战力:修复切换皮肤后套装属性加错的问题

This commit is contained in:
luying
2022-06-27 13:32:58 +08:00
parent 6e738d62b7
commit 4dcf421ebf
8 changed files with 36 additions and 29 deletions

View File

@@ -1008,8 +1008,8 @@ export class CheckSingleTask {
}
case TASK_TYPE.EQUIP_SUIT_SEID_NUM: // 92. x名武将激活X条套装属性
{
let { oldEplace, newEplace, hid } = param;
let dicEquipSuit = getEquipSuitByHero(hid);
let { oldEplace, newEplace, skinId } = param;
let dicEquipSuit = getEquipSuitByHero(skinId);
let oldSuitStars: number[] = [], newSuitStars: number[] = [];
for(let equipId of dicEquipSuit.equips) {
let oldEquip = oldEplace.find(cur => cur.equipId == equipId);

View File

@@ -262,12 +262,12 @@ export async function checkTaskInPutStone(serverId: number, roleId: string, sid:
await task.saveAndPush(sid);
}
export async function checkTaskInEquipStarUp(serverId: number, roleId: string, sid: string, oldEplace: EPlace[], newEplace: EPlace[], ePlaceId: number, hid: number, isUpStar: boolean, equipStarSum: number, count: number) {
export async function checkTaskInEquipStarUp(serverId: number, roleId: string, sid: string, oldEplace: EPlace[], newEplace: EPlace[], ePlaceId: number, hid: number, isUpStar: boolean, equipStarSum: number, count: number, skinId: number) {
let task = new CheckTask(serverId, roleId);
if(isUpStar) {
let { oldEquip, newEquip } = getEquipById(oldEplace, newEplace, ePlaceId);
task.setParam(TASK_TYPE.EQUIP_STAR_UP_TO, { oldEquip, newEquip });
task.setParam(TASK_TYPE.EQUIP_SUIT_SEID_NUM, { oldEplace, newEplace, ePlaceId, hid });
task.setParam(TASK_TYPE.EQUIP_SUIT_SEID_NUM, { oldEplace, newEplace, ePlaceId, skinId });
}
task.setParam(TASK_TYPE.EQUIP_STAR_UP_CNT, { hid, ePlaceId, count });
task.setParam(TASK_TYPE.EQUIP_STAR_UP_CNT_SUM, { count });