武将养成
This commit is contained in:
+146
-115
@@ -6,140 +6,171 @@ import { updateCe } from '../pubUtils/util';
|
||||
/**
|
||||
* 英雄表
|
||||
*/
|
||||
interface heroUpdate {
|
||||
exp?: number;
|
||||
lv?: number;
|
||||
ce?: number;
|
||||
star?: number;
|
||||
starStage?: number;
|
||||
fire?: number;
|
||||
fireStage?: number;
|
||||
quality?: number;
|
||||
job?:number;
|
||||
jobStage?:number;
|
||||
favour?:number;
|
||||
favourLv?:number;
|
||||
skins?: [{
|
||||
id: number;
|
||||
enable: boolean;
|
||||
}];
|
||||
conections?: [{
|
||||
id: number;
|
||||
name: string;
|
||||
valid: boolean;
|
||||
}];
|
||||
_id?:number;
|
||||
}
|
||||
@index({ roleId: 1, hid: 1 })
|
||||
@index({ roleId: 1, seqId: 1 })
|
||||
export default class Hero extends BaseModel {
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 角色 id
|
||||
@prop({ required: true })
|
||||
roleName: string; // 角色名称
|
||||
@prop({ required: true })
|
||||
serverId: number; // 区服 id
|
||||
@prop({ required: true })
|
||||
roleId: string; // 角色 id
|
||||
@prop({ required: true })
|
||||
roleName: string; // 角色名称
|
||||
@prop({ required: true })
|
||||
serverId: number; // 区服 id
|
||||
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将 id
|
||||
@prop({ required: true })
|
||||
hName: string; // 武将名
|
||||
@prop({ required: true })
|
||||
seqId: number; // 武将表自增 id
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将 id
|
||||
@prop({ required: true })
|
||||
hName: string; // 武将名
|
||||
@prop({ required: true })
|
||||
seqId: number; // 武将表自增 id
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
exp: number; // 经验值
|
||||
@prop({ required: true, default: 1 })
|
||||
lv: number; // 武将等级
|
||||
@prop({ required: true, default: 0 })
|
||||
ce: number; // 武将战力
|
||||
@prop({ required: true, default: 0 })
|
||||
historyCe: number; // 武将历史最高战力
|
||||
@prop({ required: true, default: 0 })
|
||||
exp: number; // 经验值
|
||||
@prop({ required: true, default: 1 })
|
||||
lv: number; // 武将等级
|
||||
@prop({ required: true, default: 0 })
|
||||
ce: number; // 武将战力
|
||||
@prop({ required: true, default: 0 })
|
||||
historyCe: number; // 武将历史最高战力
|
||||
|
||||
@prop({ required: true, default: 1 })
|
||||
star: number; // 星级
|
||||
@prop({ required: true, default: 0 })
|
||||
starStage: number; // 星级六维阶段
|
||||
@prop({ required: true, default: 0 })
|
||||
fire: number; // 觉醒, 彩星
|
||||
@prop({ required: true, default: 0 })
|
||||
fireStage: number; // 觉醒六维阶段
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
quality: number; // 品质
|
||||
@prop({ required: true, default: 1 })
|
||||
star: number; // 星级
|
||||
@prop({ required: true, default: 0 })
|
||||
starStage: number; // 星级六维阶段
|
||||
@prop({ required: true, default: 0 })
|
||||
fire: number; // 觉醒, 彩星
|
||||
@prop({ required: true, default: 0 })
|
||||
fireStage: number; // 觉醒六维阶段
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
quality: number; // 品质
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
job: number; // 职业
|
||||
@prop({ required: true, default: 0 })
|
||||
jobStage: number; // 职阶
|
||||
@prop({ required: true, default: 0 })
|
||||
job: number; // 职业
|
||||
@prop({ required: true, default: 0 })
|
||||
jobStage: number; // 职阶
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
favour: number; // 好感度
|
||||
@prop({ required: true, default: 1 })
|
||||
favourLv: number; // 好感等级
|
||||
@prop({ required: true, default: [] })
|
||||
conections: [{ // 羁绊
|
||||
id: number; // 羁绊编号
|
||||
name: string; // 羁绊名称
|
||||
valid: boolean; // 是否开启
|
||||
}];
|
||||
@prop({ required: true, default: [] })
|
||||
skins: [{ // 皮肤
|
||||
id: number; // id
|
||||
enable: boolean; // 是否装备
|
||||
}]
|
||||
@prop({ required: true, default: 0 })
|
||||
favour: number; // 好感度
|
||||
@prop({ required: true, default: 1 })
|
||||
favourLv: number; // 好感等级
|
||||
@prop({ required: true, default: [] })
|
||||
conections: [{ // 羁绊
|
||||
id: number; // 羁绊编号
|
||||
name: string; // 羁绊名称
|
||||
valid: boolean; // 是否开启
|
||||
}];
|
||||
@prop({ required: true, default: [] })
|
||||
skins: [{ // 皮肤
|
||||
id: number; // id
|
||||
enable: boolean; // 是否装备
|
||||
}]
|
||||
|
||||
@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
|
||||
equips: Ref<Equip>[]; // 武将装备引用数组
|
||||
@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
|
||||
equips: Ref<Equip>[]; // 武将装备引用数组
|
||||
|
||||
public static async findByRole(roleId: string, lean = true) {
|
||||
const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
|
||||
return heros || [];
|
||||
}
|
||||
|
||||
public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.find({ seqId: {$in: seqIds}, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
|
||||
const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
|
||||
if (hero) {
|
||||
await Equip.putOn(hero.hid, equipId);
|
||||
await updateCe(roleId, hero )
|
||||
public static async findByRole(roleId: string, lean = true) {
|
||||
const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
|
||||
return heros || [];
|
||||
}
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
|
||||
const doc = new HeroModel();
|
||||
const update = Object.assign(doc.toJSON(), heroInfo);
|
||||
delete update._id;
|
||||
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
|
||||
await updateCe(heroInfo.roleId, hero);
|
||||
return hero;
|
||||
}
|
||||
public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.find({ seqId: {$in: seqIds}, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
|
||||
const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async sumTopHeroCe(roleId: string, num: number) {
|
||||
let ce = await HeroModel.aggregate([
|
||||
{ $match : { roleId } },
|
||||
{ $sort: {historyCe: -1} },
|
||||
{ $limit: num },
|
||||
{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
|
||||
]);
|
||||
return ce.length > 0?ce[0].historyCe:0;
|
||||
}
|
||||
public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
|
||||
const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
|
||||
if (hero) {
|
||||
await Equip.putOn(hero.hid, equipId);
|
||||
await updateCe(roleId, hero )
|
||||
}
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async sumHeroCe(roleId: string) {
|
||||
let ce = await HeroModel.aggregate([
|
||||
{ $match : { roleId } },
|
||||
{ $group: { _id: null, ce: { $sum: '$ce' } } }
|
||||
]);
|
||||
return ce.length > 0?ce[0].ce:0;
|
||||
}
|
||||
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
|
||||
const doc = new HeroModel();
|
||||
const update = Object.assign(doc.toJSON(), heroInfo);
|
||||
delete update._id;
|
||||
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
|
||||
await updateCe(heroInfo.roleId, hero);
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async getTopHero(roleId: string, num: number, lean = true) {
|
||||
const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean);
|
||||
return heroes;
|
||||
}
|
||||
public static async sumTopHeroCe(roleId: string, num: number) {
|
||||
let ce = await HeroModel.aggregate([
|
||||
{ $match : { roleId } },
|
||||
{ $sort: {historyCe: -1} },
|
||||
{ $limit: num },
|
||||
{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
|
||||
]);
|
||||
return ce.length > 0?ce[0].historyCe:0;
|
||||
}
|
||||
|
||||
public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
|
||||
let distance = ce - oldCe;
|
||||
let historyDistance = ce > historyCe ?ce - historyCe: 0;
|
||||
let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}}).lean(lean);
|
||||
return result||{};
|
||||
}
|
||||
public static async sumHeroCe(roleId: string) {
|
||||
let ce = await HeroModel.aggregate([
|
||||
{ $match : { roleId } },
|
||||
{ $group: { _id: null, ce: { $sum: '$ce' } } }
|
||||
]);
|
||||
return ce.length > 0?ce[0].ce:0;
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string, lean = true) {
|
||||
let result = await HeroModel.deleteMany({roleId}).lean(lean);
|
||||
return result||{};
|
||||
}
|
||||
public static async getTopHero(roleId: string, num: number, lean = true) {
|
||||
const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean);
|
||||
return heroes;
|
||||
}
|
||||
|
||||
public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
|
||||
let distance = ce - oldCe;
|
||||
let historyDistance = ce > historyCe ?ce - historyCe: 0;
|
||||
let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}}).lean(lean);
|
||||
return result||{};
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string, lean = true) {
|
||||
let result = await HeroModel.deleteMany({roleId}).lean(lean);
|
||||
return result||{};
|
||||
}
|
||||
|
||||
public static async updateHeroInfo(roleId: string, hid:number, heroUpdate:heroUpdate, lean = true) {
|
||||
delete heroUpdate._id;
|
||||
let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$set:heroUpdate}).lean(lean);
|
||||
return result||{};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const HeroModel = getModelForClass(Hero);
|
||||
|
||||
Reference in New Issue
Block a user