养成:重生消耗

This commit is contained in:
luying
2022-07-04 15:07:49 +08:00
parent 47f7e165c1
commit 41e83265dd

View File

@@ -619,9 +619,11 @@ export class HeroHandler {
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
// 消耗
let cost = [getGoldObject(REBORN.REBORON_HERO)];
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.REBIRTH);
if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
if(hero.lv >= REBORN.REBORON_FREE_LEVEL) {
let cost = [getGoldObject(REBORN.REBORON_HERO)];
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.REBIRTH);
if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
}
// 皮肤处理
let { skins, skinId, consumes, ce, scrollActive } = hero;