活动:调整活动代码路径
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136
game-server/app/services/activity/limitPackageService.ts
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136
game-server/app/services/activity/limitPackageService.ts
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import moment = require('moment');
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import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivityShopModel, ActivityShopModelType } from '../../db/ActivityShop';
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import { RoleModel } from '../../db/Role';
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import { ServerlistModel } from '../../db/Serverlist';
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import { LimitShopData, ShopItem } from '../../domain/activityField/limitShopField';
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import { deltaDays } from '../../pubUtils/util';
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import { addReward, stringToRewardParam } from './giftPackageService';
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/**
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* 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
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if (activityArray.length == 0) {
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return null;
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}
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let activityData = activityArray[0];
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let playerData = new LimitShopData(activityData);
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let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 每日、每周限购礼包活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerLimitPackageData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new LimitShopData(activityData);
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let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 获取每日/每周限购礼包数据
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function limitPackageActivity(serverId: number, roleId: string, type: number) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, type, new Date)
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activityArray = activityArray.sort((a, b) => {
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return b.activityId - a.activityId
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});
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if (activityArray.length == 0) {
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return null;
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}
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let activityData = activityArray[0];
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let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId);
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return playerData
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}
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/**
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* 玩家活动第几天
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function newPlayerActivityDays(roleId: string) {
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
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return todayIndex;
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}
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/**
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* 结算购买的奖励
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {string} productID 商品ID
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*
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*/
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export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
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activityId: number, productID: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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if (!activityData) {
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return STATUS.ACTIVITY_MISSING;
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}
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if (activityData.type !== ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE &&
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activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY &&
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activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY) {
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return STATUS.ACTIVITY_TYPE_ERROR;
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}
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let playerData = new LimitShopData(activityData);
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let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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let item = playerData.findItemByProductID(productID);
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if (!item) {
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return STATUS.ACTIVITY_NO_PRODUCT;
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}
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if (item.countMax > 0 && item.buyCount >= item.countMax) {
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return STATUS.ACTIVITY_MAX_COUNT;
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}
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id);
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item.buyCount += 1;
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return {
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code: 0,
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data: Object.assign(result, { item: item, activityId: activityId })
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}
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}
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