleId(roleId); let { lv, headHid = 19, topFiveCe = 0, sHid = 19 } = await Role.findByRoleId(roleId);
let { quality } = getGoodById(teamStatus.blueprtId); let { quality } = getGoodById(teamStatus.blueprtId);
let { assistanceLevel, assistanceTime } = getComBtlSetByQuality(quality); let { assistanceLevel, assistanceTime } = getComBtlSetByQuality(quality);
if (lv < COM_TEAM_ENABLE_LV) { if (lv < COM_TEAM_ENABLE_LV) {
@@ -127,18 +159,7 @@ export class ComBattleHandler {
let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, teamStatus.quality, new Date(new Date().setHours(0, 0, 0, 0)), true); let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, teamStatus.quality, new Date(new Date().setHours(0, 0, 0, 0)), true);
if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH); if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
let roleStatus = new RoleStatus(); let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
roleStatus.heroes = [];
roleStatus.isCap = false;
roleStatus.headHid = headHid || 19; // 默认给赵云
roleStatus.topFiveCe = topFiveCe || 0;
roleStatus.roleId = roleId;
roleStatus.roleName = roleName;
roleStatus.isFrd = isFrd;
roleStatus.isReady = false;
roleStatus.totalDmg = 0;
roleStatus.lv = lv;
roleStatus.sHid = sHid || 19;
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus); const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
if (!team) { if (!team) {
return resResult(STATUS.COM_BATTLE_CREATE_ERR); return resResult(STATUS.COM_BATTLE_CREATE_ERR);

View File

@@ -1,23 +1,40 @@
import { GOOD_QUALITY } from './../consts/consts';
import { RoleModel } from "../db/Role"; import { RoleModel } from "../db/Role";
import * as redis from 'redis'; import * as Redis from 'redis';
import {REDIS_KEY} from '../consts/consts' import {REDIS_KEY} from '../consts/consts'
import { GameModel } from "../db/Game"; import { GameModel } from "../db/Game";
import { exists } from "fs"; import { promisifyAll } from 'bluebird';
// 映射 redis 接口
declare module 'redis' {
export interface RedisClient extends NodeJS.EventEmitter {
hdelAsync(...args: any[]): Promise<any>;
spopAsync(...args: any[]): Promise<any>;
sremAsync(...args: any[]): Promise<any>;
srandmemberAsync(...args: any[]): Promise<any>;
}
export interface Multi extends Commands<Multi> {
execAsync(...args: any[]): Promise<any>;
}
}
let redisArr = 'r-8vb4i2kgl91886fkxd.redis.zhangbei.rds.aliyuncs.com'; let redisArr = 'r-8vb4i2kgl91886fkxd.redis.zhangbei.rds.aliyuncs.com';
if(process.env.NODE_ENV == 'local') { if(process.env.NODE_ENV == 'local') {
redisArr = '127.0.0.1'; redisArr = '127.0.0.1';
} }
// 创建 redis 连接 // 创建 redis 连接
const client = redis.createClient(6379, redisArr, {detect_buffers: true}); const oldRedisClient = Redis.createClient(6379, redisArr, {detect_buffers: true});
client.auth('zyz_2020', (err, reply) => { oldRedisClient.auth('zyz_2020', (err, reply) => {
if (err) { if (err) {
console.log('redis err', err); console.log('redis err', err);
} else { } else {
console.log('redis suc'); console.log('redis suc');
} }
}) })
client.set('hello', 'redis', redis.print);
// 转 promise
const client = promisifyAll(oldRedisClient) as Redis.RedisClient;
client.set('hello', 'redis', Redis.print);
/** /**
* 在服务重新启动时将信息存入redis * 在服务重新启动时将信息存入redis
@@ -118,6 +135,49 @@ function decodeScoreWithTime(num: string): number {
return Math.floor(_num/pow); return Math.floor(_num/pow);
} }
/**************** 寻宝相关 start */
// 把寻宝的玩家信息存入 redis
export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array<number>) {
let cmds = [];
qualityArr.forEach(quality => {
if (quality) {
cmds.push(['sadd', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`]);
}
});
const multiClient = client.multi(cmds) as Redis.Multi;
const newMulti = promisifyAll(multiClient) as Redis.Multi;
const res = await newMulti.execAsync();
console.log('setTeamSearchReq: ', res);
return res;
}
// 取出 0 - 2 个某品质的匹配中玩家,并在其它品质中删除此玩家信息
export async function getTeamSearchByQuality(quality: number) {
// TODO: 操作不具有原子性
const userInfos = await client.srandmemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, 2);
console.log('getTeamSearchByQuality: ' + userInfos);
if (!userInfos || !userInfos.length) return null;
let cmds = [];
let res = [];
for (let userInfo of userInfos) {
const decodeData = `${userInfo}`.split(':');
if (decodeData.length !== 2) return null;
res.push({roleId: decodeData[0], sid: decodeData[1]});
GOOD_QUALITY.forEach((q) => {
cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, userInfo]);
})
const multiClient = client.multi(cmds) as Redis.Multi;
const newMulti = promisifyAll(multiClient) as Redis.Multi;
await newMulti.execAsync();
}
console.log('getTeamSearchByQuality res: ', res);
return res;
}
/**************** 寻宝相关 end */
////// redis方法 ////// redis方法

View File

@@ -32,6 +32,8 @@ export const IT_TYPE = {
BLUEPRT: 28 BLUEPRT: 28
} }
export const GOOD_QUALITY = [1, 2, 3, 4, 5];
// 大类型,区分存到哪张表里 // 大类型,区分存到哪张表里
export const GOOD_TYPE = { export const GOOD_TYPE = {
EQUIP: 1, EQUIP: 1,
@@ -284,13 +286,14 @@ export const COM_BATTLE_ROBOT_HURT_RATE = 0.4;
// 每个机器人消耗 boss 血量百分比浮动范围 // 每个机器人消耗 boss 血量百分比浮动范围
export const COM_BATTLE_ROBOT_HURT_RAND_RATE = 0.05; export const COM_BATTLE_ROBOT_HURT_RAND_RATE = 0.05;
// 每日情谊点上限 // 每日情谊点上限
export const COM_BATTLE_FRDCNT_MAX = 100; export const COM_BATTLE_FRDCNT_MAX = 150;
// 情谊点掉落数量 // 情谊点掉落数量
export const COM_BATTLE_FRDCNT_DROP = 10; export const COM_BATTLE_FRDCNT_DROP = 10;
export const REDIS_KEY = { export const REDIS_KEY = {
USER_INFO: "userInfo", // 玩家缓存信息 USER_INFO: "userInfo", // 玩家缓存信息
TOWER_RANK: "towerRank" // 天梯排行榜 TOWER_RANK: "towerRank", // 天梯排行榜
COM_TEAM_SEARCH_PRE: 'comTeamSerQ', // 匹配中的玩家,按品质分
} }
export const FUNC_OPT_TYPE = { export const FUNC_OPT_TYPE = {

View File

@@ -40,6 +40,20 @@ export class RoleStatus {
// 主公等级 // 主公等级
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
lv: number; lv: number;
constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, headHid: number, sHid: number, topFiveCe: number, lv: number) {
this.roleId = roleId;
this.roleName = roleName;
this.isCap = isCap;
this.totalDmg = 0;
this.isFrd = isFrd;
this.headHid = headHid;
this.sHid = sHid;
this.topFiveCe = topFiveCe;
this.lv = lv;
this.heroes = [];
this.killed = [];
}
} }
@index({ teamCode: 1 }) @index({ teamCode: 1 })