军团活动:蛮夷入侵主动接口
This commit is contained in:
@@ -1,11 +1,11 @@
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import { Application, BackendSession, ChannelService } from "pinus";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore } from "../../../services/guildActivityService";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj } from "../../../services/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE } from "../../../consts";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
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import { GameModel } from "../../../db/Game";
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import { ServerlistModel } from "../../../db/Serverlist";
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import { UserGuildActivityRecModel, Record } from "../../../db/UserGuildActivityRec";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GateMembersRec } from "../../../domain/battleField/guildActivity";
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import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { RoleModel, RoleType } from "../../../db/Role";
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@@ -13,6 +13,8 @@ import { GuildModel } from "../../../db/Guild";
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import { RankParam, GuildRankParam } from "../../../domain/rank";
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import { setRank, getGuildKeyName, getRankScore, getRank, getUnionRank } from "../../../services/redisService";
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import { REDIS_KEY } from "../../../consts";
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import { addActive } from "../../../services/guildService";
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import { gameData } from "../../../pubUtils/data";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -24,8 +26,6 @@ export class GateActivityHandler {
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this.channelService = app.get('channelService');
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}
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条
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private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员
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private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
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// 进入蛮夷入侵界面
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@@ -86,8 +86,13 @@ export class GateActivityHandler {
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const guildCode = session.get('guildCode');
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if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode);
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if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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@@ -96,11 +101,12 @@ export class GateActivityHandler {
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, heroes, this.aid);
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let { code, challengeCnt } = myGuildActivityRec;
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// 更新公会参与的玩家
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getGuildActivityObj(this.aid).pushMembers(guildCode, roleId);
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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// 城门血条
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let gateHp = this.gateHp.get(guildCode)||GUILDACTIVITY.GATEACTIVITY_GATEHP;
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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@@ -126,27 +132,32 @@ export class GateActivityHandler {
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode);
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if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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// 计算record内得分
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// TODO 防刷分,应加入记录玩家操作
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let scoreResult = getRecordScore(this.aid, record);
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let memberRecord = getGuildActivityObj(this.aid).getMemberRecord(code, roleId);
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let scoreResult = getRecordScore(this.aid, record, memberRecord);
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if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { score, newRecords } = scoreResult;
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let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
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getGuildActivityObj(this.aid).setMemberRecord(code, memberRecord);
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// 更新redis数据
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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let myScore = await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, guildCode, score, Date.now(), userParam);
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let myScore = await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let guildScore = await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, 0, Date.now(), params, true);
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let guildScore = await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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// 更新数据库
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let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords);
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let gateHp = this.gateHp.get(guildCode)||GUILDACTIVITY.GATEACTIVITY_GATEHP;
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return resResult(STATUS.SUCCESS, {
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code: rec.code,
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@@ -158,13 +169,105 @@ export class GateActivityHandler {
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}
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// 上报敌军攻打城门情况
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async hitGate(msg: {}, session: BackendSession) {
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async hitGate(msg: { code: string, damage: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, damage } = msg;
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let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode);
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if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode, -1 * damage);
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if(gateHp <= 0) {
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// TODO 推送 停止活动
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}
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// TODO 推送 城门血量
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore,
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myScore,
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gateHp
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})
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}
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// 结束挑战
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async battleEnd(msg: { count: number }, session: BackendSession) {
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async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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if(!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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// 功劳簿计算
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let { record } = myGuildActivityRec;
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let round = 0, enemyCnt = 0, littleBossCnt = 0, bossCnt = 0;
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for(let { enemyType, round: r } of record) {
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if(r > round) round = r;
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if(enemyType == ENEMIES_TYPE.ENEMY) {
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enemyCnt ++;
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} else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) {
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littleBossCnt ++;
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} else if (enemyType == ENEMIES_TYPE.BOSS) {
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bossCnt ++;
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}
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}
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if(isSuccess) {
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let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
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// 更新redis数据
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, guildCode, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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}
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
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let gateHp = getGuildActivityObj(this.aid).getGateHpAndInc(guildCode);
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getGuildActivityObj(this.aid).delMemberRecord(code);
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let info = {
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round,
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enemyCnt, littleBossCnt, bossCnt,
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isSuccess
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}
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore,
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myScore,
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gateHp,
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info
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})
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}
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@@ -177,6 +280,12 @@ export class GateActivityHandler {
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}
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}
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async debugGetPrivate(msg: { }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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let res = getGuildActivityObj(this.aid).getObj(guildCode);
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return resResult(STATUS.SUCCESS, res)
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}
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async test() {
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let result = await setMedianCe();
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