✨ feat(gvg): 进驻积分点
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@@ -52,6 +52,15 @@ export default class GVGBattleRec extends BaseModel {
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@prop({ required: true })
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battleCode: string; // 战斗记录
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@prop({ required: true })
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configId: number; // 赛季
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@prop({ required: true })
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groupId: number; // 战区
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@prop({ required: true })
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serverType: number; // 1-单服 2-跨服
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@prop({ required: true })
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warId: number; // 关卡id
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@@ -67,9 +76,9 @@ export default class GVGBattleRec extends BaseModel {
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@prop({ required: true })
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battleEndTime: number;
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public static async createRec(warId: number, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
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public static async createRec(configId: number, groupId: number, serverType: number, warId: number, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
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const battleCode = genCode(8);
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const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { warId, attackTeam, defenseTeam, isSuccess: false } }, { new: true, upsert: true }).lean();
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const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { configId, groupId, serverType, warId, attackTeam, defenseTeam, isSuccess: false } }, { new: true, upsert: true }).lean();
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return result;
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}
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@@ -74,7 +74,7 @@ export default class GVGTeam extends BaseModel {
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lockTime: number; // 正在被进攻中
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@prop({ required: true, default: 0 })
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attackTeam: string; // 正在被这支队伍进攻中
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lockTeamCode: string; // 正在被这支队伍进攻中
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@prop({ required: true, default: 0 })
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fromAreaId: number; // 从那个区域移动
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@@ -207,8 +207,14 @@ export default class GVGTeam extends BaseModel {
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}
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// 防守方锁定cd
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public static async battleStartLockDefense(teamCode: string, attackTeam: string) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { lockTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, attackTeam } }, { new: true }).lean();
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public static async battleStartLockDefense(teamCode: string, lockTeamCode: string) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { lockTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, lockTeamCode } }, { new: true }).lean();
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return team;
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}
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// 占领积分点
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public static async settlePoint(teamCode: string, pointId: number) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { pointId } }, { new: true }).lean();
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return team;
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}
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@@ -220,7 +226,7 @@ export default class GVGTeam extends BaseModel {
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// 结算防守方
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public static async battleEndDefense(teamCode: string, hpInc: number, playerScoreInc: number) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD }, $inc: { durability: hpInc, playerScore: playerScoreInc } }, { new: true }).lean();
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, lockTime: 0, lockTeamCode: '' }, $inc: { durability: hpInc, playerScore: playerScoreInc } }, { new: true }).lean();
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return team;
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}
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@@ -244,6 +250,12 @@ export default class GVGTeam extends BaseModel {
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const team: GVGTeamType[] = await GVGTeamModel.find({ configId, cityId: { $gt: 0 } }).lean();
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return team;
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}
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// 这个编队上是否已经有队伍了
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public static async checkPoint(configId: number, groupId: number, serverType: number, pointId: number) {
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return await GVGTeamModel.exists({ configId, groupId, serverType, pointId });
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}
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}
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