寻宝:去掉业务逻辑中 reduceCe 的处理
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@@ -11,7 +11,7 @@ import { getGoodById, getBlueprtComposeByQuality, getBluePrtByQuality, getWarByI
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import Role, { RoleModel } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { Application, BackendSession } from 'pinus';
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import { resResult, getRandomByLen, reduceCe } from '../../../pubUtils/util';
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import { resResult, getRandomByLen } from '../../../pubUtils/util';
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import { RoleStatus, ComBattleTeamModel, ComBattleTeamType } from '../../../db/ComBattleTeam';
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import { ItemModel } from '../../../db/Item';
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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@@ -95,7 +95,6 @@ export class ComBattleHandler {
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const roleInfo = await RoleModel.findByRoleId(roleId);
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const { lv } = roleInfo;
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let { topFiveCe = 1000 } = roleInfo;
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topFiveCe = reduceCe(topFiveCe);
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if (comBtlLvInvalid(lv, lvRange)) {
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return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
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@@ -175,7 +174,6 @@ export class ComBattleHandler {
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if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
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let { lv = 1, headHid = 19, topFiveCe = 0, sHid = 19 } = await Role.findByRoleId(roleId);
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topFiveCe = reduceCe(topFiveCe);
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let { quality } = getGoodById(teamStatus.blueprtId);
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if (lv < COM_BTL_CONST.ENABLE_LV) {
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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