名将擂台:基础界面

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luying
2022-07-19 17:14:10 +08:00
parent 0ac40d1660
commit 4ee1f25876
10 changed files with 476 additions and 1 deletions
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import { mongoose, prop, Ref } from "@typegoose/typegoose";
import { LADDER_BATTLE_STOP_TIME, LADDER_CHECK_STOP_TIME, LADDER_STATUS } from "../../consts";
import Hero from '../../db/Hero';
import { LadderMatchType } from "../../db/LadderMatch";
import { LadderMatchRecType } from "../../db/LadderMatchRec";
import { RoleType } from "../../db/Role";
import { EXTERIOR } from "../../pubUtils/dicParam";
// ladderMatch表
export class LadderDefenseHero {
@prop({ required: true })
actorId: number; // 武将id
@prop({ required: true })
ai: number; // ai逻辑,1-进攻型 2-防守型
@prop({ required: true })
dataId: number;
@prop({ required: true })
order: number;
@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
@prop({ required: true })
ce: number;
constructor(param: { actorId: number, ai: number, dataId: number, order: number }, heroId: string, ce: number) {
this.actorId = param.actorId;
this.ai = param.ai;
this.dataId = param.dataId;
this.order = param.order;
this.hero = heroId;
this.ce = ce;
}
}
export class LadderDefense {
@prop({ required: true })
warId: number;
@prop({ required: true, type: LadderDefenseHero, _id: false })
heroes: LadderDefenseHero[];
constructor(heroes: LadderDefenseHero[], warId: number) {
this.heroes = heroes;
this.warId = warId;
}
}
// ladderMatchRec
export class LadderOppPlayerHeroInfo {
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
skinId: number; // 皮肤id
@prop({ required: true })
quality: number; // 皮肤id
@prop({ required: true })
star: number; // 皮肤id
@prop({ required: true })
colorStar: number; // 皮肤id
@prop({ required: true })
lv: number; // 皮肤id
}
export class LadderOppPlayerInfo {
@prop({ required: true })
oldRank: number; // 原排名
@prop({ required: true })
newRank: number; // 交换后的排名
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色 名
@prop({ required: true, default: 0 })
lv: number; // 等级
@prop({ required: true, default: EXTERIOR.EXTERIOR_FACE })
head: number; // 头像
@prop({ required: true, default: EXTERIOR.EXTERIOR_FACECASE })
frame: number; // 相框
@prop({ required: true, default: EXTERIOR.EXTERIOR_APPEARANCE })
spine: number; // 形象
@prop({ required: true, default: 0 })
title: number; // 爵位
@prop({ required: true, default: 0 })
ce: number; // 最高五人战力
@prop({ required: true, default: false })
isSuccess: boolean; // 是否胜利
@prop({ required: true, default: 0 })
score: number; // 获得的总积分
@prop({ required: true, default: [], type: LadderOppPlayerHeroInfo, _id: false })
heroes: LadderOppPlayerHeroInfo[]; // 获得的总积分
constructor(role: RoleType, heroes: LadderOppPlayerHeroInfo[], defCe: number, isSuccess: boolean ) {
this.roleId = role.roleId;
this.roleName = role.roleName;
this.head = role.head;
this.frame = role.frame;
this.spine = role.spine;
this.title = role.title;
this.ce = defCe;
this.lv = role.lv;
this.isSuccess = isSuccess;
this.heroes = heroes;
}
}
// 接口返回
export class LadderDefenseHeroReturn {
actorId: number; // 武将id
ai: number; // ai逻辑,1-进攻型 2-防守型
dataId: number;
order: number;
constructor(defenseHero: LadderDefenseHero) {
this.actorId = defenseHero.actorId;
this.ai = defenseHero.ai;
this.dataId = defenseHero.dataId;
this.order = defenseHero.order;
}
}
export class LadderDefenseReturn {
warId: number;
defCe: number = 0;
heroes: LadderDefenseHeroReturn[] = [];
constructor(defense: LadderDefense) {
if(!defense) return;
this.warId = defense.warId;
for(let defenseHero of defense.heroes) {
this.defCe += defenseHero.ce;
this.heroes.push(new LadderDefenseHeroReturn(defenseHero));
}
}
}
export class LadderOppPlayerReturn {
rank: number; // 对手拍名
roleId: string; // 对手玩家id
roleName: string; // 对手玩家名
head: number; // 头像
frame: number; // 相框
spine: number; // 形象
lv: number; // 对手玩家等级
title: number; // 对手爵位
defCe: number; // 对手防守阵容战力
isRobot: boolean; // 是否是机器人
}
export class LadderDataReturn {
rank: number = 0;
historyRank: number = 0;
challengeCnt: number = 0;
buyCnt: number = 0;
refOppCnt: number = 0;
defense: LadderDefenseReturn = null;
status: LADDER_STATUS;
time: number = 0;
oppPlayers: LadderOppPlayerReturn[] = []
setLadderData(ladderData: LadderMatchType, ladderRec?: LadderMatchRecType) {
this.rank = ladderData.rank;
this.historyRank = ladderData.historyRank;
this.challengeCnt = ladderData.challengeCnt;
this.buyCnt = ladderData.buyCnt;
this.refOppCnt = ladderData.refOppCnt;
if(ladderData.defense) {
this.defense = new LadderDefenseReturn(ladderData.defense);
}
if(ladderRec) {
this.status = ladderRec.status;
if(this.status == LADDER_STATUS.BATTLE) {
this.time = ladderRec.battleTime + LADDER_BATTLE_STOP_TIME;
} else if (this.status == LADDER_STATUS.CHECK) {
this.time = ladderRec.checkTime + LADDER_CHECK_STOP_TIME;
}
}
}
setOppPlayers(oppPlayers: LadderOppPlayerReturn[]) {
this.oppPlayers = oppPlayers;
}
}