名将擂台:基础界面
This commit is contained in:
@@ -156,4 +156,13 @@ export enum TOWER_FORBIDDEN_CHARA_TYPE {
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CHAR = 1, // 角色
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JOB = 2, // 职业
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CAMP = 3, // 国家
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}
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}
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export enum LADDER_STATUS {
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NO = 0, // 无战场
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CHECK = 1, // 出兵中
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BATTLE = 2, // 战斗中
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}
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export const LADDER_CHECK_STOP_TIME = 2 * 60;
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export const LADDER_BATTLE_STOP_TIME = 5 * 60;
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@@ -1012,6 +1012,7 @@ export enum ITEM_CHANGE_REASON {
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RECEIVE_TOWER_BOX = 148, // 领取镇念塔节点奖励
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ACT_DAILY_COIN_RECEIVE_BOX = 149, // 招财进宝领取宝箱
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USE_VOUCHER = 150, // 使用代金券
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LADDER_BUY_CNT = 151, // 名将擂台购买次数
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}
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export enum TA_EVENT {
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@@ -258,6 +258,10 @@ export const STATUS = {
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CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
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CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' },
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// 名将擂台
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LADDER_NOT_OPEN: { code: 21200, simStr: '名将擂台未开放' },
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LADDER_BUY_MAX: { code: 21201, simStr: '名将擂台购买次数达到上限' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },
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54
shared/db/LadderMatch.ts
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54
shared/db/LadderMatch.ts
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@@ -0,0 +1,54 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
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import { LadderDefense, } from '../domain/battleField/ladder';
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import Role from './Role';
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@index({ roleId: 1 })
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export default class LadderMatch extends BaseModel {
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@prop({ required: true, default: 0 })
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serverId: number; // 角色 id
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@prop({ required: true, default: '' })
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roleId: string; // 角色 id
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@prop({ ref: 'Role', type: mongoose.Schema.Types.ObjectId })
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role: Ref<Role>;
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@prop({ required: true, default: 0 })
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rank: number; // 排名
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@prop({ required: true, default: 0 })
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historyRank: number; // 历史最高排名
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@prop({ required: true, default: null, _id: false })
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defense: LadderDefense;
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@prop({ required: true, default: () => { return new Date() } })
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refDaily: Date; // 每日刷新,控制refOppCnt和setAttackCnt
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@prop({ required: true, default: 0 })
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challengeCnt: number; // 挑战次数
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@prop({ required: true, default: 0 })
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buyCnt: number; // 购买次数
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@prop({ required: true, default: 0 })
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refOppCnt: number; // 刷新对手次数
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public static async findByRoleId(roleId: string, getters = false) {
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const result: LadderMatchType = await LadderMatchModel.findOne({ roleId }).lean({ getters});
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return result;
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}
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public static async createLadder(params: LadderUpdateInter) {
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const doc = new LadderMatchModel();
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const update = Object.assign(doc.toJSON(), params);
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId: params.roleId }, { $set: update}, { upsert: true, new: true }).lean();
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return defense;
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}
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public static async updateByRoleId(roleId: string, params: LadderUpdateInter) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true }).lean();
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return defense;
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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export interface LadderMatchType extends Pick<DocumentType<LadderMatch>, keyof LadderMatch> { };
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export type LadderUpdateInter = Partial<LadderMatchType>;
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50
shared/db/LadderMatchRec.ts
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50
shared/db/LadderMatchRec.ts
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@@ -0,0 +1,50 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
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import Role, { } from './Role';
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import { Defense, Attack, LineupCe, OppPlayer, HeroScore, } from '../domain/battleField/pvp';
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import { CounterModel } from './Counter';
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import { COUNTER, LADDER_STATUS } from '../consts';
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import { EXTERIOR, PVP } from '../pubUtils/dicParam';
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import { LadderDefense, LadderOppPlayerInfo } from '../domain/battleField/ladder';
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@index({ battleCode: 1 })
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export default class LadderMatchRec extends BaseModel {
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@prop({ required: true })
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battleCode: string; // 唯一code
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@prop({ required: true })
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roleId1: string; // 攻方玩家id
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@prop({ required: true })
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roleId2: string; // 守方玩家id
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@prop({ required: true })
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serverId: number; // 区 id
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@prop({ required: true })
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status: LADDER_STATUS; // 1-出兵中 2-挑战中 3-挑战完毕
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@prop({ required: true })
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checkTime: number; // 开始出兵的时间,10位时间戳
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@prop({ required: true })
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battleTime: number; // 开始挑战的时间,10位时间
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@prop({ required: true })
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endTime: number; // 结束时间
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@prop({ required: true, type: LadderOppPlayerInfo, default: {}, _id: false })
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attackInfo: () => LadderOppPlayerInfo; // 攻方信息
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@prop({ required: true, type: LadderOppPlayerInfo, default: {}, _id: false })
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defenseInfo: () => LadderOppPlayerInfo; // 守方信息
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@prop({ required: true, type: LadderDefense, default: {}, _id: false })
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defense: () => LadderDefense; // 守方信息
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public static async findByRoleId(roleId: string, getters = false) {
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const result: LadderMatchRecType = await LadderMatchRecModel.findOne({ roleId1: roleId }).lean({ getters});
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return result;
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}
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public static async findNotCompleteRecByRoleId(roleId: string, getters = false) {
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const result: LadderMatchRecType = await LadderMatchRecModel.findOne({ roleId1: roleId, status: { $in: [ LADDER_STATUS.BATTLE, LADDER_STATUS.CHECK ] } }).lean({ getters});
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return result;
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}
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}
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export const LadderMatchRecModel = getModelForClass(LadderMatchRec);
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export interface LadderMatchRecType extends Pick<DocumentType<LadderMatchRec>, keyof LadderMatchRec> { };
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export type pvpUpdateInter = Partial<LadderMatchRecType>;
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183
shared/domain/battleField/ladder.ts
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183
shared/domain/battleField/ladder.ts
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@@ -0,0 +1,183 @@
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import { mongoose, prop, Ref } from "@typegoose/typegoose";
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import { LADDER_BATTLE_STOP_TIME, LADDER_CHECK_STOP_TIME, LADDER_STATUS } from "../../consts";
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import Hero from '../../db/Hero';
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import { LadderMatchType } from "../../db/LadderMatch";
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import { LadderMatchRecType } from "../../db/LadderMatchRec";
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import { RoleType } from "../../db/Role";
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import { EXTERIOR } from "../../pubUtils/dicParam";
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// ladderMatch表
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export class LadderDefenseHero {
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@prop({ required: true })
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actorId: number; // 武将id
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@prop({ required: true })
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ai: number; // ai逻辑,1-进攻型 2-防守型
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@prop({ required: true })
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dataId: number;
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@prop({ required: true })
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order: number;
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@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
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hero: Ref<Hero>;
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@prop({ required: true })
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ce: number;
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constructor(param: { actorId: number, ai: number, dataId: number, order: number }, heroId: string, ce: number) {
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this.actorId = param.actorId;
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this.ai = param.ai;
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this.dataId = param.dataId;
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this.order = param.order;
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this.hero = heroId;
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this.ce = ce;
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}
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}
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export class LadderDefense {
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@prop({ required: true })
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warId: number;
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@prop({ required: true, type: LadderDefenseHero, _id: false })
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heroes: LadderDefenseHero[];
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constructor(heroes: LadderDefenseHero[], warId: number) {
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this.heroes = heroes;
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this.warId = warId;
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}
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}
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// ladderMatchRec
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export class LadderOppPlayerHeroInfo {
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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skinId: number; // 皮肤id
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@prop({ required: true })
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quality: number; // 皮肤id
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@prop({ required: true })
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star: number; // 皮肤id
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@prop({ required: true })
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colorStar: number; // 皮肤id
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@prop({ required: true })
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lv: number; // 皮肤id
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}
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export class LadderOppPlayerInfo {
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@prop({ required: true })
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oldRank: number; // 原排名
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@prop({ required: true })
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newRank: number; // 交换后的排名
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色 名
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@prop({ required: true, default: 0 })
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lv: number; // 等级
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@prop({ required: true, default: EXTERIOR.EXTERIOR_FACE })
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head: number; // 头像
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@prop({ required: true, default: EXTERIOR.EXTERIOR_FACECASE })
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frame: number; // 相框
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@prop({ required: true, default: EXTERIOR.EXTERIOR_APPEARANCE })
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spine: number; // 形象
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@prop({ required: true, default: 0 })
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title: number; // 爵位
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@prop({ required: true, default: 0 })
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ce: number; // 最高五人战力
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@prop({ required: true, default: false })
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isSuccess: boolean; // 是否胜利
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@prop({ required: true, default: 0 })
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score: number; // 获得的总积分
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@prop({ required: true, default: [], type: LadderOppPlayerHeroInfo, _id: false })
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heroes: LadderOppPlayerHeroInfo[]; // 获得的总积分
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constructor(role: RoleType, heroes: LadderOppPlayerHeroInfo[], defCe: number, isSuccess: boolean ) {
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this.roleId = role.roleId;
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this.roleName = role.roleName;
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this.head = role.head;
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this.frame = role.frame;
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this.spine = role.spine;
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this.title = role.title;
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this.ce = defCe;
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this.lv = role.lv;
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this.isSuccess = isSuccess;
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this.heroes = heroes;
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}
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}
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// 接口返回
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export class LadderDefenseHeroReturn {
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actorId: number; // 武将id
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ai: number; // ai逻辑,1-进攻型 2-防守型
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dataId: number;
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order: number;
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constructor(defenseHero: LadderDefenseHero) {
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this.actorId = defenseHero.actorId;
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this.ai = defenseHero.ai;
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this.dataId = defenseHero.dataId;
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this.order = defenseHero.order;
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}
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}
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export class LadderDefenseReturn {
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warId: number;
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defCe: number = 0;
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heroes: LadderDefenseHeroReturn[] = [];
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constructor(defense: LadderDefense) {
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if(!defense) return;
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this.warId = defense.warId;
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for(let defenseHero of defense.heroes) {
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this.defCe += defenseHero.ce;
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this.heroes.push(new LadderDefenseHeroReturn(defenseHero));
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}
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}
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}
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export class LadderOppPlayerReturn {
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rank: number; // 对手拍名
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roleId: string; // 对手玩家id
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roleName: string; // 对手玩家名
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head: number; // 头像
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frame: number; // 相框
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spine: number; // 形象
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lv: number; // 对手玩家等级
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title: number; // 对手爵位
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defCe: number; // 对手防守阵容战力
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isRobot: boolean; // 是否是机器人
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}
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export class LadderDataReturn {
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rank: number = 0;
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historyRank: number = 0;
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challengeCnt: number = 0;
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buyCnt: number = 0;
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refOppCnt: number = 0;
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defense: LadderDefenseReturn = null;
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status: LADDER_STATUS;
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time: number = 0;
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oppPlayers: LadderOppPlayerReturn[] = []
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setLadderData(ladderData: LadderMatchType, ladderRec?: LadderMatchRecType) {
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this.rank = ladderData.rank;
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this.historyRank = ladderData.historyRank;
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this.challengeCnt = ladderData.challengeCnt;
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this.buyCnt = ladderData.buyCnt;
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this.refOppCnt = ladderData.refOppCnt;
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if(ladderData.defense) {
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this.defense = new LadderDefenseReturn(ladderData.defense);
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}
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if(ladderRec) {
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this.status = ladderRec.status;
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if(this.status == LADDER_STATUS.BATTLE) {
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this.time = ladderRec.battleTime + LADDER_BATTLE_STOP_TIME;
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} else if (this.status == LADDER_STATUS.CHECK) {
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this.time = ladderRec.checkTime + LADDER_CHECK_STOP_TIME;
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}
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}
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}
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setOppPlayers(oppPlayers: LadderOppPlayerReturn[]) {
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this.oppPlayers = oppPlayers;
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}
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}
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@@ -269,6 +269,7 @@ export const gameData = {
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towerPvpSubAttr: dicTowerPvpSubAttr,
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sysOpenTime: dicSystemOpenTime,
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randomEffectPoolPlan: dicRandomEffectPoolPlan,
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ladderConsume: new Array<{id: number, count: number, times: number}>(),
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -969,6 +970,17 @@ export function getEquipStrenthenAttr(equipId: number, lv: number) {
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return result
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}
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export function decodeLadderBuyCost() {
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gameData.ladderConsume = [];
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let str = param.LADDER.LADDER_CHALLENGE_BUY_TIMES_COST;
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let arrs = decodeArrayListStr(str);
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let sumTimes = 0;
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for (let [ id, count, times] of arrs) {
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sumTimes += parseInt(times);
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gameData.ladderConsume.push({ id: parseInt(id), count: parseInt(count), times: sumTimes });
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}
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}
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// 初始加载
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function initDatas() {
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parseDicParam();
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@@ -987,6 +999,7 @@ function parseDicParam() {
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parseComBtlLvRange();
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getCeRatio();
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loadAuctionTime();
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decodeLadderBuyCost();
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}
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/**
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Reference in New Issue
Block a user