pvp:修复赛季结束
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@@ -28,7 +28,6 @@ import { PVP } from '../pubUtils/dicParam';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const PER_HOUR = 1 * 60 * 60;
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const SETTLE_DIFF_SECONDS = 29 * 60;
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const PER_MINUTE = 1 * 60;
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var seasonMakeRewardTimJobId: Job;
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var warJobId: Job;
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@@ -94,10 +93,10 @@ async function setPvpSeasonJob() {
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await setPvpSeason();
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}
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async function setPvpSeason(isForce?: boolean, hour?: number) {
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console.log(`******** setPvpSeason1: isForce-${isForce}, hour-${hour}`)
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async function setPvpSeason(isForce?: boolean, minute?: number) {
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console.log(`******** setPvpSeason1: isForce-${isForce}, minute-${minute}`)
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let during = hour? hour * PER_HOUR: null; // 下一次重置赛季天数
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let during = minute? minute * PER_MINUTE: null; // 下一次重置赛季天数
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let oldPvpConfig = await PVPConfigModel.findCurPVPConfig();
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let pvpConfig = oldPvpConfig;
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console.log(`******** setPvpSeason2: during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`)
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@@ -112,7 +111,7 @@ async function setPvpSeason(isForce?: boolean, hour?: number) {
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let newSeasonStartTime = lastSeasonEndTime + PER_MINUTE;
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if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
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let rewardTime = SETTLE_DIFF_SECONDS;
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let rewardTime = PVP.PVP_SEASON_REWARD_TIME_BEFORE * PER_MINUTE;
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if(nowSeconds() - newSeasonStartTime > during) {
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newSeasonStartTime = <number>getTimeFun().getDayZeroPoint(0);
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}
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@@ -131,7 +130,7 @@ async function setPvpSeason(isForce?: boolean, hour?: number) {
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let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
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pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
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}
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await setPvpSeasonMakeRewardJob(oldPvpConfig);
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await setPvpSeasonMakeRewardJob(pvpConfig);
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await setNextSeasonJob(pvpConfig);
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setPvpSeasonNum(pvpConfig);
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return pvpConfig;
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@@ -155,7 +154,8 @@ async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
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if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
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await pvpSeasonEnd(pvpConfig.seasonNum);
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} else {
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime * 1000, async () => {
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console.log('************ seasonMakeRewardTimJobId *********');
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await pvpSeasonEnd(pvpConfig.seasonNum);
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});
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}
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@@ -166,15 +166,15 @@ async function setNextSeasonJob(pvpConfig: PVPConfigType) {
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seasonRefreshTimeJobId.cancel();
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}
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//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeasonJob);
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (pvpConfig.seasonEndTime + PER_MINUTE) * 1000, setPvpSeasonJob);
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}
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/**
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* debug接口
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* @param hour
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*/
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export async function resetPvpSeasonTime(hour: number) {
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return await setPvpSeason(true, hour);
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export async function resetPvpSeasonTime(minute: number) {
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return await setPvpSeason(true, minute);
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}
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export async function reportOnlineSchedule() {
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