fix 秘境json字段

This commit is contained in:
luying
2020-11-18 13:39:32 +08:00
parent b4c0dc7da7
commit 4f9d996003
16 changed files with 152 additions and 129 deletions
@@ -154,36 +154,39 @@ export class TowerBattleHandler {
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskRefTime } = await RoleModel.findByRoleId(roleId);
let { towerLv, towerTaskRefTime, towerTaskReCnt = 0 } = await RoleModel.findByRoleId(roleId);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
const needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
const batchCode = genCode(8);
await RoleModel.resetTowerCnt(roleId, curTime); // 重置派遣次数
let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime);
await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, doingTaskCode.length, TOWER_TASK_CONST.RAND_CNT-doingTaskCode.length, doingIds); // 新建任务
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
// 重置派遣次数
const role = await RoleModel.resetTowerCnt(roleId, curTime);
towerTaskReCnt = role.towerTaskReCnt;
}
let refRemainTime = getRemainTime(curTime);
let costGold = TOWER_TASK_CONST.COST_GOLD;
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt + 1}, 50);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold });
}
async refreshTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskCnt = 0 } = await RoleModel.findByRoleId(roleId);
let { towerLv, towerTaskCnt = 0, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
if(TOWER_TASK_CONST.MAX_TASK_REF_CNT <= towerTaskCnt) { // 每派遣一个任务加一,最多8个完成任务
return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
}
let costGold = TOWER_TASK_CONST.COST_GOLD;
let costGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt}, 50);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
@@ -197,9 +200,11 @@ export class TowerBattleHandler {
await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode
await createCurTasks(towerLv, batchCode, roleId, roleName, 0, waitingTaskCode.length, doingIds);
curTasks = await TowerTaskRecModel.getCurTasks(roleId);
await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold:costGold, refRemainTime});
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt + 1}, 50);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
@@ -227,12 +232,12 @@ export class TowerBattleHandler {
if (task.heroes.length !== taskInfo.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
let hasHero = await checkBattleHeroes(roleId, task.heroes);
if(!hasHero) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (tasksCode.indexOf(task.taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let hasHero = await checkBattleHeroes(roleId, task.heroes);
if(!hasHero) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
let used = !!task.heroes.find(seqId => usedHeroes.indexOf(seqId) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);