活动:调整活动代码路径

This commit is contained in:
qiaoxin
2021-06-22 17:16:33 +08:00
parent 8fae4a22ab
commit 42748f4a62
58 changed files with 274 additions and 312 deletions

View File

@@ -0,0 +1,136 @@
import moment = require('moment');
import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivityShopModel, ActivityShopModelType } from '../../db/ActivityShop';
import { RoleModel } from '../../db/Role';
import { ServerlistModel } from '../../db/Serverlist';
import { LimitShopData, ShopItem } from '../../domain/activityField/limitShopField';
import { deltaDays } from '../../pubUtils/util';
import { addReward, stringToRewardParam } from './giftPackageService';
/**
* 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerData = new LimitShopData(activityData);
let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 每日、每周限购礼包活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerLimitPackageData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new LimitShopData(activityData);
let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 获取每日/每周限购礼包数据
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function limitPackageActivity(serverId: number, roleId: string, type: number) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, type, new Date)
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId);
return playerData
}
/**
* 玩家活动第几天
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newPlayerActivityDays(roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
return todayIndex;
}
/**
* 结算购买的奖励
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeLimitPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE &&
activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY &&
activityData.type !== ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new LimitShopData(activityData);
let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
let item = playerData.findItemByProductID(productID);
if (!item) {
return STATUS.ACTIVITY_NO_PRODUCT;
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return STATUS.ACTIVITY_MAX_COUNT;
}
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item: item, activityId: activityId })
}
}