升级建筑物
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@@ -144,7 +144,7 @@ const DicStoreKeys: KeysEnum<DicStoreBase> = {
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storeGoods: true
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};
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export const dicStructureConsume = new Map<number, Map<number, RewardInter[]>>(); // 升级消耗 structureId => level => consume
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export const dicStructureConsume = new Map<number, Map<number, number>>(); // 升级消耗 structureId => level => consume
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export const dicCenterBase = new Map<number, DicCentreBase>(); // 中军大帐
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export const dicEquipPriduceBase = new Map<number, DicEquipProduceBase>(); // 炼器堂
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export const dicBossBase = new Map<number, DicBossBase>(); // 演武台
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@@ -226,8 +226,9 @@ arrStore = undefined;
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// 升级消耗
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function setStructureConsume(o) {
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let map = dicStructureConsume.get(o.structureId);
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if(!map) map = new Map<number, RewardInter[]>();
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map.set(o.level, parseGoodStr(o.consume));
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if(!map) map = new Map<number, number>();
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map.set(o.level, o.consume);
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dicStructureConsume.set(o.structureId, map);
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}
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// {"type": number, "count": number}
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