活动:调整活动代码路径
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import { ACTIVITY_TYPE, REFRESH_TIME, STATUS } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../db/ActivitySelfServiceGoods';
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import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../db/ActivitySelfServiceShop';
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import { ActivitySelfServiceModel } from '../../db/ActivitySelfService';
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import { ServerlistModel } from '../../db/Serverlist';
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import { RewardParam } from '../../domain/activityField/rewardField';
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import { SelfServiceShopData, SelfServiceShopItem } from '../../domain/activityField/selfServiceShopField';
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import { addReward, getSelectedReward, stringToRewardParam } from './giftPackageService';
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import moment = require('moment');
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getSelfServiceShopActivityData(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
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activityArray = activityArray.sort((a, b) => {
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return b.activityId - a.activityId
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});
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if (activityArray.length > 0) {
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let activityData = activityArray[0];
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let playerData = await getPlayerActivityData(activityData.activityId, serverId, roleId);
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return playerData;
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}
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return null;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new SelfServiceShopData(activityData);
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let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecords);
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let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, playerData.roundIndex);
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let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
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playerData.unitBuyCount = buyCount;
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let challengeBeginTime = null;
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let challengeEndTime = null;
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let curDate = moment(new Date());
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if (curDate.hour() < REFRESH_TIME) {
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challengeBeginTime = moment(new Date()).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
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challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
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} else {
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challengeBeginTime = moment(new Date()).startOf('d').add(REFRESH_TIME, 'h').toDate();
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challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
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}
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let records = (playerSelfServerData && playerSelfServerData.challengeRecords) ? playerSelfServerData.challengeRecords : [];
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for (let record of records) {
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console.log(challengeBeginTime, challengeEndTime, record.time)
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if (record.time >= challengeBeginTime && record.time <= challengeEndTime) {
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playerData.challengeCount++;
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}
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}
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return playerData;
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}
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/**
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* 结算礼包
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {number} roundIndex 周期数
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* @param {number} index 货架
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* @param {number} price 价格
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* @param {number} priceType 价格类型
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*
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*/
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export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) {
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let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
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let rewardArray: Array<RewardParam> = [];
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for (let obj of playerGoods) {
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let selectedIndex = obj.rewardIndex;
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let cellIndex = obj.cellIndex;
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let giftData = item.findCellIndex(cellIndex);
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let rewards: Array<RewardParam> = stringToRewardParam(giftData.gift);
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rewardArray = rewardArray.concat(rewards[selectedIndex])
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}
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let goodsStr = '';
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for (let obj of rewardArray) {
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goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
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}
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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//购买记录
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console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr, JSON.stringify(item))
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await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr);
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return result
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}
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/**
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* 购买自选礼包
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {string} productID 商品ID
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*
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*/
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export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
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activityId: number, productID: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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if (!activityData) {
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return {
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code: STATUS.ACTIVITY_MISSING,
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}
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}
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let playerData = new SelfServiceShopData(activityData);
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let item: SelfServiceShopItem = playerData.getItemByProductID(productID);
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if (!item) {
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return {
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code: STATUS.ACTIVITY_DATA_ERROR,
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}
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}
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if (item.countMax > 0) {//限制购买次数
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let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, item.index);
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if (playerRecords.length >= item.countMax) {
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return {
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code: STATUS.ACTIVITY_MAX_COUNT,
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}
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}
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}
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let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, playerData.roundIndex, item.index, item);
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item.buyCount += 1;
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return {
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code: 0,
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data: Object.assign(result, { item })
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}
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}
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