任务:埋点48/71
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@@ -1,12 +1,13 @@
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE } from '../../../consts';
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import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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import { handleFixedReward, addItems } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { checkTask } from '../../../services/taskService';
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import { gameData } from '../../../pubUtils/data';
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export default function(app: Application) {
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return new EventBattleHandler(app);
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@@ -100,17 +101,16 @@ export class EventBattleHandler {
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if(dataEventId != eventId) {
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return resResult(STATUS.EVENT_WRONG_ID);
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}
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let dicEvent = getGamedata('dic_zyz_event');
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let curEvent = dicEvent.find(cur => cur.eventID == eventId);
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if(!curEvent) {
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let dicEvent = gameData.event.get(eventId);
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if(!dicEvent) {
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return resResult(STATUS.EVENT_INFO_NOT_FOUND);
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}
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// 保存状态
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
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let goods = await handleFixedReward(roleId, roleName, sid, rewardStr, 1);
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let reward = isSuccess?dicEvent.winReward:dicEvent.loseReward;
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let goods = await addItems(roleId, roleName, sid, reward);
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if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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@@ -119,6 +119,8 @@ export class EventBattleHandler {
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}
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// 推送消息刷新
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await checkEvent(session, true);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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@@ -7,13 +7,14 @@ import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode } from '../../../pubUtils/util';
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import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies } from '../../../services/expeditionService';
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import { EXPEDITION_CONST, EXPEDITION_WAR_RECORD_STATUS, LINEUP_NUM } from '../../../consts';
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import { EXPEDITION_CONST, EXPEDITION_WAR_RECORD_STATUS, LINEUP_NUM, TASK_TYPE } from '../../../consts';
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import { WarReward } from '../../../services/warRewardService';
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import { handleFixedReward } from '../../../services/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
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import { checkTaskWithWar } from '../../../services/taskService';
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export default function(app: Application) {
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return new ExpeditionBattleHandler(app);
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@@ -146,7 +147,7 @@ export class ExpeditionBattleHandler {
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* 记录我军数据,生成战斗唯一表示,记录状态
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*/
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async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array<number> }, session: BackendSession) {
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const { expeditionCode, expeditionId, battleId, heroes } = msg;
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const { expeditionCode, expeditionId, battleId, heroes: seqIds } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let warInfo = getWarById(battleId);
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@@ -167,8 +168,8 @@ export class ExpeditionBattleHandler {
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if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let checkHeroes = await checkBattleHeroes(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord ) {
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@@ -185,7 +186,7 @@ export class ExpeditionBattleHandler {
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes }
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record: { heroes, seqIds }
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}
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}, true);
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@@ -226,9 +227,9 @@ export class ExpeditionBattleHandler {
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}
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes } } = BattleRecord;
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let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord;
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for(let {dataId} of heroes) {
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if(dbHeroes.indexOf(dataId) == -1) flag = 0;
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if(dbSeqIds.indexOf(dataId) == -1) flag = 0;
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}
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if(!flag) {
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return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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@@ -268,6 +269,7 @@ export class ExpeditionBattleHandler {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, dbHeroes, 1, star);
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId,
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@@ -3,7 +3,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
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import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
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import { getWarById, } from '../../../pubUtils/gamedata';
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import { genCode } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY } from '../../../consts';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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@@ -20,6 +20,7 @@ import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithWar, checkTaskInBattleEnd } from '../../../services/taskService';
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export default function(app: Application) {
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return new NormalBattleHandler(app);
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@@ -31,7 +32,7 @@ export class NormalBattleHandler {
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// 获取关卡列表
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async checkBattle(msg: {battleId: number, heroes: Array<number> }, session: BackendSession) {
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const { battleId, heroes } = msg;
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const { battleId, heroes: seqIds } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let warInfo = getWarById(battleId);
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@@ -56,8 +57,8 @@ export class NormalBattleHandler {
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if(preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let checkHeroes = await checkBattleHeroes(roleId, heroes);
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if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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const battleCode = genCode(8); // 关卡唯一值
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let dailyNum = {};
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@@ -96,7 +97,7 @@ export class NormalBattleHandler {
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes }
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record: { heroes, seqIds }
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}
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}, true);
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@@ -175,9 +176,9 @@ export class NormalBattleHandler {
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}
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes } } = BattleRecord;
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for(let hid of heroes) {
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if(dbHeroes.indexOf(hid) == -1) flag = 0;
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let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord;
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for(let seqId of dbSeqIds) {
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if(dbSeqIds.indexOf(seqId) == -1) flag = 0;
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}
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if(!flag) {
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return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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@@ -268,6 +269,7 @@ export class NormalBattleHandler {
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
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await checkTaskInBattleEnd(roleId, sid, battleId, dbHeroes, star);
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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@@ -339,6 +341,9 @@ export class NormalBattleHandler {
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$inc: { count }
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});
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// 任务
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, warInfo, [], count, 0);
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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battleGoods: result,
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@@ -10,7 +10,7 @@ import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
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import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { Rank } from '../../../services/rankService';
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@@ -241,7 +241,7 @@ export class TowerBattleHandler {
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if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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}
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let hasHero = await checkBattleHeroes(roleId, task.heroes);
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let hasHero = await checkBattleHeroesByHid(roleId, task.heroes);
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if(!hasHero) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (tasksCode.indexOf(task.taskCode) === -1) {
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return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
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