任务:埋点48/71

This commit is contained in:
luying
2021-04-19 13:17:17 +08:00
parent 9f4f346447
commit 4bd4513ae6
11 changed files with 186 additions and 37 deletions
@@ -1,12 +1,13 @@
import { Application, BackendSession } from 'pinus';
import { getGamedata } from '../../../pubUtils/gamedata';
import { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE } from '../../../consts';
import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService';
import { handleFixedReward, addItems } from '../../../services/rewardService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { checkTask } from '../../../services/taskService';
import { gameData } from '../../../pubUtils/data';
export default function(app: Application) {
return new EventBattleHandler(app);
@@ -100,17 +101,16 @@ export class EventBattleHandler {
if(dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = getGamedata('dic_zyz_event');
let curEvent = dicEvent.find(cur => cur.eventID == eventId);
if(!curEvent) {
let dicEvent = gameData.event.get(eventId);
if(!dicEvent) {
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
let goods = await handleFixedReward(roleId, roleName, sid, rewardStr, 1);
let reward = isSuccess?dicEvent.winReward:dicEvent.loseReward;
let goods = await addItems(roleId, roleName, sid, reward);
if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
@@ -119,6 +119,8 @@ export class EventBattleHandler {
}
// 推送消息刷新
await checkEvent(session, true);
// 任务
await checkTask(roleId, sid, TASK_TYPE.BATTLE_EVENT, 1, true, { eventType: dicEvent.eventType })
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,