战力:修复切换皮肤后套装属性加错的问题

This commit is contained in:
luying
2022-06-27 13:32:58 +08:00
parent 6e738d62b7
commit 4dcf421ebf
8 changed files with 36 additions and 29 deletions

View File

@@ -115,15 +115,17 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
}
case HERO_SYSTEM_TYPE.SKIN: // 7. 穿皮肤
{
let { hero: { quality, star, starStage, colorStar, colorStarStage } } = param;
let { hero: { quality, star, starStage, colorStar, colorStarStage, jobStage } } = param;
for(let [hid, { skinId, job, ePlace, skins }] of heroUpdates) {
calCe.setHeroBase(hid, skinId);
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
calCe.setJob(hid, job, jobStage);
for(let { id, equipId, quality, qualityStage, lv, star, starStage } of ePlace) {
calCe.setEquipQuality(hid, id, equipId, quality, qualityStage);
calCe.setEquipStrength(hid, id, equipId, lv);
calCe.setEquipStar(hid, id, equipId, star, starStage);
}
calCe.setEquipSuit(hid, skinId, ePlace);
calCe.setTalent(hid, skins);
}
break;
@@ -185,7 +187,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
}
case HERO_SYSTEM_TYPE.COMPOSE_EQUIP: // 21. 合成装备
{
let { ePlaceId } = param;
let { ePlaceId, skinId } = param;
for(let [hid, { ePlace = [] }] of heroUpdates) {
for(let { id, equipId, quality, qualityStage, lv, star, starStage } of ePlace) {
if(ePlaceId == id) {
@@ -194,7 +196,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
calCe.setEquipStar(hid, id, equipId, star, starStage);
}
}
calCe.setEquipSuit(hid, ePlace);
calCe.setEquipSuit(hid, skinId, ePlace);
}
break;
}
@@ -224,14 +226,14 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
}
case HERO_SYSTEM_TYPE.EQUIP_STAR: // 24. 装备升星
{
let { ePlaceId } = param;
let { ePlaceId, skinId } = param;
for(let [hid, { ePlace = [] }] of heroUpdates) {
for(let { id, equipId, star, starStage } of ePlace) {
if(ePlaceId == id) {
calCe.setEquipStar(hid, id, equipId, star, starStage);
}
}
calCe.setEquipSuit(hid, ePlace);
calCe.setEquipSuit(hid, skinId, ePlace);
}
break;
}
@@ -239,20 +241,20 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
case HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE: // 27. 洗练
case HERO_SYSTEM_TYPE.JEWEL_QUENCH: // 28. 淬炼
{
let { ePlaceId, jewel: curJewel } = param;
let { ePlaceId, jewel: curJewel, skinId } = param;
for(let [hid, { ePlace = [] }] of heroUpdates) {
for(let { id, stones } of ePlace) {
if(ePlaceId == id) {
calCe.setJewel(hid, id, stones, curJewel);
}
}
calCe.setEquipSuit(hid, ePlace);
calCe.setEquipSuit(hid, skinId, ePlace);
}
break;
}
case HERO_SYSTEM_TYPE.EQUIP_STONE: // 26. 装备地玉
{
let { ePlaceId, jewel: curJewel } = param;
let { ePlaceId, jewel: curJewel, skinId } = param;
for(let [hid, { ePlace = [] }] of heroUpdates) {
for(let { id, stones } of ePlace) {
if(ePlaceId == id) {
@@ -260,7 +262,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
calCe.setJewel(hid, id, stones, curJewel);
}
}
calCe.setEquipSuit(hid, ePlace);
calCe.setEquipSuit(hid, skinId, ePlace);
}
break;
}