武将养成
This commit is contained in:
@@ -1,8 +1,10 @@
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import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
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import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
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import { handleCost } from '../../../services/rewardService';
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import { handleCost } from '../../../services/rewardService';
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import { calPlayerCeAndSave } from '../../../services/playerCeService';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { STATUS } from '../../../consts/statusCode';
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import {HeroModel} from '../../../db/Hero';
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import { getJobInfoById, getMaxGradeByjobClass , updateHeroInfo} from '../../../pubUtils/gamedata';
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export default function(app: Application) {
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export default function(app: Application) {
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return new HeroHandler(app);
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return new HeroHandler(app);
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}
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}
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@@ -74,5 +76,49 @@ export class HeroHandler {
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// 升品,满品3级
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// 升品,满品3级
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// handleCost
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// handleCost
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}
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}
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//训练 TODO
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async heroJobTrain (msg: {hid:number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!hero)
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return resResult(STATUS.WRONG_PARMS);
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let heroJob = getJobInfoById(hero.job);
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if (hero.jobStage >= 6)
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return resResult(STATUS.HERO_JOB_STAGE_REACH_MAX_STAGE);
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if (hero.job >= getMaxGradeByjobClass(heroJob.job_class))
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return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
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//消耗物品TODO
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hero.jobStage = hero.jobStage ++;
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//重算战力并下发
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let sid: string = session.get('sid');
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let heros = await calPlayerCeAndSave(sid, roleId, [hero]);
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return resResult(STATUS.SUCCESS, { hid : heros[0].hid, job : heros[0].job, jobStage : heros[0].jobStage});
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}
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//进阶 TODO
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async heroJobStageUp() {
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}
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//激活羁绊 TODO
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async heroConectionActivate() {
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}
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//赠送(包括一键赠送)TODO
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async heroGiveFavor() {
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}
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//购买时装
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async buyHeroSkin() {
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}
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//穿带时装
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async heroWearSkin() {
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}
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}
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}
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@@ -112,6 +112,8 @@ export const STATUS = {
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DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
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DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
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DUNGEON_TIMES_LACK: { code: 20701, simStr: '挑战次数不足' },
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DUNGEON_TIMES_LACK: { code: 20701, simStr: '挑战次数不足' },
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// 养成相关状态 30000 - 39999
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// 养成相关状态 30000 - 39999
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HERO_JOB_REACH_MAX_STAGE: {code: 30001, simStr: '武将已达到最大的职业阶级'},
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HERO_JOB_STAGE_REACH_MAX_STAGE: {code: 30001, simStr: '武将已训练到最大阶段'},
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// 社交相关状态 40000 - 49999
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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// 运营模块相关状态 50000 - 59999
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// GM后台相关状态 60000 - 69999
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// GM后台相关状态 60000 - 69999
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@@ -129,4 +131,5 @@ export const STATUS = {
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GM_PVP_DEFENSE_NOT_FOUND: { code: 60012, simStr: '该玩家未保存防守阵' },
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GM_PVP_DEFENSE_NOT_FOUND: { code: 60012, simStr: '该玩家未保存防守阵' },
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GM_PVP_DEFENSE_HERO_NOT_FOUND: { code: 60013, simStr: '该守阵没有该武将' },
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GM_PVP_DEFENSE_HERO_NOT_FOUND: { code: 60013, simStr: '该守阵没有该武将' },
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GM_JSON_FORMAT_ERR: { code: 60005, simStr: 'json格式错误' }
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GM_JSON_FORMAT_ERR: { code: 60005, simStr: 'json格式错误' }
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}
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}
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@@ -6,140 +6,171 @@ import { updateCe } from '../pubUtils/util';
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/**
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/**
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* 英雄表
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* 英雄表
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*/
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*/
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interface heroUpdate {
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exp?: number;
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lv?: number;
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ce?: number;
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star?: number;
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starStage?: number;
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fire?: number;
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fireStage?: number;
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quality?: number;
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job?:number;
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jobStage?:number;
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favour?:number;
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favourLv?:number;
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skins?: [{
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id: number;
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enable: boolean;
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}];
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conections?: [{
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id: number;
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name: string;
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valid: boolean;
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}];
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_id?:number;
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}
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@index({ roleId: 1, hid: 1 })
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@index({ roleId: 1, hid: 1 })
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@index({ roleId: 1, seqId: 1 })
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@index({ roleId: 1, seqId: 1 })
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export default class Hero extends BaseModel {
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export default class Hero extends BaseModel {
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@prop({ required: true })
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@prop({ required: true })
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roleId: string; // 角色 id
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roleId: string; // 角色 id
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@prop({ required: true })
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@prop({ required: true })
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roleName: string; // 角色名称
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roleName: string; // 角色名称
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@prop({ required: true })
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@prop({ required: true })
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serverId: number; // 区服 id
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serverId: number; // 区服 id
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@prop({ required: true })
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@prop({ required: true })
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hid: number; // 武将 id
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hid: number; // 武将 id
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@prop({ required: true })
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@prop({ required: true })
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hName: string; // 武将名
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hName: string; // 武将名
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@prop({ required: true })
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@prop({ required: true })
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seqId: number; // 武将表自增 id
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seqId: number; // 武将表自增 id
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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exp: number; // 经验值
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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@prop({ required: true, default: 1 })
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lv: number; // 武将等级
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lv: number; // 武将等级
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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ce: number; // 武将战力
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ce: number; // 武将战力
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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historyCe: number; // 武将历史最高战力
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historyCe: number; // 武将历史最高战力
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@prop({ required: true, default: 1 })
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@prop({ required: true, default: 1 })
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star: number; // 星级
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star: number; // 星级
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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starStage: number; // 星级六维阶段
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starStage: number; // 星级六维阶段
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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fire: number; // 觉醒, 彩星
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fire: number; // 觉醒, 彩星
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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fireStage: number; // 觉醒六维阶段
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fireStage: number; // 觉醒六维阶段
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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quality: number; // 品质
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quality: number; // 品质
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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job: number; // 职业
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job: number; // 职业
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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jobStage: number; // 职阶
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jobStage: number; // 职阶
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0 })
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favour: number; // 好感度
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favour: number; // 好感度
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@prop({ required: true, default: 1 })
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@prop({ required: true, default: 1 })
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favourLv: number; // 好感等级
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favourLv: number; // 好感等级
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@prop({ required: true, default: [] })
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@prop({ required: true, default: [] })
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conections: [{ // 羁绊
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conections: [{ // 羁绊
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id: number; // 羁绊编号
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id: number; // 羁绊编号
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name: string; // 羁绊名称
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name: string; // 羁绊名称
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valid: boolean; // 是否开启
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valid: boolean; // 是否开启
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}];
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}];
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@prop({ required: true, default: [] })
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@prop({ required: true, default: [] })
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skins: [{ // 皮肤
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skins: [{ // 皮肤
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id: number; // id
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id: number; // id
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enable: boolean; // 是否装备
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enable: boolean; // 是否装备
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}]
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}]
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@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
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@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
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equips: Ref<Equip>[]; // 武将装备引用数组
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equips: Ref<Equip>[]; // 武将装备引用数组
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public static async findByRole(roleId: string, lean = true) {
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public static async findByRole(roleId: string, lean = true) {
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const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
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const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
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return heros || [];
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return heros || [];
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}
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public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
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const hero = await HeroModel.find({ seqId: {$in: seqIds}, roleId }).lean(lean);
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return hero;
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}
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public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
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const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
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return hero;
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}
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public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
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const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
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return hero;
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}
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public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
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const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
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if (hero) {
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await Equip.putOn(hero.hid, equipId);
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await updateCe(roleId, hero )
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}
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}
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return hero;
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}
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public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
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public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
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const doc = new HeroModel();
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const hero = await HeroModel.find({ seqId: {$in: seqIds}, roleId }).lean(lean);
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const update = Object.assign(doc.toJSON(), heroInfo);
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return hero;
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delete update._id;
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}
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const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
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public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
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await updateCe(heroInfo.roleId, hero);
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const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
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return hero;
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return hero;
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}
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}
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public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
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const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
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return hero;
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}
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public static async sumTopHeroCe(roleId: string, num: number) {
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public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
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let ce = await HeroModel.aggregate([
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const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
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{ $match : { roleId } },
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if (hero) {
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{ $sort: {historyCe: -1} },
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await Equip.putOn(hero.hid, equipId);
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{ $limit: num },
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await updateCe(roleId, hero )
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{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
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}
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]);
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return hero;
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return ce.length > 0?ce[0].historyCe:0;
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}
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}
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public static async sumHeroCe(roleId: string) {
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public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
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let ce = await HeroModel.aggregate([
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const doc = new HeroModel();
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{ $match : { roleId } },
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const update = Object.assign(doc.toJSON(), heroInfo);
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{ $group: { _id: null, ce: { $sum: '$ce' } } }
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delete update._id;
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]);
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const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
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return ce.length > 0?ce[0].ce:0;
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await updateCe(heroInfo.roleId, hero);
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}
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return hero;
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}
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public static async getTopHero(roleId: string, num: number, lean = true) {
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public static async sumTopHeroCe(roleId: string, num: number) {
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const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean);
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let ce = await HeroModel.aggregate([
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return heroes;
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{ $match : { roleId } },
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}
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{ $sort: {historyCe: -1} },
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{ $limit: num },
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{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
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]);
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return ce.length > 0?ce[0].historyCe:0;
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}
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public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
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public static async sumHeroCe(roleId: string) {
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let distance = ce - oldCe;
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let ce = await HeroModel.aggregate([
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let historyDistance = ce > historyCe ?ce - historyCe: 0;
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{ $match : { roleId } },
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let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}}).lean(lean);
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{ $group: { _id: null, ce: { $sum: '$ce' } } }
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return result||{};
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]);
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}
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return ce.length > 0?ce[0].ce:0;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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public static async getTopHero(roleId: string, num: number, lean = true) {
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let result = await HeroModel.deleteMany({roleId}).lean(lean);
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const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean);
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return result||{};
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return heroes;
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}
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}
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public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
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let distance = ce - oldCe;
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let historyDistance = ce > historyCe ?ce - historyCe: 0;
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let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}}).lean(lean);
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return result||{};
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await HeroModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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public static async updateHeroInfo(roleId: string, hid:number, heroUpdate:heroUpdate, lean = true) {
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delete heroUpdate._id;
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let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$set:heroUpdate}).lean(lean);
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return result||{};
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}
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}
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}
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export const HeroModel = getModelForClass(Hero);
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export const HeroModel = getModelForClass(Hero);
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|
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@@ -4,7 +4,10 @@ import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import User from './User';
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import User from './User';
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import { shouldRefresh } from '../pubUtils/util';
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import { shouldRefresh } from '../pubUtils/util';
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import { HeroModel } from './Hero';
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import { HeroModel } from './Hero';
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||||||
|
interface roleUpdate {
|
||||||
|
ce?: number;
|
||||||
|
_id?:number;
|
||||||
|
}
|
||||||
class TopHero {
|
class TopHero {
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
hid: number; // 武将id
|
hid: number; // 武将id
|
||||||
@@ -28,358 +31,364 @@ class DungeonHero {
|
|||||||
// @index({ userInfo.uid: 1, serverId: 1 })
|
// @index({ userInfo.uid: 1, serverId: 1 })
|
||||||
export default class Role extends BaseModel {
|
export default class Role extends BaseModel {
|
||||||
|
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
userInfo: User;
|
userInfo: User;
|
||||||
|
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
seqId: number;
|
seqId: number;
|
||||||
|
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
roleId: string; // 角色 id,生成编码
|
roleId: string; // 角色 id,生成编码
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
roleName: string; // 角色名
|
roleName: string; // 角色名
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
serverType: string; // 服务器类型
|
serverType: string; // 服务器类型
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
serverId: number; // 区服 id
|
serverId: number; // 区服 id
|
||||||
@prop({ required: true, default: false })
|
@prop({ required: true, default: false })
|
||||||
blocked: boolean; // 是否屏蔽
|
blocked: boolean; // 是否屏蔽
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
code: string; // 邀请码
|
code: string; // 邀请码
|
||||||
@prop({ required: true, default: 19 })
|
@prop({ required: true, default: 19 })
|
||||||
headHid: number; // 头像所用武将 Id,默认赵云
|
headHid: number; // 头像所用武将 Id,默认赵云
|
||||||
@prop({ required: true, default: 19 })
|
@prop({ required: true, default: 19 })
|
||||||
sHid: number; // 形象所用武将 Id,默认赵云
|
sHid: number; // 形象所用武将 Id,默认赵云
|
||||||
|
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
exp: number; // 经验值
|
exp: number; // 经验值
|
||||||
@prop({ required: true, default: 1 })
|
@prop({ required: true, default: 1 })
|
||||||
lv: number; // 主公等级
|
lv: number; // 主公等级
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
ce: number; // 总战力
|
ce: number; // 总战力
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
topFiveCe: number; // 最强5人战力
|
topFiveCe: number; // 最强5人战力
|
||||||
@prop({ required: true, type: TopHero, default: [] })
|
@prop({ required: true, type: TopHero, default: [] })
|
||||||
topFive: Array<TopHero>; // 总战力
|
topFive: Array<TopHero>; // 总战力
|
||||||
@prop({ required: true, default: 100 })
|
@prop({ required: true, default: 100 })
|
||||||
tili: number; // 体力值
|
tili: number; // 体力值
|
||||||
|
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
vLv: number; // VIP 等级
|
vLv: number; // VIP 等级
|
||||||
@prop({ required: true, default: 100 })
|
@prop({ required: true, default: 100 })
|
||||||
gold: number; // 总金币
|
gold: number; // 总金币
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
paidGold: number; // 支付所得金币
|
paidGold: number; // 支付所得金币
|
||||||
@prop({ required: true, default: 100 })
|
@prop({ required: true, default: 100 })
|
||||||
giftGold: number; // 赠送所得金币
|
giftGold: number; // 赠送所得金币
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
totalPay: number; // 总支付金额
|
totalPay: number; // 总支付金额
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
totalBuy: number; // 总金币购买
|
totalBuy: number; // 总金币购买
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
totalCost: number; // 金币总花费
|
totalCost: number; // 金币总花费
|
||||||
@prop({ required: true, default: [] })
|
@prop({ required: true, default: [] })
|
||||||
payRecord: [{ // 支付记录
|
payRecord: [{ // 支付记录
|
||||||
id: string; // 购买项 product id
|
id: string; // 购买项 product id
|
||||||
cnt: number; // 购买次数
|
cnt: number; // 购买次数
|
||||||
}];
|
}];
|
||||||
|
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
coin: number; // 总铜钱
|
coin: number; // 总铜钱
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
frdCnt: number; // 情谊点
|
frdCnt: number; // 情谊点
|
||||||
|
|
||||||
@prop({ required: true, default: [] })
|
@prop({ required: true, default: [] })
|
||||||
souls: [{ // 将魂
|
souls: [{ // 将魂
|
||||||
id: number; // 武将 id
|
id: number; // 武将 id
|
||||||
count: number; // 数量
|
count: number; // 数量
|
||||||
}];
|
}];
|
||||||
@prop({ required: true, default: [] })
|
@prop({ required: true, default: [] })
|
||||||
pieces: [{ // 装备碎片
|
pieces: [{ // 装备碎片
|
||||||
id: number; // 装备 id
|
id: number; // 装备 id
|
||||||
count: number; // 数量
|
count: number; // 数量
|
||||||
}];
|
}];
|
||||||
@prop({ required: true, default: [] })
|
@prop({ required: true, default: [] })
|
||||||
jewels: [{ // 珠宝
|
jewels: [{ // 珠宝
|
||||||
id: number; // 待定,也可能是 type + lv
|
id: number; // 待定,也可能是 type + lv
|
||||||
count: number; // 数量
|
count: number; // 数量
|
||||||
}];
|
}];
|
||||||
|
|
||||||
@prop({ required: true, default: [] })
|
@prop({ required: true, default: [] })
|
||||||
warStar: [{ // 关卡星级
|
warStar: [{ // 关卡星级
|
||||||
id: number; // 关卡 id
|
id: number; // 关卡 id
|
||||||
warType: number; // 关卡类型
|
warType: number; // 关卡类型
|
||||||
star: number; // 星级
|
star: number; // 星级
|
||||||
}];
|
}];
|
||||||
|
|
||||||
@prop({ required: true, default: 1 })
|
@prop({ required: true, default: 1 })
|
||||||
loginCnt: number; // 登录次数
|
loginCnt: number; // 登录次数
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
createTime: Date; // 创建时间
|
createTime: Date; // 创建时间
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
loginTime: Date; // 更新 / 登录时间
|
loginTime: Date; // 更新 / 登录时间
|
||||||
|
|
||||||
@prop({ required: true, type: Number, default: [] })
|
@prop({ required: true, type: Number, default: [] })
|
||||||
funcs: Array<number>; // 开启了的功能
|
funcs: Array<number>; // 开启了的功能
|
||||||
|
|
||||||
// 天梯相关
|
// 天梯相关
|
||||||
@prop({ required: true, default: 1 })
|
@prop({ required: true, default: 1 })
|
||||||
towerLv: number; // 天梯当前层数
|
towerLv: number; // 天梯当前层数
|
||||||
@prop({ required: true, default: new Date() })
|
@prop({ required: true, default: new Date() })
|
||||||
towerUpTime: Date; // 天梯爬到这一层的时间
|
towerUpTime: Date; // 天梯爬到这一层的时间
|
||||||
|
|
||||||
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
|
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
|
||||||
hangUpSpdUpCnt: number; // 挂机加速次数
|
hangUpSpdUpCnt: number; // 挂机加速次数
|
||||||
@prop({ required: true, default: new Date()})
|
@prop({ required: true, default: new Date()})
|
||||||
lastSpdUpTime: Date; // 最后一次挂机加速时间
|
lastSpdUpTime: Date; // 最后一次挂机加速时间
|
||||||
|
|
||||||
@prop({ required: true, default: 0})
|
@prop({ required: true, default: 0})
|
||||||
towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个
|
towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个
|
||||||
@prop({ required: false})
|
@prop({ required: false})
|
||||||
towerTaskRefTime: Date; // 刷新派遣任务的时间
|
towerTaskRefTime: Date; // 刷新派遣任务的时间
|
||||||
@prop({ required: true, default: 0})
|
@prop({ required: true, default: 0})
|
||||||
towerTaskReCnt: number; // 刷新派遣任务刷新次数
|
towerTaskReCnt: number; // 刷新派遣任务刷新次数
|
||||||
|
|
||||||
// 奇遇事件相关
|
// 奇遇事件相关
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
|
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
|
||||||
|
|
||||||
// 远征相关
|
// 远征相关
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
expeditionPoint: number; // 远征点数
|
expeditionPoint: number; // 远征点数
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
expeditionResetCnt: number; // 远征重置次数
|
expeditionResetCnt: number; // 远征重置次数
|
||||||
@prop({ required: true, default: new Date() })
|
@prop({ required: true, default: new Date() })
|
||||||
expeditionResetRefTime: Date; // 远征重置次数刷新时间
|
expeditionResetRefTime: Date; // 远征重置次数刷新时间
|
||||||
|
|
||||||
// 秘境相关
|
// 秘境相关
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
dungeonCnt: number; // 秘境挑战次数
|
dungeonCnt: number; // 秘境挑战次数
|
||||||
@prop({ required: true, default: 0 })
|
@prop({ required: true, default: 0 })
|
||||||
dungeonBuyCnt: number; // 秘境购买次数
|
dungeonBuyCnt: number; // 秘境购买次数
|
||||||
@prop({ required: true, default: new Date() })
|
@prop({ required: true, default: new Date() })
|
||||||
dungeonRefTime: Date; // 秘境刷新时间
|
dungeonRefTime: Date; // 秘境刷新时间
|
||||||
@prop({ required: true, type: DungeonHero, default: [] })
|
@prop({ required: true, type: DungeonHero, default: [] })
|
||||||
dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
|
dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
|
||||||
|
|
||||||
public static async findByUid(uid: number, serverId: number, lean = true) {
|
|
||||||
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async findByRoleId(roleId: string, lean = true) {
|
|
||||||
const role = await RoleModel.findOne({ roleId }).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
|
|
||||||
const user = await User.findUserByUid(uid);
|
|
||||||
if (!user) return null;
|
|
||||||
const doc = new RoleModel();
|
|
||||||
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
|
|
||||||
const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
|
|
||||||
let searchObj = {};
|
|
||||||
if(field != 'all') {
|
|
||||||
searchObj[field] = {
|
|
||||||
$in: value
|
|
||||||
};
|
|
||||||
}
|
|
||||||
//.select('uid tel username')
|
|
||||||
const user = await RoleModel.find(searchObj).lean(lean);
|
|
||||||
return user;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
|
|
||||||
await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async towerLvUp(roleId: string, lean = true) {
|
|
||||||
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
|
|
||||||
if (cnt < 0) return null;
|
|
||||||
|
|
||||||
const result = await RoleModel.findOne({roleId}).lean(lean);
|
|
||||||
const lastSpdUpTime = result?.lastSpdUpTime;
|
|
||||||
let role = null;
|
|
||||||
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
|
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
|
|
||||||
} else {
|
|
||||||
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
|
|
||||||
}
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
|
|
||||||
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
|
|
||||||
let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async deleteAccount(roleId: string, lean = true) {
|
|
||||||
let result = await RoleModel.deleteMany({roleId}).lean(lean);
|
|
||||||
return result||{};
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async addCoin(roleId: string, cnt: number, lean = true) {
|
public static async findByUid(uid: number, serverId: number, lean = true) {
|
||||||
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
|
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
|
||||||
return result;
|
return role;
|
||||||
}
|
|
||||||
|
|
||||||
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
|
|
||||||
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async costCoin(roleId: string, cnt: number, lean = true) {
|
|
||||||
let result = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async costGold(roleId: string, cnt: number, lean = true) {
|
|
||||||
let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
|
|
||||||
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
|
|
||||||
let result = await RoleModel.findOneAndUpdate(
|
|
||||||
{roleId, 'warStar.id': battleId},
|
|
||||||
{ $set: { 'warStar.$.star': star } },
|
|
||||||
{ "new": true, "upsert": true}
|
|
||||||
).lean(lean);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 重置派遣次数
|
|
||||||
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
|
|
||||||
const role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
// 刷新派遣任务次数增长
|
|
||||||
public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
|
|
||||||
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
// 派遣任务增加刷新次数
|
|
||||||
public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) {
|
|
||||||
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean);
|
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 刷新远征重置次数
|
|
||||||
public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
|
|
||||||
|
|
||||||
let role = null;
|
|
||||||
if (needRefresh) {
|
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
|
|
||||||
} else {
|
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
|
|
||||||
}
|
}
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
public static async findByRoleId(roleId: string, lean = true) {
|
||||||
// 购买次数
|
const role = await RoleModel.findOne({ roleId }).lean(lean);
|
||||||
public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { console.log('&*&*&*&*&')
|
return role;
|
||||||
|
|
||||||
let role = null;
|
|
||||||
if (needRefresh) {
|
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean);
|
|
||||||
} else {
|
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean);
|
|
||||||
}
|
}
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 增加次数
|
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
|
||||||
public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) {
|
const user = await User.findUserByUid(uid);
|
||||||
let role = null;
|
if (!user) return null;
|
||||||
if (needRefresh) {
|
const doc = new RoleModel();
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean);
|
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
|
||||||
} else {
|
const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
|
||||||
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean);
|
return role;
|
||||||
}
|
}
|
||||||
return role;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 获取排行榜
|
public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
|
||||||
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
|
let searchObj = {};
|
||||||
let sortBy = {};
|
if(field != 'all') {
|
||||||
if(type == 'tower') {
|
searchObj[field] = {
|
||||||
sortBy['towerLv'] = -1;
|
$in: value
|
||||||
sortBy['towerUpTime'] = 1;
|
};
|
||||||
}
|
|
||||||
const ranks = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
|
|
||||||
return ranks;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async updateSumCe(roleId: string, hid: number, ce: number, oldCe: number, lean = true) {
|
|
||||||
|
|
||||||
let role = await RoleModel.findByRoleId(roleId);
|
|
||||||
let topFive = role?.topFive||new Array();
|
|
||||||
let distance = ce - oldCe;
|
|
||||||
|
|
||||||
topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5,最大-最小
|
|
||||||
let index = topFive.findIndex(cur => cur.hid == hid);
|
|
||||||
if(index == -1) { // 不在最强列表
|
|
||||||
if(topFive.length < 5) { // 不满5人
|
|
||||||
topFive.push({hid, ce});
|
|
||||||
} else if(topFive.length == 5){
|
|
||||||
if(ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
|
|
||||||
topFive.pop();
|
|
||||||
topFive.push({hid, ce});
|
|
||||||
}
|
}
|
||||||
} else {
|
//.select('uid tel username')
|
||||||
topFive.splice(5, topFive.length - 5);
|
const user = await RoleModel.find(searchObj).lean(lean);
|
||||||
}
|
return user;
|
||||||
} else { // 原来就是最强5人
|
|
||||||
if(ce < topFive[topFive.length - 1].ce) { // 滑出最强
|
|
||||||
let heroes = await HeroModel.getTopHero(roleId, 5);
|
|
||||||
topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}});
|
|
||||||
} else {
|
|
||||||
topFive[index].ce = ce;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let topFiveCe = topFive.reduce((pre, cur) => {
|
|
||||||
return pre + cur.ce
|
|
||||||
}, 0);
|
|
||||||
await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} }).lean(lean);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 保存秘境首通队伍
|
|
||||||
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
|
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
|
||||||
if(isSuccess) {
|
await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
|
||||||
const role = await Role.findByRoleId(roleId);
|
}
|
||||||
let dungeonHeroes = role && role.dungeonHeroes;
|
|
||||||
let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId);
|
public static async towerLvUp(roleId: string, lean = true) {
|
||||||
if(!dungeonHeroes || !hasHero) {
|
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
|
||||||
await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}})
|
return role;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// 保存开启功能
|
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
|
||||||
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
|
if (cnt < 0) return null;
|
||||||
const recs = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
|
|
||||||
return recs
|
const result = await RoleModel.findOne({roleId}).lean(lean);
|
||||||
}
|
const lastSpdUpTime = result?.lastSpdUpTime;
|
||||||
|
let role = null;
|
||||||
|
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
|
||||||
|
} else {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
|
||||||
|
}
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
|
||||||
|
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
|
||||||
|
let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async deleteAccount(roleId: string, lean = true) {
|
||||||
|
let result = await RoleModel.deleteMany({roleId}).lean(lean);
|
||||||
|
return result||{};
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async addCoin(roleId: string, cnt: number, lean = true) {
|
||||||
|
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
|
||||||
|
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async costCoin(roleId: string, cnt: number, lean = true) {
|
||||||
|
let result = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async costGold(roleId: string, cnt: number, lean = true) {
|
||||||
|
let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
|
||||||
|
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
|
||||||
|
let result = await RoleModel.findOneAndUpdate(
|
||||||
|
{roleId, 'warStar.id': battleId},
|
||||||
|
{ $set: { 'warStar.$.star': star } },
|
||||||
|
{ "new": true, "upsert": true}
|
||||||
|
).lean(lean);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重置派遣次数
|
||||||
|
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
|
||||||
|
const role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
// 刷新派遣任务次数增长
|
||||||
|
public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
|
||||||
|
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
// 派遣任务增加刷新次数
|
||||||
|
public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) {
|
||||||
|
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean);
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 刷新远征重置次数
|
||||||
|
public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
|
||||||
|
|
||||||
|
let role = null;
|
||||||
|
if (needRefresh) {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
|
||||||
|
} else {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
|
||||||
|
}
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// 购买次数
|
||||||
|
public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { console.log('&*&*&*&*&')
|
||||||
|
|
||||||
|
let role = null;
|
||||||
|
if (needRefresh) {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean);
|
||||||
|
} else {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean);
|
||||||
|
}
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 增加次数
|
||||||
|
public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) {
|
||||||
|
let role = null;
|
||||||
|
if (needRefresh) {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean);
|
||||||
|
} else {
|
||||||
|
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean);
|
||||||
|
}
|
||||||
|
return role;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 获取排行榜
|
||||||
|
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
|
||||||
|
let sortBy = {};
|
||||||
|
if(type == 'tower') {
|
||||||
|
sortBy['towerLv'] = -1;
|
||||||
|
sortBy['towerUpTime'] = 1;
|
||||||
|
}
|
||||||
|
const ranks = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
|
||||||
|
return ranks;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async updateSumCe(roleId: string, hid: number, ce: number, oldCe: number, lean = true) {
|
||||||
|
|
||||||
|
let role = await RoleModel.findByRoleId(roleId);
|
||||||
|
let topFive = role?.topFive||new Array();
|
||||||
|
let distance = ce - oldCe;
|
||||||
|
|
||||||
|
topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5,最大-最小
|
||||||
|
let index = topFive.findIndex(cur => cur.hid == hid);
|
||||||
|
if(index == -1) { // 不在最强列表
|
||||||
|
if(topFive.length < 5) { // 不满5人
|
||||||
|
topFive.push({hid, ce});
|
||||||
|
} else if(topFive.length == 5){
|
||||||
|
if(ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
|
||||||
|
topFive.pop();
|
||||||
|
topFive.push({hid, ce});
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
topFive.splice(5, topFive.length - 5);
|
||||||
|
}
|
||||||
|
} else { // 原来就是最强5人
|
||||||
|
if(ce < topFive[topFive.length - 1].ce) { // 滑出最强
|
||||||
|
let heroes = await HeroModel.getTopHero(roleId, 5);
|
||||||
|
topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}});
|
||||||
|
} else {
|
||||||
|
topFive[index].ce = ce;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let topFiveCe = topFive.reduce((pre, cur) => {
|
||||||
|
return pre + cur.ce
|
||||||
|
}, 0);
|
||||||
|
await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} }).lean(lean);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 保存秘境首通队伍
|
||||||
|
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
|
||||||
|
if(isSuccess) {
|
||||||
|
const role = await Role.findByRoleId(roleId);
|
||||||
|
let dungeonHeroes = role && role.dungeonHeroes;
|
||||||
|
let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId);
|
||||||
|
if(!dungeonHeroes || !hasHero) {
|
||||||
|
await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 保存开启功能
|
||||||
|
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
|
||||||
|
const recs = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
|
||||||
|
return recs
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async updateRoleInfo(roleId: string, roleUpdate:roleUpdate, lean = true) {
|
||||||
|
delete roleUpdate._id;
|
||||||
|
let result = await HeroModel.findOneAndUpdate({roleId}, {$set:roleUpdate}).lean(lean);
|
||||||
|
return result||{};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const RoleModel = getModelForClass(Role);
|
export const RoleModel = getModelForClass(Role);
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ const towerInfos = new Map<number, any>();
|
|||||||
const towerTaskInfos = new Map<number, any>();
|
const towerTaskInfos = new Map<number, any>();
|
||||||
const heroInfos = new Map<number, any>();
|
const heroInfos = new Map<number, any>();
|
||||||
const jobInfos = new Map<number, any>();
|
const jobInfos = new Map<number, any>();
|
||||||
|
const jobClassMaxGrades = new Map<number, number>();
|
||||||
const levelInfos = new Map<number, {sum: number, cur: number}>();
|
const levelInfos = new Map<number, {sum: number, cur: number}>();
|
||||||
const starRatioInfo = new Map<number, number>();
|
const starRatioInfo = new Map<number, number>();
|
||||||
const heroSkillInfo = new Map<number, any>()
|
const heroSkillInfo = new Map<number, any>()
|
||||||
@@ -96,6 +97,10 @@ function parseJobData() {
|
|||||||
jobsData.forEach(elem => {
|
jobsData.forEach(elem => {
|
||||||
if (elem && elem.jobid) {
|
if (elem && elem.jobid) {
|
||||||
jobInfos.set(elem.jobid, elem);
|
jobInfos.set(elem.jobid, elem);
|
||||||
|
let maxLevel = jobClassMaxGrades.get(elem.job_class)||0;
|
||||||
|
if (maxLevel < elem.grade) {
|
||||||
|
jobClassMaxGrades.set(elem.job_class, elem.grade);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -311,6 +316,10 @@ export function getJobInfoById(jid: number) {
|
|||||||
const jobInfo = jobInfos.get(jid);
|
const jobInfo = jobInfos.get(jid);
|
||||||
return jobInfo;
|
return jobInfo;
|
||||||
}
|
}
|
||||||
|
export function getMaxGradeByjobClass(jobClass: number) {
|
||||||
|
const maxGrade = jobClassMaxGrades.get(jobClass);
|
||||||
|
return maxGrade;
|
||||||
|
}
|
||||||
|
|
||||||
export function getLvByExp(exp: number) {
|
export function getLvByExp(exp: number) {
|
||||||
let curLv = 0;
|
let curLv = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user