后台:跳主线功能

This commit is contained in:
luying
2021-09-15 15:36:11 +08:00
parent 9ebd649f40
commit 4346b6e69f
5 changed files with 94 additions and 6 deletions

View File

@@ -41,7 +41,7 @@ export default class UserController extends Controller {
public async createRoleData() {
const { ctx } = this;
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType, ehid } = ctx.request.body;
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType, ehid, war } = ctx.request.body;
if(optType == 'hero') {
ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
} else if(optType == 'equip') {
@@ -56,6 +56,8 @@ export default class UserController extends Controller {
ctx.body = await ctx.service.users.levelUp(uids, lv);
} else if (optType == 'skin') {
ctx.body = await ctx.service.users.addSkin(uids, skinid);
} else if (optType == 'war') {
ctx.body = await ctx.service.users.setWarRecord(uids, war);
} else {
ctx.body = ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}

View File

@@ -100,6 +100,7 @@ import { UserTaskModel } from '@db/UserTask';
import { UserTaskHistoryModel } from '@db/UserTaskHistory';
import { UserTaskRecModel } from '@db/UserTaskRec';
import { WishPoolReportModel } from '@db/WishPoolReport';
import { DicWar } from '@pubUtils/dictionary/DicWar';
// import { resResult } from '@pubUtils/util';
@@ -949,4 +950,59 @@ export default class GMUsers extends Service {
return Buffer.from(codes.join('\n'));
}
public async setWarRecord(roleIds: string[], _warId: string) {
const { ctx } = this;
let warId = parseInt(_warId);
if(warId < 104) return ctx.service.utils.resResult(STATUS.WRONG_PARMS, null, '不可跳到序章以前')
let dicWar = gameData.war.get(warId);
if(!dicWar) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for(let roleId of roleIds) {
await this.setSingleWarRecord(roleId, dicWar);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
private async setSingleWarRecord(roleId: string, dicWar: DicWar) {
let { warStar } = await RoleModel.findByRoleId(roleId);
let deleteIds: number[] = [], myMaxWarId = 0, insertParams: DicWar[] = [];
for(let i = 0; i < warStar.length; i++) {
let { id, warType } = warStar[i];
if(warType == dicWar.warType) {
if(id >= dicWar.war_id) {
deleteIds.push(id);
}
if(id > myMaxWarId) {
myMaxWarId = id;
}
}
}
let newWarStar = warStar.filter(cur => {
return deleteIds.indexOf(cur.id) == -1;
});
if(myMaxWarId < dicWar.war_id) {
for(let id = myMaxWarId + 1; id < dicWar.war_id; id++) {
let _dicWar = gameData.war.get(id)
if(_dicWar && _dicWar.warType == dicWar.warType) {
newWarStar.push({ id, warType: _dicWar.warType, star: 0 });
insertParams.push(_dicWar);
}
}
}
let preGkIndex = newWarStar.findIndex(cur => cur.id == dicWar.previousGk);
console.log(dicWar.previousGk)
if(dicWar.previousGk && preGkIndex == -1) {
let _dicWar = gameData.war.get(dicWar.previousGk);
newWarStar.push({ id: _dicWar.war_id, warType: _dicWar.warType, star: 3 });
}
if(insertParams.length > 0) {
await RScriptRecordModel.insertScripts(roleId, insertParams);
}
if(deleteIds.length > 0) {
await RScriptRecordModel.deleteByWarId(roleId, deleteIds);
}
let role = await RoleModel.updateRoleInfo(roleId, { warStar: newWarStar });
return role;
}
}