军团活动:蛮夷入侵主动接口
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@@ -4,8 +4,19 @@ import { reduceCe } from "../pubUtils/util";
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import { GUILDACTIVITY } from "../pubUtils/dicParam";
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import { gameData } from "../pubUtils/data";
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import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS } from "../consts";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE } from "../consts";
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import { Record } from "../db/UserGuildActivityRec";
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import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
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let gateActivityObj: GateActivityObject;
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export function getGuildActivityObj(aid: number) {
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if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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if(!gateActivityObj) {
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gateActivityObj = new GateActivityObject()
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}
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return gateActivityObj;
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}
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}
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/**
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* 定时任务,获得前一天的活跃玩家中位数武将战力
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@@ -75,32 +86,38 @@ export function getGuildActivityStatus(id: number) {
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}
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}
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export function getRecordScore(aid: number, record: { round: number, dataId: number }[]) {
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/**
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* 根据每回合上报数据判断军功
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* @param aid
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* @param record
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* @param memberRecord
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*/
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export function getRecordScore(aid: number, record: { round: number, dataId: number }[], memberRecord: GateMembersRec) {
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let dicGuildActivity = gameData.guildActivity.get(aid);
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console.log('xxxx', dicGuildActivity.warid)
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if(!dicGuildActivity) return false;
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let dicWarJson = gameData.warJson.get(dicGuildActivity.warid);
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if(!dicWarJson) return false;
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let curRound = record[0]?.round;
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let sum = 0, newRecords = new Array<Record>()
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let { round: curRound, enemies: historyEnemies} = memberRecord;
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let sum = 0, newRecords = new Array<Record>();
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for(let {round, dataId} of record) {
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let enemy = dicWarJson.find(cur => cur.dataId == dataId);
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console.log('yyyy', enemy.enemyType);
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let enemyType = enemy.enemyType;
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let score = gameData.gateActivityPoint.get(enemyType);
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newRecords.push({ round, dataId, score});
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sum += score;
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console.log('***%*****', sum, score)
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if(round != curRound) { // 每回合开始得10分
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sum += gameData.gateActivityPoint.get(1);
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console.log('***%%*****', sum)
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curRound = round;
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if(!historyEnemies.includes(dataId)) {
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let enemy = dicWarJson.find(cur => cur.dataId == dataId);
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let enemyType = enemy.enemyType;
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let score = gameData.gateActivityPoint.get(enemyType);
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newRecords.push({ round, dataId, score, enemyType});
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sum += score;
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if(round > curRound) { // 每回合开始得10分
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sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START);
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curRound = round;
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}
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historyEnemies.push(dataId);
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}
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}
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console.log('***&**', sum)
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return { score: sum, newRecords }
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return { score: sum, newRecords, memberRecord }
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}
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