商店:基础数据及购买
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
import { Application, BackendSession } from "pinus";
|
||||
import { gameData } from "../../../pubUtils/data";
|
||||
import { gameData, hasShopType } from "../../../pubUtils/data";
|
||||
import { parseGoodStr, resResult } from "../../../pubUtils/util";
|
||||
import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
|
||||
import { DicShopListModel } from "../../../db/DicShopList";
|
||||
@@ -8,7 +8,7 @@ import { handleCost, addItems } from "../../../services/role/rewardService";
|
||||
import { GuildModel } from "../../../db/Guild";
|
||||
import { SHOP } from "../../../pubUtils/dicParam";
|
||||
import { HeroModel } from "../../../db/Hero";
|
||||
import { getShopListById } from "../../../services/shopService";
|
||||
import { getShopDicById, getShopListByType, getShopPrice } from "../../../services/shopService";
|
||||
import { RewardInter } from "../../../pubUtils/interface";
|
||||
import { RoleModel } from "../../../db/Role";
|
||||
|
||||
@@ -21,20 +21,21 @@ export class ShopHandler {
|
||||
}
|
||||
|
||||
// 获得商品列表
|
||||
async getShopList(msg: { shopId: number }, session: BackendSession) {
|
||||
async getShopList(msg: { shop: number, type: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let { shopId } = msg;
|
||||
let serverId = session.get('serverId');
|
||||
let { shop, type } = msg;
|
||||
|
||||
if(!gameData.shopList.has(shopId)) {
|
||||
if(!hasShopType(shop, type)) {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
|
||||
const shopItemList = await getShopListById(shopId, roleId);
|
||||
return resResult(STATUS.SUCCESS, { shopItemList });
|
||||
const result = await getShopListByType(shop, type, roleId, serverId);
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
// 购买商品
|
||||
async purchase(msg: { shopItemId: number, count: number }, session: BackendSession) {
|
||||
async purchase(msg: { activityId: number, shopItemId: number, count: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
@@ -42,24 +43,24 @@ export class ShopHandler {
|
||||
let serverId = session.get('serverId');
|
||||
let vipStartTime: number = session.get('vipStartTime');
|
||||
|
||||
let { shopItemId, count } = msg;
|
||||
let { activityId, shopItemId, count } = msg;
|
||||
if( count < 0) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let dicShopItem = gameData.shopItem.get(shopItemId);
|
||||
let dicShopItem = await getShopDicById(activityId, shopItemId, roleId, serverId);
|
||||
if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
if(dicShopItem.guildLvLimit) {
|
||||
let myGuild = await GuildModel.findByCode(guildCode, serverId);
|
||||
if(!myGuild || myGuild.lv < dicShopItem.guildLvLimit) return resResult(STATUS.GUILD_LV_LIMIT);
|
||||
}
|
||||
if(dicShopItem.lvlimit) {
|
||||
if(dicShopItem.lvLimit) {
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
if(role.lv < dicShopItem.lvlimit) {
|
||||
if(role.lv < dicShopItem.lvLimit) {
|
||||
return resResult(STATUS.LV_LIMIT);
|
||||
}
|
||||
}
|
||||
|
||||
let userShop = await UserShopModel.findByRoleAndItem(roleId, dicShopItem.id);
|
||||
let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem);
|
||||
if(dicShopItem.purchaseLimit != -1) {
|
||||
if(vipStartTime > 0 && dicShopItem.purchaseLimit != -1) {
|
||||
if(userShop && userShop.count + count > dicShopItem.purchaseLimit + dicShopItem.vipPurchaseLimit) {
|
||||
@@ -73,20 +74,17 @@ export class ShopHandler {
|
||||
}
|
||||
|
||||
// 消耗
|
||||
let cost = [{
|
||||
id: dicShopItem.money,
|
||||
count: Math.round(dicShopItem.price * count)
|
||||
}];
|
||||
let cost = getShopPrice(dicShopItem.money, count, userShop?.count||0, dicShopItem.price);
|
||||
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.SHOP_PURCHASE);
|
||||
if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
|
||||
// 次数
|
||||
userShop = await UserShopModel.purchase(roleId, roleName, dicShopItem, count);
|
||||
userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count);
|
||||
if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
|
||||
|
||||
// 获得
|
||||
let reward = [{
|
||||
id: dicShopItem.goodid,
|
||||
id: dicShopItem.goodId,
|
||||
count
|
||||
}];
|
||||
let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.SHOP_PURCHASE);
|
||||
|
||||
@@ -133,7 +133,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio
|
||||
role.spines = role.spines.filter(cur => cur.status);
|
||||
return pick(role, ENTERY_ROLE_PICK);
|
||||
case 'shop': // 商店
|
||||
return await getAllShopList(roleId);
|
||||
return await getAllShopList(roleId, serverId);
|
||||
case 'rank': // 排名
|
||||
const rewards = await getRankFirstReward(role, serverId);
|
||||
return { rewards }
|
||||
|
||||
@@ -1,30 +1,104 @@
|
||||
import { gameData } from "../pubUtils/data";
|
||||
import { ShopItemListParam } from '../domain/roleField/shop';
|
||||
import { UserShopModel } from "../db/UserShop";
|
||||
import { gameData, getShopType } from "../pubUtils/data";
|
||||
import { ShopData, ShopReturnData } from '../domain/roleField/shop';
|
||||
import { UserShopModel, UserShopType } from "../db/UserShop";
|
||||
import { getActivitiesByType, getActivityById } from "./activity/activityService";
|
||||
import { ACTIVITY_TYPE } from "../consts";
|
||||
import { getRoleCreateTime, getServerCreateTime } from "./redisService";
|
||||
import { decodeArrayListStr } from "../pubUtils/util";
|
||||
|
||||
export async function getShopListById(shopId: number, roleId: string) {
|
||||
export async function getAllShopList(roleId: string, serverId: number) {
|
||||
let userShopRecs = await UserShopModel.findByRoleId(roleId);
|
||||
let activities = await getShopActivityDatas(roleId, serverId);
|
||||
|
||||
let shopItemList = new Array<ShopItemListParam>(); // 返回
|
||||
let userShopRecs = await UserShopModel.findMapByShopId(roleId, shopId);
|
||||
// console.log(JSON.stringify([...userShopRecs]))
|
||||
|
||||
let dicShop = gameData.shop.get(shopId)||[];
|
||||
for(let { id, type } of dicShop) {
|
||||
let buyCount = userShopRecs.has(id)?userShopRecs.get(id).count: 0;
|
||||
|
||||
let param = new ShopItemListParam(id, 1, type, buyCount, 0);
|
||||
shopItemList.push(param);
|
||||
let shops: ShopReturnData[] = [];
|
||||
for(let [_, { shop, type } ] of gameData.shopType) {
|
||||
let shopData = await getShopListByData(shop, type, userShopRecs, activities);
|
||||
shops.push(shopData);
|
||||
}
|
||||
|
||||
shopItemList = shopItemList.sort((a, b) => b.order - a.order);
|
||||
return shopItemList;
|
||||
return shops;
|
||||
}
|
||||
|
||||
export async function getAllShopList(roleId: string) {
|
||||
let shopLists: {shopId: number, shopItemList: ShopItemListParam[]}[] = [];
|
||||
for(let [ shopId ] of gameData.shopList) {
|
||||
let shopItemList = await getShopListById(shopId, roleId);
|
||||
shopLists.push({ shopId, shopItemList });
|
||||
export async function getShopListByType(shop: number, type: number, roleId: string, serverId: number) {
|
||||
let userShopRecs = await UserShopModel.findByShopType(roleId, shop, type);
|
||||
let activities = await getShopActivityDatas(roleId, serverId);
|
||||
return await getShopListByData(shop, type, userShopRecs, activities);
|
||||
}
|
||||
|
||||
async function getShopListByData(shop: number, type: number, userShopRecs: UserShopType[], activities: ShopData[]) {
|
||||
let result = new ShopReturnData(shop, type);
|
||||
|
||||
let dicShopType = getShopType(shop, type);
|
||||
if(dicShopType && dicShopType.isLimit) {
|
||||
for(let activity of activities) {
|
||||
result.setDicByActivity(activity);
|
||||
}
|
||||
}
|
||||
return shopLists;
|
||||
for(let userShop of userShopRecs) {
|
||||
result.setUserRecords(userShop);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
export async function getShopDicById(activityId: number, itemId: number, roleId: string, serverId: number) {
|
||||
if(activityId == 0) {
|
||||
return gameData.shopItem.get(itemId);
|
||||
} else {
|
||||
let activityData = await getShopActivityById(roleId, serverId, activityId);
|
||||
return activityData.findByItemId(itemId);
|
||||
}
|
||||
}
|
||||
|
||||
export async function getShopActivityDatas(roleId: string, serverId: number) {
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.SHOP);
|
||||
return activities.map(activity => {
|
||||
return new ShopData(activity, createTime, serverTime);
|
||||
});
|
||||
}
|
||||
|
||||
export async function getShopActivityById(roleId: string, serverId: number, activityId: number) {
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let activity = await getActivityById(activityId);
|
||||
return new ShopData(activity, createTime, serverTime);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param goodId 物品
|
||||
* @param count 本次购买次数
|
||||
* @param buyCount 上次购买到多少次
|
||||
* @param str 字典
|
||||
*/
|
||||
export function getShopPrice(goodId: number, count: number, buyCount: number, str: string) {
|
||||
let arr = parseShopPrice(str);
|
||||
let result = 0;
|
||||
for(let i = 0; i < count; i++) {
|
||||
let curPrice = 0;
|
||||
for(let { times, price } of arr) {
|
||||
curPrice = price;
|
||||
if(buyCount + i <= times) break;
|
||||
}
|
||||
result += curPrice;
|
||||
}
|
||||
return [{
|
||||
id: goodId,
|
||||
count: result
|
||||
}]
|
||||
}
|
||||
|
||||
function parseShopPrice(str: string) {
|
||||
let result = new Array<{ times: number, price: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for (let [times, price] of decodeArr) {
|
||||
if (isNaN(parseInt(times)) || isNaN(parseInt(price))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({ times: parseInt(times), price: parseInt(price) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
Reference in New Issue
Block a user