名将擂台:基础界面

This commit is contained in:
luying
2022-07-19 17:14:10 +08:00
parent 0ac40d1660
commit 4ee1f25876
10 changed files with 476 additions and 1 deletions
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import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
import { LadderMatchRecModel } from "../db/LadderMatchRec";
import { RoleModel } from "../db/Role";
import { LadderDataReturn } from "../domain/battleField/ladder";
import { gameData } from "../pubUtils/data";
import { ItemInter } from "../pubUtils/interface";
import { shouldRefresh } from "../pubUtils/util";
import { combineItems } from "./role/util";
export function refreshLadderDaily(ladderData: LadderMatchType) {
let { refOppCnt = 0, buyCnt = 0, challengeCnt = 0, refDaily } = ladderData;
let curTime = new Date();
let shouldRefOpp = shouldRefresh(refDaily, curTime);
if (shouldRefOpp) {
refOppCnt = 0; buyCnt = 0; challengeCnt =0; refDaily = curTime;
}
return {
shouldRefOpp,
refOppCnt, refDaily, buyCnt, challengeCnt,
}
}
export function getBuyCntCost(buyCnt: number, incCnt: number) {
let items: ItemInter[] = [];
for(let i = 1; i <= incCnt; i++) {
let cost = getSingleBuyCost(buyCnt + i);
if(!cost) return false;
items.push(cost);
}
return combineItems(items);
}
function getSingleBuyCost(buyCnt: number) {
for(let { id, count, times } of gameData.ladderConsume) {
if(buyCnt <= times) {
return { id, count }
}
}
return false
}
export async function getLadderData(roleId: string, needOppPlayer: boolean) {
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) {
let role = await RoleModel.findByRoleId(roleId);
ladderData = await LadderMatchModel.createLadder({ serverId: role.serverId, roleId: role.roleId, role: role._id });
}
// 刷新次数
let refOppObj = refreshLadderDaily(ladderData);
if(refOppObj.shouldRefOpp) {
ladderData = await LadderMatchModel.updateByRoleId(roleId, refOppObj);
}
let ladderRec = await LadderMatchRecModel.findNotCompleteRecByRoleId(roleId);
let result = new LadderDataReturn();
result.setLadderData(ladderData, ladderRec);
if(needOppPlayer) {
// let oppPlayersReturn = await getEnemies(ladderData.oppPlayers||[], ladderData.winStreakNum);
// result.setOppPlayers(oppPlayersReturn);
}
return result;
}