寻宝:信息边窗

This commit is contained in:
luying
2022-07-07 13:27:43 +08:00
parent b1dc091453
commit 460d0d6955
15 changed files with 153 additions and 38 deletions
@@ -1,4 +1,4 @@
import { MemComBtlTeam } from './../../../domain/battleField/ComBattleTeamField';
import { ComBattleInvitation, MemComBtlTeam } from './../../../domain/battleField/ComBattleTeamField';
import { difference } from 'underscore';
/*
* @Author: 梁桐川
@@ -14,8 +14,8 @@ import { resResult, getRandSingleEelm, cal } from '../../../pubUtils/util';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, BossHp, ComRoleStatusHero } from '../../../db/ComBattleTeam';
import { ItemModel, ItemType } from '../../../db/Item';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { checkRoleInQueue, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { getRandBlueprtId, clearComBtlTimer, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend } from '../../../services/comBattleService';
import { checkRoleInQueue, getServerName, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { getRandBlueprtId, clearComBtlTimer, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv } from '../../../services/comBattleService';
import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService';
import { getSimpleRoleInfo } from '../../../services/roleService';
@@ -689,7 +689,8 @@ export class ComBattleHandler {
const { teamCode } = msg;
let teamStatus = this.teamMap.get(teamCode);
if(!teamStatus) return resResult(STATUS.WRONG_PARMS);
await pushTeamInviteMsg(roleId, roleName, serverId, guildCode, teamCode, teamStatus.blueprtId);
await pushTeamInviteMsg(roleId, roleName, serverId, teamCode, teamStatus.blueprtId, teamStatus.lv, teamStatus.ceLimit);
await ComBattleTeamModel.invite(teamCode, 'world');
return resResult(STATUS.SUCCESS);
}
@@ -707,6 +708,15 @@ export class ComBattleHandler {
let teamStatus = this.teamMap.get(teamCode);
if(!teamStatus) return resResult(STATUS.WRONG_PARMS);
let role = await RoleModel.findByRoleId(targetRoleId, 'lv');
if(comBtlLvInvalid(role.lv, [teamStatus.lv])) {
return resResult(STATUS.COM_BATTLE_INVITE_LV_NOT_ENOUGH);
}
if (role.topLineupCe < teamStatus.ceLimit) {
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
}
await ComBattleTeamModel.invite(teamCode, targetRoleId);
let relation = await getFriendRelationType(roleId, targetRoleId);
const msgData = await pushFriendTeamInviteMsg(roleId, roleName, teamCode, teamStatus.blueprtId, targetRoleId, relation);
if (!msgData) return resResult(STATUS.WRONG_PARMS);
@@ -746,4 +756,28 @@ export class ComBattleHandler {
return resResult(STATUS.SUCCESS, { list: result });
}
async getTeamInvitation(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, 'lv topLineupCe');
const assistCnt = await getAllAssistCnt(roleId);
let { minLv, maxLv } = getComBtlLvByPlayerLv(role.lv);
let refreshTime = nowSeconds() - 60;
const invitations = await ComBattleTeamModel.findInvitations(roleId, minLv, maxLv, role.topLineupCe, refreshTime, 10);
let roleIds = invitations.map(cur => cur.capId);
let roles = await RoleModel.findByRoleIds(roleIds);
const teams: ComBattleInvitation[] = [];
for(let invitation of invitations) {
let leader = roles.find(role => role.roleId == invitation.capId);
if(leader) {
let leaderParam = new FriendParams(leader);
let serverName = await getServerName(leader.serverId);
leaderParam.setServerName(leader.serverId, serverName);
teams.push(new ComBattleInvitation(invitation, leaderParam));
}
}
return resResult(STATUS.SUCCESS, { teams, assistCnt });
}
}