装备:获得天晶石&合成装备
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@@ -1,6 +1,6 @@
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// 物品表
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import { decodeArrayListStr, readFileAndParse, parseGoodStr, parseNumberList, decodeArrayStr } from '../util'
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import { FILENAME, IT_TYPE, ABI_TYPE, GOOD_TYPE } from '../../consts'
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import { FILENAME, IT_TYPE, ABI_TYPE } from '../../consts'
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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import { findWhere } from 'underscore';
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@@ -108,14 +108,12 @@ const DicGoodsKeys: KeysEnum<DicGoods> = {
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charLimited: true,
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equipLvl: true
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}
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export const dicJewel = new Map<number, DicGoods>();
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export const dicGoods = new Map<number, DicGoods>();
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export const blueprtWithQuality = new Map<number, Array<number>>();
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export const blueprtWithQualityAndStar = new Map<string, Array<number>>();
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export const figureCondition = new Map<number, { params: number[], id: number, gid: number }[]>(); // type => {params, id, gid}
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export function loadGoods() {
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dicJewel.clear();
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dicGoods.clear();
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blueprtWithQuality.clear();
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blueprtWithQualityAndStar.clear();
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@@ -155,22 +153,6 @@ export function loadGoods() {
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let arr2 = blueprtWithQuality.get(o.quality) || new Array<number>();
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arr.push(o.good_id);
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blueprtWithQuality.set(o.quality, arr2);
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} else if (o.goodType == GOOD_TYPE.JEWEL) {
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let material = o.composeMaterial[0];
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if (!!material && !!material.id) {
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let lastJewel = findWhere(arr, { good_id: material.id });
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if (!!lastJewel) {
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lastJewel.count = material.count;
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lastJewel.nextJewelId = o.good_id;
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if (!!o.specialMaterial.ids[0]) {
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lastJewel.specialCount = o.specialMaterial.count;
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lastJewel.nextSpecialId = o.specialMaterial.ids[0];
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}
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dicJewel.set(lastJewel.good_id, _.pick(lastJewel, Object.keys(DicGoodsKeys)));
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}
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} else {
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dicJewel.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys)));
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}
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}
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});
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