军团活动:蛮夷入侵主动接口
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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export class GateMembersRec {
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roleId: string;
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round: number = 0;
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enemies: number[] = [];
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constructor(roleId: string) {
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this.roleId = roleId;
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}
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}
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export class GateActivityObject {
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条
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private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员
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private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷
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public getObj(guildCode: string) {
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return {
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gateHp: this.getGateHpAndInc(guildCode),
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members: this.members.get(guildCode),
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memberesRecord: this.membersRecord.get(guildCode)
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}
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}
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public getGateHpAndInc(guildCode: string, inc: number = 0) {
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let gateHp = this.gateHp.get(guildCode);
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if(!this.gateHp.has(guildCode)) {
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gateHp = GUILDACTIVITY.GATEACTIVITY_GATEHP;
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}
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if(inc != 0) {
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gateHp += inc;
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this.gateHp.set(guildCode, gateHp);
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}
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if(gateHp <= 0) gateHp = 0;
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return gateHp
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}
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public pushMembers(guildCode: string, roleId: string) {
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if(this.members.has(guildCode)) {
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this.members.get(guildCode).push(roleId);
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} else {
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this.members.set(guildCode, [roleId]);
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}
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}
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public getMemberRecord(code: string, roleId: string) {
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return this.membersRecord.get(code)||new GateMembersRec(roleId)
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}
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public setMemberRecord(code: string, newMemberRecord: GateMembersRec) {
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this.membersRecord.set(code, newMemberRecord);
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}
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public delMemberRecord(code: string) {
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this.membersRecord.delete(code);
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}
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}
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