武将养成

This commit is contained in:
mamengke01
2020-12-09 14:50:45 +08:00
parent 514688975c
commit 4d5428f37b
5 changed files with 540 additions and 442 deletions

View File

@@ -1,8 +1,10 @@
import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus'; import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
import { handleCost } from '../../../services/rewardService'; import { handleCost } from '../../../services/rewardService';
import { calPlayerCeAndSave } from '../../../services/playerCeService';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import {HeroModel} from '../../../db/Hero';
import { getJobInfoById, getMaxGradeByjobClass , updateHeroInfo} from '../../../pubUtils/gamedata';
export default function(app: Application) { export default function(app: Application) {
return new HeroHandler(app); return new HeroHandler(app);
} }
@@ -74,5 +76,49 @@ export class HeroHandler {
// 升品满品3级 // 升品满品3级
// handleCost // handleCost
} }
//训练 TODO
async heroJobTrain (msg: {hid:number}, session: BackendSession) {
let roleId = session.get('roleId');
let { hid } = msg;
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if (!hero)
return resResult(STATUS.WRONG_PARMS);
let heroJob = getJobInfoById(hero.job);
if (hero.jobStage >= 6)
return resResult(STATUS.HERO_JOB_STAGE_REACH_MAX_STAGE);
if (hero.job >= getMaxGradeByjobClass(heroJob.job_class))
return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE);
//消耗物品TODO
hero.jobStage = hero.jobStage ++;
//重算战力并下发
let sid: string = session.get('sid');
let heros = await calPlayerCeAndSave(sid, roleId, [hero]);
return resResult(STATUS.SUCCESS, { hid : heros[0].hid, job : heros[0].job, jobStage : heros[0].jobStage});
}
//进阶 TODO
async heroJobStageUp() {
}
//激活羁绊 TODO
async heroConectionActivate() {
}
//赠送包括一键赠送TODO
async heroGiveFavor() {
}
//购买时装
async buyHeroSkin() {
}
//穿带时装
async heroWearSkin() {
}
} }

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@@ -112,6 +112,8 @@ export const STATUS = {
DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' }, DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
DUNGEON_TIMES_LACK: { code: 20701, simStr: '挑战次数不足' }, DUNGEON_TIMES_LACK: { code: 20701, simStr: '挑战次数不足' },
// 养成相关状态 30000 - 39999 // 养成相关状态 30000 - 39999
HERO_JOB_REACH_MAX_STAGE: {code: 30001, simStr: '武将已达到最大的职业阶级'},
HERO_JOB_STAGE_REACH_MAX_STAGE: {code: 30001, simStr: '武将已训练到最大阶段'},
// 社交相关状态 40000 - 49999 // 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999 // 运营模块相关状态 50000 - 59999
// GM后台相关状态 60000 - 69999 // GM后台相关状态 60000 - 69999
@@ -129,4 +131,5 @@ export const STATUS = {
GM_PVP_DEFENSE_NOT_FOUND: { code: 60012, simStr: '该玩家未保存防守阵' }, GM_PVP_DEFENSE_NOT_FOUND: { code: 60012, simStr: '该玩家未保存防守阵' },
GM_PVP_DEFENSE_HERO_NOT_FOUND: { code: 60013, simStr: '该守阵没有该武将' }, GM_PVP_DEFENSE_HERO_NOT_FOUND: { code: 60013, simStr: '该守阵没有该武将' },
GM_JSON_FORMAT_ERR: { code: 60005, simStr: 'json格式错误' } GM_JSON_FORMAT_ERR: { code: 60005, simStr: 'json格式错误' }
} }

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@@ -6,140 +6,171 @@ import { updateCe } from '../pubUtils/util';
/** /**
* 英雄表 * 英雄表
*/ */
interface heroUpdate {
exp?: number;
lv?: number;
ce?: number;
star?: number;
starStage?: number;
fire?: number;
fireStage?: number;
quality?: number;
job?:number;
jobStage?:number;
favour?:number;
favourLv?:number;
skins?: [{
id: number;
enable: boolean;
}];
conections?: [{
id: number;
name: string;
valid: boolean;
}];
_id?:number;
}
@index({ roleId: 1, hid: 1 }) @index({ roleId: 1, hid: 1 })
@index({ roleId: 1, seqId: 1 }) @index({ roleId: 1, seqId: 1 })
export default class Hero extends BaseModel { export default class Hero extends BaseModel {
@prop({ required: true }) @prop({ required: true })
roleId: string; // 角色 id roleId: string; // 角色 id
@prop({ required: true }) @prop({ required: true })
roleName: string; // 角色名称 roleName: string; // 角色名称
@prop({ required: true }) @prop({ required: true })
serverId: number; // 区服 id serverId: number; // 区服 id
@prop({ required: true }) @prop({ required: true })
hid: number; // 武将 id hid: number; // 武将 id
@prop({ required: true }) @prop({ required: true })
hName: string; // 武将名 hName: string; // 武将名
@prop({ required: true }) @prop({ required: true })
seqId: number; // 武将表自增 id seqId: number; // 武将表自增 id
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
exp: number; // 经验值 exp: number; // 经验值
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
lv: number; // 武将等级 lv: number; // 武将等级
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
ce: number; // 武将战力 ce: number; // 武将战力
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
historyCe: number; // 武将历史最高战力 historyCe: number; // 武将历史最高战力
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
star: number; // 星级 star: number; // 星级
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
starStage: number; // 星级六维阶段 starStage: number; // 星级六维阶段
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
fire: number; // 觉醒, 彩星 fire: number; // 觉醒, 彩星
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
fireStage: number; // 觉醒六维阶段 fireStage: number; // 觉醒六维阶段
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
quality: number; // 品质 quality: number; // 品质
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
job: number; // 职业 job: number; // 职业
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
jobStage: number; // 职阶 jobStage: number; // 职阶
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
favour: number; // 好感度 favour: number; // 好感度
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
favourLv: number; // 好感等级 favourLv: number; // 好感等级
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
conections: [{ // 羁绊 conections: [{ // 羁绊
id: number; // 羁绊编号 id: number; // 羁绊编号
name: string; // 羁绊名称 name: string; // 羁绊名称
valid: boolean; // 是否开启 valid: boolean; // 是否开启
}]; }];
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
skins: [{ // 皮肤 skins: [{ // 皮肤
id: number; // id id: number; // id
enable: boolean; // 是否装备 enable: boolean; // 是否装备
}] }]
@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId }) @prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
equips: Ref<Equip>[]; // 武将装备引用数组 equips: Ref<Equip>[]; // 武将装备引用数组
public static async findByRole(roleId: string, lean = true) { public static async findByRole(roleId: string, lean = true) {
const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean); const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
return heros || []; return heros || [];
}
public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
const hero = await HeroModel.find({ seqId: {$in: seqIds}, roleId }).lean(lean);
return hero;
}
public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
return hero;
}
public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
return hero;
}
public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
if (hero) {
await Equip.putOn(hero.hid, equipId);
await updateCe(roleId, hero )
} }
return hero;
}
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) { public static async findBySeqIdRange(seqIds: Array<number>, roleId: string, lean = true) {
const doc = new HeroModel(); const hero = await HeroModel.find({ seqId: {$in: seqIds}, roleId }).lean(lean);
const update = Object.assign(doc.toJSON(), heroInfo); return hero;
delete update._id; }
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean); public static async findBySeqIdAndRole(seqId: number, roleId: string, lean = true) {
await updateCe(heroInfo.roleId, hero); const hero = await HeroModel.findOne({ seqId, roleId }).lean(lean);
return hero; return hero;
} }
public static async findByHidAndRole(hid: number, roleId: string, lean = true) {
const hero = await HeroModel.findOne({ hid, roleId }).lean(lean);
return hero;
}
public static async sumTopHeroCe(roleId: string, num: number) { public static async addEquip(roleId: string, hid: number, equipId: string, lean = true) {
let ce = await HeroModel.aggregate([ const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
{ $match : { roleId } }, if (hero) {
{ $sort: {historyCe: -1} }, await Equip.putOn(hero.hid, equipId);
{ $limit: num }, await updateCe(roleId, hero )
{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } } }
]); return hero;
return ce.length > 0?ce[0].historyCe:0; }
}
public static async sumHeroCe(roleId: string) { public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
let ce = await HeroModel.aggregate([ const doc = new HeroModel();
{ $match : { roleId } }, const update = Object.assign(doc.toJSON(), heroInfo);
{ $group: { _id: null, ce: { $sum: '$ce' } } } delete update._id;
]); const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
return ce.length > 0?ce[0].ce:0; await updateCe(heroInfo.roleId, hero);
} return hero;
}
public static async getTopHero(roleId: string, num: number, lean = true) { public static async sumTopHeroCe(roleId: string, num: number) {
const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean); let ce = await HeroModel.aggregate([
return heroes; { $match : { roleId } },
} { $sort: {historyCe: -1} },
{ $limit: num },
{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
]);
return ce.length > 0?ce[0].historyCe:0;
}
public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) { public static async sumHeroCe(roleId: string) {
let distance = ce - oldCe; let ce = await HeroModel.aggregate([
let historyDistance = ce > historyCe ?ce - historyCe: 0; { $match : { roleId } },
let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}}).lean(lean); { $group: { _id: null, ce: { $sum: '$ce' } } }
return result||{}; ]);
} return ce.length > 0?ce[0].ce:0;
}
public static async deleteAccount(roleId: string, lean = true) { public static async getTopHero(roleId: string, num: number, lean = true) {
let result = await HeroModel.deleteMany({roleId}).lean(lean); const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean);
return result||{}; return heroes;
} }
public static async updateCe(roleId: string, hid: number, ce: number, oldCe: number, historyCe: number, lean = true) {
let distance = ce - oldCe;
let historyDistance = ce > historyCe ?ce - historyCe: 0;
let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}}).lean(lean);
return result||{};
}
public static async deleteAccount(roleId: string, lean = true) {
let result = await HeroModel.deleteMany({roleId}).lean(lean);
return result||{};
}
public static async updateHeroInfo(roleId: string, hid:number, heroUpdate:heroUpdate, lean = true) {
delete heroUpdate._id;
let result = await HeroModel.findOneAndUpdate({roleId, hid}, {$set:heroUpdate}).lean(lean);
return result||{};
}
} }
export const HeroModel = getModelForClass(Hero); export const HeroModel = getModelForClass(Hero);

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@@ -4,7 +4,10 @@ import { index, getModelForClass, prop } from '@typegoose/typegoose';
import User from './User'; import User from './User';
import { shouldRefresh } from '../pubUtils/util'; import { shouldRefresh } from '../pubUtils/util';
import { HeroModel } from './Hero'; import { HeroModel } from './Hero';
interface roleUpdate {
ce?: number;
_id?:number;
}
class TopHero { class TopHero {
@prop({ required: true }) @prop({ required: true })
hid: number; // 武将id hid: number; // 武将id
@@ -28,358 +31,364 @@ class DungeonHero {
// @index({ userInfo.uid: 1, serverId: 1 }) // @index({ userInfo.uid: 1, serverId: 1 })
export default class Role extends BaseModel { export default class Role extends BaseModel {
@prop({ required: true }) @prop({ required: true })
userInfo: User; userInfo: User;
@prop({ required: true }) @prop({ required: true })
seqId: number; seqId: number;
@prop({ required: true }) @prop({ required: true })
roleId: string; // 角色 id生成编码 roleId: string; // 角色 id生成编码
@prop({ required: true }) @prop({ required: true })
roleName: string; // 角色名 roleName: string; // 角色名
@prop({ required: true }) @prop({ required: true })
serverType: string; // 服务器类型 serverType: string; // 服务器类型
@prop({ required: true }) @prop({ required: true })
serverId: number; // 区服 id serverId: number; // 区服 id
@prop({ required: true, default: false }) @prop({ required: true, default: false })
blocked: boolean; // 是否屏蔽 blocked: boolean; // 是否屏蔽
@prop({ required: true }) @prop({ required: true })
code: string; // 邀请码 code: string; // 邀请码
@prop({ required: true, default: 19 }) @prop({ required: true, default: 19 })
headHid: number; // 头像所用武将 Id默认赵云 headHid: number; // 头像所用武将 Id默认赵云
@prop({ required: true, default: 19 }) @prop({ required: true, default: 19 })
sHid: number; // 形象所用武将 Id默认赵云 sHid: number; // 形象所用武将 Id默认赵云
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
exp: number; // 经验值 exp: number; // 经验值
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
lv: number; // 主公等级 lv: number; // 主公等级
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
ce: number; // 总战力 ce: number; // 总战力
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
topFiveCe: number; // 最强5人战力 topFiveCe: number; // 最强5人战力
@prop({ required: true, type: TopHero, default: [] }) @prop({ required: true, type: TopHero, default: [] })
topFive: Array<TopHero>; // 总战力 topFive: Array<TopHero>; // 总战力
@prop({ required: true, default: 100 }) @prop({ required: true, default: 100 })
tili: number; // 体力值 tili: number; // 体力值
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
vLv: number; // VIP 等级 vLv: number; // VIP 等级
@prop({ required: true, default: 100 }) @prop({ required: true, default: 100 })
gold: number; // 总金币 gold: number; // 总金币
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
paidGold: number; // 支付所得金币 paidGold: number; // 支付所得金币
@prop({ required: true, default: 100 }) @prop({ required: true, default: 100 })
giftGold: number; // 赠送所得金币 giftGold: number; // 赠送所得金币
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
totalPay: number; // 总支付金额 totalPay: number; // 总支付金额
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
totalBuy: number; // 总金币购买 totalBuy: number; // 总金币购买
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
totalCost: number; // 金币总花费 totalCost: number; // 金币总花费
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
payRecord: [{ // 支付记录 payRecord: [{ // 支付记录
id: string; // 购买项 product id id: string; // 购买项 product id
cnt: number; // 购买次数 cnt: number; // 购买次数
}]; }];
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
coin: number; // 总铜钱 coin: number; // 总铜钱
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
frdCnt: number; // 情谊点 frdCnt: number; // 情谊点
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
souls: [{ // 将魂 souls: [{ // 将魂
id: number; // 武将 id id: number; // 武将 id
count: number; // 数量 count: number; // 数量
}]; }];
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
pieces: [{ // 装备碎片 pieces: [{ // 装备碎片
id: number; // 装备 id id: number; // 装备 id
count: number; // 数量 count: number; // 数量
}]; }];
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
jewels: [{ // 珠宝 jewels: [{ // 珠宝
id: number; // 待定,也可能是 type + lv id: number; // 待定,也可能是 type + lv
count: number; // 数量 count: number; // 数量
}]; }];
@prop({ required: true, default: [] }) @prop({ required: true, default: [] })
warStar: [{ // 关卡星级 warStar: [{ // 关卡星级
id: number; // 关卡 id id: number; // 关卡 id
warType: number; // 关卡类型 warType: number; // 关卡类型
star: number; // 星级 star: number; // 星级
}]; }];
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
loginCnt: number; // 登录次数 loginCnt: number; // 登录次数
@prop({ required: true }) @prop({ required: true })
createTime: Date; // 创建时间 createTime: Date; // 创建时间
@prop({ required: true }) @prop({ required: true })
loginTime: Date; // 更新 / 登录时间 loginTime: Date; // 更新 / 登录时间
@prop({ required: true, type: Number, default: [] }) @prop({ required: true, type: Number, default: [] })
funcs: Array<number>; // 开启了的功能 funcs: Array<number>; // 开启了的功能
// 天梯相关 // 天梯相关
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
towerLv: number; // 天梯当前层数 towerLv: number; // 天梯当前层数
@prop({ required: true, default: new Date() }) @prop({ required: true, default: new Date() })
towerUpTime: Date; // 天梯爬到这一层的时间 towerUpTime: Date; // 天梯爬到这一层的时间
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT}) @prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
hangUpSpdUpCnt: number; // 挂机加速次数 hangUpSpdUpCnt: number; // 挂机加速次数
@prop({ required: true, default: new Date()}) @prop({ required: true, default: new Date()})
lastSpdUpTime: Date; // 最后一次挂机加速时间 lastSpdUpTime: Date; // 最后一次挂机加速时间
@prop({ required: true, default: 0}) @prop({ required: true, default: 0})
towerTaskCnt: number; // 刷新派遣任务的次数向上累加每天8个 towerTaskCnt: number; // 刷新派遣任务的次数向上累加每天8个
@prop({ required: false}) @prop({ required: false})
towerTaskRefTime: Date; // 刷新派遣任务的时间 towerTaskRefTime: Date; // 刷新派遣任务的时间
@prop({ required: true, default: 0}) @prop({ required: true, default: 0})
towerTaskReCnt: number; // 刷新派遣任务刷新次数 towerTaskReCnt: number; // 刷新派遣任务刷新次数
// 奇遇事件相关 // 奇遇事件相关
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启 eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
// 远征相关 // 远征相关
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
expeditionPoint: number; // 远征点数 expeditionPoint: number; // 远征点数
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
expeditionResetCnt: number; // 远征重置次数 expeditionResetCnt: number; // 远征重置次数
@prop({ required: true, default: new Date() }) @prop({ required: true, default: new Date() })
expeditionResetRefTime: Date; // 远征重置次数刷新时间 expeditionResetRefTime: Date; // 远征重置次数刷新时间
// 秘境相关 // 秘境相关
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
dungeonCnt: number; // 秘境挑战次数 dungeonCnt: number; // 秘境挑战次数
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
dungeonBuyCnt: number; // 秘境购买次数 dungeonBuyCnt: number; // 秘境购买次数
@prop({ required: true, default: new Date() }) @prop({ required: true, default: new Date() })
dungeonRefTime: Date; // 秘境刷新时间 dungeonRefTime: Date; // 秘境刷新时间
@prop({ required: true, type: DungeonHero, default: [] }) @prop({ required: true, type: DungeonHero, default: [] })
dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将 dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
public static async findByUid(uid: number, serverId: number, lean = true) {
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
return role;
}
public static async findByRoleId(roleId: string, lean = true) {
const role = await RoleModel.findOne({ roleId }).lean(lean);
return role;
}
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
const user = await User.findUserByUid(uid);
if (!user) return null;
const doc = new RoleModel();
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
return role;
}
public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
let searchObj = {};
if(field != 'all') {
searchObj[field] = {
$in: value
};
}
//.select('uid tel username')
const user = await RoleModel.find(searchObj).lean(lean);
return user;
}
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
}
public static async towerLvUp(roleId: string, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
return role;
}
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
if (cnt < 0) return null;
const result = await RoleModel.findOne({roleId}).lean(lean);
const lastSpdUpTime = result?.lastSpdUpTime;
let role = null;
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
}
return role;
}
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
return role;
}
public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
return role;
}
public static async deleteAccount(roleId: string, lean = true) {
let result = await RoleModel.deleteMany({roleId}).lean(lean);
return result||{};
}
public static async addCoin(roleId: string, cnt: number, lean = true) { public static async findByUid(uid: number, serverId: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean); const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
return result; return role;
}
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async costCoin(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean);
return result;
}
public static async costGold(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
return result;
}
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
let result = await RoleModel.findOneAndUpdate(
{roleId, 'warStar.id': battleId},
{ $set: { 'warStar.$.star': star } },
{ "new": true, "upsert": true}
).lean(lean);
return result;
}
// 重置派遣次数
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean);
return role;
}
// 刷新派遣任务次数增长
public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
return role;
}
// 派遣任务增加刷新次数
public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean);
return role;
}
// 刷新远征重置次数
public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
} }
return role;
}
public static async findByRoleId(roleId: string, lean = true) {
// 购买次数 const role = await RoleModel.findOne({ roleId }).lean(lean);
public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { console.log('&*&*&*&*&') return role;
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean);
} }
return role;
}
// 增加次数 public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { const user = await User.findUserByUid(uid);
let role = null; if (!user) return null;
if (needRefresh) { const doc = new RoleModel();
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean); const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
} else { const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean); return role;
} }
return role;
}
// 获取排行榜 public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) { let searchObj = {};
let sortBy = {}; if(field != 'all') {
if(type == 'tower') { searchObj[field] = {
sortBy['towerLv'] = -1; $in: value
sortBy['towerUpTime'] = 1; };
}
const ranks = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
return ranks;
}
public static async updateSumCe(roleId: string, hid: number, ce: number, oldCe: number, lean = true) {
let role = await RoleModel.findByRoleId(roleId);
let topFive = role?.topFive||new Array();
let distance = ce - oldCe;
topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5最大-最小
let index = topFive.findIndex(cur => cur.hid == hid);
if(index == -1) { // 不在最强列表
if(topFive.length < 5) { // 不满5人
topFive.push({hid, ce});
} else if(topFive.length == 5){
if(ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
topFive.pop();
topFive.push({hid, ce});
} }
} else { //.select('uid tel username')
topFive.splice(5, topFive.length - 5); const user = await RoleModel.find(searchObj).lean(lean);
} return user;
} else { // 原来就是最强5人
if(ce < topFive[topFive.length - 1].ce) { // 滑出最强
let heroes = await HeroModel.getTopHero(roleId, 5);
topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}});
} else {
topFive[index].ce = ce;
}
} }
let topFiveCe = topFive.reduce((pre, cur) => {
return pre + cur.ce
}, 0);
await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} }).lean(lean);
}
// 保存秘境首通队伍
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) { public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
if(isSuccess) { await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
const role = await Role.findByRoleId(roleId); }
let dungeonHeroes = role && role.dungeonHeroes;
let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId); public static async towerLvUp(roleId: string, lean = true) {
if(!dungeonHeroes || !hasHero) { let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}}) return role;
}
} }
}
// 保存开启功能 public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) { if (cnt < 0) return null;
const recs = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
return recs const result = await RoleModel.findOne({roleId}).lean(lean);
} const lastSpdUpTime = result?.lastSpdUpTime;
let role = null;
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
}
return role;
}
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
return role;
}
public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
return role;
}
public static async deleteAccount(roleId: string, lean = true) {
let result = await RoleModel.deleteMany({roleId}).lean(lean);
return result||{};
}
public static async addCoin(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async costCoin(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean);
return result;
}
public static async costGold(roleId: string, cnt: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
return result;
}
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
return result;
}
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
let result = await RoleModel.findOneAndUpdate(
{roleId, 'warStar.id': battleId},
{ $set: { 'warStar.$.star': star } },
{ "new": true, "upsert": true}
).lean(lean);
return result;
}
// 重置派遣次数
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean);
return role;
}
// 刷新派遣任务次数增长
public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
return role;
}
// 派遣任务增加刷新次数
public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) {
const role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean);
return role;
}
// 刷新远征重置次数
public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) {
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
}
return role;
}
// 购买次数
public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { console.log('&*&*&*&*&')
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean);
}
return role;
}
// 增加次数
public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) {
let role = null;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean);
}
return role;
}
// 获取排行榜
public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
let sortBy = {};
if(type == 'tower') {
sortBy['towerLv'] = -1;
sortBy['towerUpTime'] = 1;
}
const ranks = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
return ranks;
}
public static async updateSumCe(roleId: string, hid: number, ce: number, oldCe: number, lean = true) {
let role = await RoleModel.findByRoleId(roleId);
let topFive = role?.topFive||new Array();
let distance = ce - oldCe;
topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5最大-最小
let index = topFive.findIndex(cur => cur.hid == hid);
if(index == -1) { // 不在最强列表
if(topFive.length < 5) { // 不满5人
topFive.push({hid, ce});
} else if(topFive.length == 5){
if(ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
topFive.pop();
topFive.push({hid, ce});
}
} else {
topFive.splice(5, topFive.length - 5);
}
} else { // 原来就是最强5人
if(ce < topFive[topFive.length - 1].ce) { // 滑出最强
let heroes = await HeroModel.getTopHero(roleId, 5);
topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}});
} else {
topFive[index].ce = ce;
}
}
let topFiveCe = topFive.reduce((pre, cur) => {
return pre + cur.ce
}, 0);
await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} }).lean(lean);
}
// 保存秘境首通队伍
public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array<number>, isSuccess: boolean) {
if(isSuccess) {
const role = await Role.findByRoleId(roleId);
let dungeonHeroes = role && role.dungeonHeroes;
let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId);
if(!dungeonHeroes || !hasHero) {
await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}})
}
}
}
// 保存开启功能
public static async pushFuncs(roleId: string, funcs: Array<number>, lean = true) {
const recs = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
return recs
}
public static async updateRoleInfo(roleId: string, roleUpdate:roleUpdate, lean = true) {
delete roleUpdate._id;
let result = await HeroModel.findOneAndUpdate({roleId}, {$set:roleUpdate}).lean(lean);
return result||{};
}
} }
export const RoleModel = getModelForClass(Role); export const RoleModel = getModelForClass(Role);

View File

@@ -11,6 +11,7 @@ const towerInfos = new Map<number, any>();
const towerTaskInfos = new Map<number, any>(); const towerTaskInfos = new Map<number, any>();
const heroInfos = new Map<number, any>(); const heroInfos = new Map<number, any>();
const jobInfos = new Map<number, any>(); const jobInfos = new Map<number, any>();
const jobClassMaxGrades = new Map<number, number>();
const levelInfos = new Map<number, {sum: number, cur: number}>(); const levelInfos = new Map<number, {sum: number, cur: number}>();
const starRatioInfo = new Map<number, number>(); const starRatioInfo = new Map<number, number>();
const heroSkillInfo = new Map<number, any>() const heroSkillInfo = new Map<number, any>()
@@ -96,6 +97,10 @@ function parseJobData() {
jobsData.forEach(elem => { jobsData.forEach(elem => {
if (elem && elem.jobid) { if (elem && elem.jobid) {
jobInfos.set(elem.jobid, elem); jobInfos.set(elem.jobid, elem);
let maxLevel = jobClassMaxGrades.get(elem.job_class)||0;
if (maxLevel < elem.grade) {
jobClassMaxGrades.set(elem.job_class, elem.grade);
}
} }
}); });
} }
@@ -311,6 +316,10 @@ export function getJobInfoById(jid: number) {
const jobInfo = jobInfos.get(jid); const jobInfo = jobInfos.get(jid);
return jobInfo; return jobInfo;
} }
export function getMaxGradeByjobClass(jobClass: number) {
const maxGrade = jobClassMaxGrades.get(jobClass);
return maxGrade;
}
export function getLvByExp(exp: number) { export function getLvByExp(exp: number) {
let curLv = 0; let curLv = 0;