Merge branch 'version/v0.1' of gitlab.trgame.cn:zyztech/zyz_server
# Conflicts: # shared/resource/jsons/dic_api.json
This commit is contained in:
@@ -84,10 +84,10 @@ export class DailyCoinHandler {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let coinRewardCount = eval(rewardItem.rewardFormula);
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console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
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// console.log('******** coinReward', lv, rewardItem.rewardFormula, coinRewardCount)
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let baseRewardParamArr: Array<RewardParam> = [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: coinRewardCount, type: ACTIVITY_RESOURCES_TYPE.GOODS }];
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console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
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// console.log('第几次抽奖:', index, ' 基础奖励翻倍:', rate, JSON.stringify(baseRewardParamArr),)
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for (let reward of baseRewardParamArr) {
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reward.count = reward.count * rate;
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}
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@@ -96,15 +96,15 @@ export class DailyCoinHandler {
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if (extraIndex != -1) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.extraReward);
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let extraReward = extraRewardParamArr[extraIndex];
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console.log('额外奖励', JSON.stringify(extraReward))
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// console.log('额外奖励', JSON.stringify(extraReward))
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allReward.push(extraReward);
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}
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}
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let newConsume = mergeData(allConsume);
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let newReward = mergeData(allReward);
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console.log('所有消耗', JSON.stringify(newConsume))
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console.log('所有奖励', JSON.stringify(newReward))
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// console.log('所有消耗', JSON.stringify(newConsume))
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// console.log('所有奖励', JSON.stringify(newReward))
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//检查资源
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let consumeResult = await handleCost(roleId, sid, newConsume, ITEM_CHANGE_REASON.DAILY_COIN_EXCHANGE);
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@@ -63,7 +63,7 @@ export class RechargeMoneyHandler {
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let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime })
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let rechargeItem = recordArray[0];
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console.log('recordArray', JSON.stringify(recordArray));
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// console.log('recordArray', JSON.stringify(recordArray));
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await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward)
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.RECHARGE_REWARD)
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@@ -93,7 +93,7 @@ export class ThirtyDaysHandler {
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if (activityDays < todayIndex && todayIndex <= (activityDays + playerData.days)) {//时间正常范围内
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} else if (todayIndex > (activityDays + playerData.days)) {//活动已经过期
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console.log('过期奖励')
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// console.log('过期奖励')
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let expiredItems: Array<ThirtyDaysPointItem> = playerData.needMark();
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let cells = expiredItems.map(obj => obj.cellIndex)
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await ActivityThirtyDaysPointRewardModel.setExpired(activityId, roleId, cells);
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@@ -55,7 +55,7 @@ export class ActivityRemote {
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this.app.set('activityByType', this.activityByType);
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this.app.set('activities', this.activities);
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this.app.set('groupToServer', this.groupToServer);
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console.log('****** loadActivities')
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// console.log('****** loadActivities')
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}
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private setActivityTypeAndServer() {
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@@ -54,7 +54,7 @@ export class ComBattleHandler {
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let teamCode = session.get('teamCode');
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const { blueprtId, pub, ceLimit } = msg;
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console.log('createTeam msg: ', msg);
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// console.log('createTeam msg: ', msg);
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// 检查藏宝图Id是否合法
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if (!blueprtIdValid(blueprtId)) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
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const enoughBlueprt = await hasEnoughBlueprt(roleId, sid, blueprtId);
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@@ -62,7 +62,7 @@ Filter.prototype.before = async function (routeRecord: RouteRecord, msg: any, se
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const roleId: string = session.get('roleId');
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const uid: number = session.get('userid');
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const ip: string = session.get('ip');
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console.log('*********** global before ip', ip)
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// console.log('*********** global before ip', ip)
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let guildCode = session.get('guildCode');
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let blockType = session.get('blockType');
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// 访问频率控制
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@@ -18,7 +18,7 @@ Filter.prototype.before = async function (routeRecord: RouteRecord, msg: any, se
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const groupId = session.get('groupId');
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let route = routeRecord.route;
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console.log('********uid', uid, route);
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// console.log('********uid', uid, route);
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let dicApi = gameData.apiByUrl.get(route);
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if(!dicApi) {
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return next(new Error(), resResult(STATUS.GM_MISS_API));
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@@ -172,7 +172,7 @@ export class RoleHandler {
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if (!dicReward || dicReward.rankId != type) continue;
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let rankFirst: RankFirstType = pinus.app.get('rankFirstRewards').get(serverId)?.get(id);
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console.log('*******', pinus.app.get('rankFirstRewards'), rankFirst);
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// console.log('*******', pinus.app.get('rankFirstRewards'), rankFirst);
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if (!rankFirst) continue;
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if (role.rankReceived.includes(id)) continue;
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@@ -46,7 +46,7 @@ export class RoleRemote {
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}
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public setRankFirst(rank: RankFirstType) {
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console.log('****** setRankFirst', rank.serverId, rank.id, rank)
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// console.log('****** setRankFirst', rank.serverId, rank.id, rank)
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if(!this.rankFirstRewards.has(rank.serverId)) {
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this.rankFirstRewards.set(rank.serverId, new Map());
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}
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