镇念塔:加速次数修改
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@@ -113,7 +113,7 @@ export class TowerBattleHandler {
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const goods = await addItems(roleId, roleName, sid, timeReward);
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const goods = await addItems(roleId, roleName, sid, timeReward);
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let nextCostGold = getManyHangSpdUpCostGold(spdUpResult.hangUpSpdUpCnt, 1);
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let nextCostGold = getManyHangSpdUpCostGold(spdUpResult.hangUpSpdUpCnt, 1);
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return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt: spdUpResult.hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
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return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - spdUpResult.hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
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}
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}
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async getTasks(msg: {}, session: BackendSession) {
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async getTasks(msg: {}, session: BackendSession) {
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@@ -71,7 +71,7 @@ export async function getHungupRewards(roleId: string) {
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status: 0,
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status: 0,
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resResult: null,
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resResult: null,
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data: {
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data: {
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startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt, nextCostGold, rewards: timeReward
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startTime, hangUpPassTime: Math.floor(deltaTime/1000), hangUpSpdUpCnt: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - hangUpSpdUpCnt, nextCostGold, rewards: timeReward
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}
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}
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}
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}
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}
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}
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