商店:基础数据及购买

This commit is contained in:
luying
2022-07-25 17:41:04 +08:00
parent 4bf75fcda5
commit 4cf4511ee7
13 changed files with 952 additions and 565 deletions
@@ -1,5 +1,5 @@
import { Application, BackendSession } from "pinus";
import { gameData } from "../../../pubUtils/data";
import { gameData, hasShopType } from "../../../pubUtils/data";
import { parseGoodStr, resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
import { DicShopListModel } from "../../../db/DicShopList";
@@ -8,7 +8,7 @@ import { handleCost, addItems } from "../../../services/role/rewardService";
import { GuildModel } from "../../../db/Guild";
import { SHOP } from "../../../pubUtils/dicParam";
import { HeroModel } from "../../../db/Hero";
import { getShopListById } from "../../../services/shopService";
import { getShopDicById, getShopListByType, getShopPrice } from "../../../services/shopService";
import { RewardInter } from "../../../pubUtils/interface";
import { RoleModel } from "../../../db/Role";
@@ -21,20 +21,21 @@ export class ShopHandler {
}
// 获得商品列表
async getShopList(msg: { shopId: number }, session: BackendSession) {
async getShopList(msg: { shop: number, type: number }, session: BackendSession) {
let roleId = session.get('roleId');
let { shopId } = msg;
let serverId = session.get('serverId');
let { shop, type } = msg;
if(!gameData.shopList.has(shopId)) {
if(!hasShopType(shop, type)) {
return resResult(STATUS.WRONG_PARMS);
}
const shopItemList = await getShopListById(shopId, roleId);
return resResult(STATUS.SUCCESS, { shopItemList });
const result = await getShopListByType(shop, type, roleId, serverId);
return resResult(STATUS.SUCCESS, result);
}
// 购买商品
async purchase(msg: { shopItemId: number, count: number }, session: BackendSession) {
async purchase(msg: { activityId: number, shopItemId: number, count: number }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
@@ -42,24 +43,24 @@ export class ShopHandler {
let serverId = session.get('serverId');
let vipStartTime: number = session.get('vipStartTime');
let { shopItemId, count } = msg;
let { activityId, shopItemId, count } = msg;
if( count < 0) return resResult(STATUS.WRONG_PARMS);
let dicShopItem = gameData.shopItem.get(shopItemId);
let dicShopItem = await getShopDicById(activityId, shopItemId, roleId, serverId);
if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(dicShopItem.guildLvLimit) {
let myGuild = await GuildModel.findByCode(guildCode, serverId);
if(!myGuild || myGuild.lv < dicShopItem.guildLvLimit) return resResult(STATUS.GUILD_LV_LIMIT);
}
if(dicShopItem.lvlimit) {
if(dicShopItem.lvLimit) {
let role = await RoleModel.findByRoleId(roleId, 'lv');
if(role.lv < dicShopItem.lvlimit) {
if(role.lv < dicShopItem.lvLimit) {
return resResult(STATUS.LV_LIMIT);
}
}
let userShop = await UserShopModel.findByRoleAndItem(roleId, dicShopItem.id);
let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem);
if(dicShopItem.purchaseLimit != -1) {
if(vipStartTime > 0 && dicShopItem.purchaseLimit != -1) {
if(userShop && userShop.count + count > dicShopItem.purchaseLimit + dicShopItem.vipPurchaseLimit) {
@@ -73,20 +74,17 @@ export class ShopHandler {
}
// 消耗
let cost = [{
id: dicShopItem.money,
count: Math.round(dicShopItem.price * count)
}];
let cost = getShopPrice(dicShopItem.money, count, userShop?.count||0, dicShopItem.price);
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.SHOP_PURCHASE);
if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
// 次数
userShop = await UserShopModel.purchase(roleId, roleName, dicShopItem, count);
userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count);
if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
// 获得
let reward = [{
id: dicShopItem.goodid,
id: dicShopItem.goodId,
count
}];
let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.SHOP_PURCHASE);