✨ feat(battle): 添加录像上传接口
This commit is contained in:
@@ -62,6 +62,9 @@ export const STATUS = {
|
||||
BATTLE_END_WRONG_TYPE: { code: 20008, simStr: '此类型无法使用通用结算' },
|
||||
BATTLE_GOLD_NOT_ENOUGH: { code: 20009, simStr: '元宝不足' },
|
||||
BATTLE_REGRET_MAX: { code: 20010, simStr: '悔棋步数达上限' },
|
||||
BATTLE_NOT_FOUND: { code: 20011, simStr: '未找到对应关卡'},
|
||||
BATTLE_RPL_UPDATE_ERR: { code: 20012, simStr: '录像状态更新失败'},
|
||||
BATTLE_RPL_NOT_SUPPORT: { code: 20013, simStr: '暂不支持保存此类战斗的录像'},
|
||||
|
||||
// 主线 20100 - 20199
|
||||
BATTLE_INFO_VALIDATE_ERR: { code: 20101, simStr: '关卡信息不同' },
|
||||
|
||||
@@ -33,6 +33,9 @@ export default class LadderMatchRec extends BaseModel {
|
||||
@prop({ required: true, type: () => LadderDefense, default: {}, _id: false })
|
||||
defense: LadderDefense; // 守方信息
|
||||
|
||||
@prop({ required: true, default: false })
|
||||
hasRpl: boolean; // 是否存在对应录像
|
||||
|
||||
public static async findByRoleId(roleId: string, getters = false) {
|
||||
const result: LadderMatchRecType = await LadderMatchRecModel.findOne({ roleId1: roleId }).lean({ getters});
|
||||
return result;
|
||||
@@ -94,7 +97,7 @@ export default class LadderMatchRec extends BaseModel {
|
||||
let recs: LadderMatchRecType[] = await LadderMatchRecModel.find({
|
||||
$or: [{roleId1: roleId}, { roleId2: roleId }],
|
||||
status: LADDER_STATUS.COMPLETE
|
||||
}).select({ battleCode: 1, roleId1: 1, roleId2: 1, _id: -1, endTime: 1, attackInfo: 1, defenseInfo: 1 }).limit(1000).lean();
|
||||
}).select({ battleCode: 1, roleId1: 1, roleId2: 1, _id: -1, endTime: 1, attackInfo: 1, defenseInfo: 1, hasRpl: 1 }).limit(1000).lean();
|
||||
return recs;
|
||||
}
|
||||
|
||||
@@ -120,6 +123,11 @@ export default class LadderMatchRec extends BaseModel {
|
||||
}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true, endTime: Date.now() } });
|
||||
|
||||
}
|
||||
|
||||
public static async updateRplStatus(battleCode: string, hasRpl: boolean) {
|
||||
let result = await LadderMatchRecModel.findOneAndUpdate({ battleCode }, { hasRpl }, { new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const LadderMatchRecModel = getModelForClass(LadderMatchRec);
|
||||
|
||||
@@ -114,6 +114,7 @@ export class PvpRecordPlayerInfo {
|
||||
}
|
||||
|
||||
@index({ code: 1 })
|
||||
@index({ battleCode: 1 })
|
||||
@index({ roleId1: 1, updatedAt: -1 })
|
||||
@index({ roleId2: 1, updatedAt: -1 })
|
||||
|
||||
@@ -123,6 +124,8 @@ export default class PvpRecord extends BaseModel {
|
||||
@prop({ required: true })
|
||||
roleId2: string; // 角色 id
|
||||
|
||||
@prop({ required: false, default: '' })
|
||||
battleCode: string;
|
||||
@prop({ required: true, default: 0 })
|
||||
code: string; // code
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -132,12 +135,15 @@ export default class PvpRecord extends BaseModel {
|
||||
@prop({ required: true, type: PvpRecordPlayerInfo, default: {}, _id: false })
|
||||
defenseInfo: PvpRecordPlayerInfo; // 守方信息
|
||||
|
||||
@prop({ required: true, default: false })
|
||||
hasRpl: boolean; // 是否存在对应录像
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
createTime: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
timeout: boolean;
|
||||
|
||||
public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PvpRecordPlayerInfo, defenseInfo: PvpRecordPlayerInfo, createTime: number, timeout?: boolean }) {
|
||||
public static async createRec(param: { roleId1: string, roleId2: string, battleCode: string, warId: number, attackInfo: PvpRecordPlayerInfo, defenseInfo: PvpRecordPlayerInfo, createTime: number, timeout?: boolean }) {
|
||||
await this.delPvpRecords();
|
||||
let code = genCode(6);
|
||||
const result = await PvpRecordModel.findOneAndUpdate({ code }, param, { new: true, upsert: true }).lean();
|
||||
@@ -155,6 +161,11 @@ export default class PvpRecord extends BaseModel {
|
||||
let result = await PvpRecordModel.deleteMany({ createTime: {$lt: t}});//删除小于三天的战报
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async updateRplStatus(battleCode: string, hasRpl: boolean) {
|
||||
let result = await PvpRecordModel.findOneAndUpdate({ battleCode }, { hasRpl }, { new: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const PvpRecordModel = getModelForClass(PvpRecord);
|
||||
|
||||
49
shared/pubUtils/battleUtils.ts
Normal file
49
shared/pubUtils/battleUtils.ts
Normal file
@@ -0,0 +1,49 @@
|
||||
import * as crc from 'crc';
|
||||
import { md5 } from './sdkUtil';
|
||||
|
||||
const BATTLE_CLASS_MOD = 100; // 存档分类模数
|
||||
const CDN_URL_PREFIX_SQ = 'https://download-sgzzyz.yev242.com'; // sq cdn 服务器地址前缀
|
||||
const CDN_URL_PREFIX_ZYZ = 'http://zyz-download.trgame.cn'; // 公司下载服务器地址前缀
|
||||
|
||||
// 将字符串 crc32 处理后取模,以将随机字符串分组
|
||||
function modStr(str: string, mod: number) {
|
||||
if (typeof(str) !== 'string' || typeof(mod) !== 'number') return undefined;
|
||||
return crc.crc32(str) % mod;
|
||||
}
|
||||
|
||||
function getPrefixByEnv(env: string) {
|
||||
switch (env) {
|
||||
case 'dev':
|
||||
case 'monitor':
|
||||
case 'alpha':
|
||||
case 'stable':
|
||||
return CDN_URL_PREFIX_ZYZ;
|
||||
case 'sq1':
|
||||
case 'sq4':
|
||||
default:
|
||||
return CDN_URL_PREFIX_SQ;
|
||||
}
|
||||
}
|
||||
|
||||
export function getLocalRplUrl(roleId: string, warType: number, battleCode: string) {
|
||||
const battleClass = modStr(battleCode, BATTLE_CLASS_MOD); // 将存档文件按一定规则分批保存
|
||||
const writePath = `/zyz_logs/rpls/${roleId}/${warType}/${battleClass}`;
|
||||
return writePath;
|
||||
}
|
||||
|
||||
export function getRemoteRplUrl(env: string, roleId: string, warType: number, battleCode: string) {
|
||||
const battleClass = modStr(battleCode, BATTLE_CLASS_MOD); // 将存档文件按一定规则分批保存
|
||||
const rplUrl = `${getPrefixByEnv(env)}/rpls/${md5(env).substring(0, 4)}/${roleId}/${warType}/${battleClass}`;
|
||||
return rplUrl;
|
||||
}
|
||||
|
||||
export function getRemoteRplPrefix(env: string) {
|
||||
const rplUrl = `${getPrefixByEnv(env)}/rpls/${md5(env).substring(0, 4)}`;
|
||||
return rplUrl;
|
||||
}
|
||||
|
||||
export function getRemoteRplFilePath(roleId: string, warType: number, battleCode: string) {
|
||||
const battleClass = modStr(battleCode, BATTLE_CLASS_MOD); // 将存档文件按一定规则分批保存
|
||||
const rplUrl = `/${roleId}/${warType}/${battleClass}/${battleCode}.bin`;
|
||||
return rplUrl;
|
||||
}
|
||||
Reference in New Issue
Block a user