diff --git a/game-server/app/services/ladderService.ts b/game-server/app/services/ladderService.ts index 3ca9c350d..6bc95a279 100644 --- a/game-server/app/services/ladderService.ts +++ b/game-server/app/services/ladderService.ts @@ -338,8 +338,8 @@ export async function ladderBattleEndReward(roleId: string, roleName: string, si let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank); if(!dicLadderDifficultRatio) return null; let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess); - warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, true); - warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, false); + warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, true); + warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, false); let battleGoods = await warReward.saveReward(num); let breakRewards: RewardInter[] = []; for(let i = historyRank - 1; i >= rank; i--) { diff --git a/shared/domain/activityField/activityField.ts b/shared/domain/activityField/activityField.ts index 05cd86052..da7f4539d 100644 --- a/shared/domain/activityField/activityField.ts +++ b/shared/domain/activityField/activityField.ts @@ -63,8 +63,8 @@ export abstract class ActivityBase { this.interval = activityData.interval * 86400; this.type = activityData.type; - console.log('今天是活动第几天', activityData.beginTime, new Date, this.todayIndex, createTime, serverTime) - console.log('***** activityData', activityData.timeType, this.beginTime, this.endTime, this.interval, this.todayIndex, this.roundIndex, this.nextRefreshTime, this.effectDay) + // console.log('今天是活动第几天', activityData.beginTime, new Date, this.todayIndex, createTime, serverTime) + // console.log('***** activityData', activityData.timeType, this.beginTime, this.endTime, this.interval, this.todayIndex, this.roundIndex, this.nextRefreshTime, this.effectDay) switch (activityData.timeType) { case ACTIVITY_TIME_TYPE.SERVER_OPEN_TIME: { this.beginTime = moment(serverTime * 1000).add(this.delayDay, 'd').startOf('d').add(REFRESH_TIME, 'h').valueOf(); @@ -109,9 +109,9 @@ export abstract class ActivityBase { let hidOverTime = moment(serverTime * 1000).add(activityData.hideDayByServer, 'd').startOf('d').add(REFRESH_TIME, 'h').valueOf(); if(this.beginTime < hidOverTime) this.beginTime = hidOverTime; } - console.log('活动时间数据...', '活动id:', activityData.activityId, '类型:', activityData.timeType, '开始时间:', this.beginTime, moment(this.beginTime).toDate(), - '结束:', this.endTime, moment(this.endTime).toDate(), - '今天第几天:', this.todayIndex, '回合:', this.roundIndex, '下次刷新:', this.nextRefreshTime, moment(this.nextRefreshTime).toDate()) + // console.log('活动时间数据...', '活动id:', activityData.activityId, '类型:', activityData.timeType, '开始时间:', this.beginTime, moment(this.beginTime).toDate(), + // '结束:', this.endTime, moment(this.endTime).toDate(), + // '今天第几天:', this.todayIndex, '回合:', this.roundIndex, '下次刷新:', this.nextRefreshTime, moment(this.nextRefreshTime).toDate()) } }