优化:创建武将从util放到game-server的service
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@@ -3,17 +3,15 @@ import { CeAttrDataRole, RoleModel } from '@db/Role';
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import { HeroModel } from '@db/Hero';
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import { Service } from 'egg';
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import { STATUS, ITEM_CHANGE_REASON, REDIS_KEY, WAR_TYPE } from '@consts';
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import { ITID } from '@consts';
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import { STATUS, REDIS_KEY, WAR_TYPE } from '@consts';
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import { ItemModel } from '@db/Item';
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import { gameData, getExpByLv } from '@pubUtils/data';
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import { gameData } from '@pubUtils/data';
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import { AttributeCal } from '@domain/roleField/attribute';
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import { smsModel } from '@db/Sms';
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import { isString } from 'underscore';
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import { addSkin, addBags } from '@pubUtils/itemUtils';
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import { GiftCodeModel } from '@db/GiftCode';
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import { GiftCodeDetailModel } from '@db/GiftCodeDetail';
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import { CreateHeroes, deletRole } from '@pubUtils/roleUtil';
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import { deletRole } from '@pubUtils/roleUtil';
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import { RScriptRecordModel } from '@db/RScriptRecord';
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import { DicWar } from '@pubUtils/dictionary/DicWar';
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import { SearchHeroParam, SearchUserParam, SearchGiftCodeParam, SearchGiftCodeDetailParam, SearchItemParam, SearchGuildParam } from '@domain/backEndField/search';
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@@ -143,127 +141,127 @@ export default class GMUsers extends Service {
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return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total })
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}
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public async createHero(uids: Array<string>, _hid: string, _hlv: string) {
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const { ctx } = this;
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console.log('gm createHero', uids, _hid, _hlv);
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let hlv = parseInt(_hlv);
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if (isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let hids = (_hid as string).split('&').map(cur => parseInt(cur));
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for (let hid of hids) {
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if (isNaN(hid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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}
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// public async createHero(uids: Array<string>, _hid: string, _hlv: string) {
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// const { ctx } = this;
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// console.log('gm createHero', uids, _hid, _hlv);
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// let hlv = parseInt(_hlv);
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// if (isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// let hids = (_hid as string).split('&').map(cur => parseInt(cur));
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// for (let hid of hids) {
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// if (isNaN(hid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// }
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for (let roleId of uids) {
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let role = await RoleModel.findByRoleId(roleId);
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if (role) {
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let heroInfos = new Map();
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for (let hid of hids) {
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let heroInfo = ctx.service.utils.getInitHeroById(hid);
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heroInfos.set(hid, {...heroInfo});
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}
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// for (let roleId of uids) {
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// let role = await RoleModel.findByRoleId(roleId);
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// if (role) {
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// let heroInfos = new Map();
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// for (let hid of hids) {
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// let heroInfo = ctx.service.utils.getInitHeroById(hid);
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// heroInfos.set(hid, {...heroInfo});
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// }
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let createHero = new CreateHeroes(roleId, role.roleName, role.serverId);
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await createHero.createWithHeroInfo(heroInfos);
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// let createHero = new CreateHeroes(roleId, role.roleName, role.serverId);
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// await createHero.createWithHeroInfo(heroInfos);
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} else {
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return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, '未找到角色' + roleId)
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}
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}
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// } else {
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// return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, '未找到角色' + roleId)
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// }
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// }
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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// return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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// }
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public async createItem(uids: Array<string>, _itemid: string, _itemcount: string) {
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const { ctx } = this;
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console.log('gm createItem', uids, _itemid, _itemcount);
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let itemids = (_itemid as string).split('&').map(cur => parseInt(cur));
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for (let itemid of itemids) {
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if (isNaN(itemid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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}
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let itemcount = parseInt(_itemcount);
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if (isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// public async createItem(uids: Array<string>, _itemid: string, _itemcount: string) {
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// const { ctx } = this;
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// console.log('gm createItem', uids, _itemid, _itemcount);
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// let itemids = (_itemid as string).split('&').map(cur => parseInt(cur));
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// for (let itemid of itemids) {
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// if (isNaN(itemid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// }
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// let itemcount = parseInt(_itemcount);
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// if (isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let flag = 0, msg = '创建失败';
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let datas: {id: number, count: number }[] = []
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for (let itemid of itemids) {
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let dicGoods = gameData.goods.get(itemid);
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let itidObj = ITID.get(dicGoods.itid);
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// let flag = 0, msg = '创建失败';
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// let datas: {id: number, count: number }[] = []
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// for (let itemid of itemids) {
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// let dicGoods = gameData.goods.get(itemid);
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// let itidObj = ITID.get(dicGoods.itid);
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if (!dicGoods) {
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flag = 1, msg = "未找到道具" + itemid;
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} else if (!itidObj) {
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flag = 1, msg = "未找到道具" + itemid;
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} else {
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datas.push({ id: itemid, count: itemcount });
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}
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}
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if(flag == 0) {
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for (let roleId of uids) {
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let role = await RoleModel.findByRoleId(roleId);
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if (role) {
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await addBags(roleId, role.roleName, datas, ITEM_CHANGE_REASON.DEBUG);
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} else {
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flag = 1, msg = '未找到角色' + roleId;
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}
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}
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}
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// if (!dicGoods) {
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// flag = 1, msg = "未找到道具" + itemid;
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// } else if (!itidObj) {
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// flag = 1, msg = "未找到道具" + itemid;
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// } else {
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// datas.push({ id: itemid, count: itemcount });
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// }
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// }
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// if(flag == 0) {
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// for (let roleId of uids) {
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// let role = await RoleModel.findByRoleId(roleId);
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// if (role) {
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// await addBags(roleId, role.roleName, datas, ITEM_CHANGE_REASON.DEBUG);
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// } else {
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// flag = 1, msg = '未找到角色' + roleId;
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// }
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// }
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// }
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if (flag) {
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return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
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} else {
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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}
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// if (flag) {
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// return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
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// } else {
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// return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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// }
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// }
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public async addGold(uids: Array<string>, _count: string) {
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const { ctx } = this;
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console.log('gm addGold', uids, _count);
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let count = parseInt(_count);
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if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for (let roleId of uids) {
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await RoleModel.addGoldFree(roleId, count);
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}
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// public async addGold(uids: Array<string>, _count: string) {
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// const { ctx } = this;
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// console.log('gm addGold', uids, _count);
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// let count = parseInt(_count);
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// if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// for (let roleId of uids) {
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// await RoleModel.addGoldFree(roleId, count);
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// }
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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// return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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// }
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public async addCoin(uids: Array<string>, _count: string) {
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const { ctx } = this;
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console.log('gm addCoin', uids, _count);
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let count = parseInt(_count);
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if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for (let roleId of uids) {
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await RoleModel.addCoin(roleId, count);
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}
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// public async addCoin(uids: Array<string>, _count: string) {
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// const { ctx } = this;
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// console.log('gm addCoin', uids, _count);
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// let count = parseInt(_count);
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// if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// for (let roleId of uids) {
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// await RoleModel.addCoin(roleId, count);
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// }
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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public async addSkin(uids: Array<string>, _id: string) {
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const { ctx } = this;
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console.log('gm addSkin', uids, _id);
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let id = parseInt(_id);
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if (isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for (let roleId of uids) {
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let role = await RoleModel.findByRoleId(roleId);
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await addSkin(roleId, role.roleName, id, false);
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}
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// return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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// }
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// public async addSkin(uids: Array<string>, _id: string) {
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// const { ctx } = this;
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// console.log('gm addSkin', uids, _id);
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// let id = parseInt(_id);
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// if (isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// for (let roleId of uids) {
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// let role = await RoleModel.findByRoleId(roleId);
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// await addSkin(roleId, role.roleName, id, false);
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// }
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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// return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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// }
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public async levelUp(uids: Array<string>, _lv: string) {
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const { ctx } = this;
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console.log('gm levelUp', uids, _lv);
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let lv = parseInt(_lv);
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if (isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for (let roleId of uids) {
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let exp = getExpByLv(lv - 1);
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await RoleModel.levelup(roleId, lv, exp ? exp.sum : 0);
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}
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// public async levelUp(uids: Array<string>, _lv: string) {
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// const { ctx } = this;
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// console.log('gm levelUp', uids, _lv);
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// let lv = parseInt(_lv);
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// if (isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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// for (let roleId of uids) {
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// let exp = getExpByLv(lv - 1);
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// await RoleModel.levelup(roleId, lv, exp ? exp.sum : 0);
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// }
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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// return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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// }
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// public async getHeroList(roleId: string) {
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// const {ctx} = this;
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