装备:随机属性

This commit is contained in:
luying
2022-05-07 14:55:22 +08:00
parent f7e92c8c89
commit 5122558f40
7 changed files with 17724 additions and 250 deletions

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@@ -420,14 +420,14 @@ export function getJewelRandSe(id: number, seid: number) {
let dicRandom = gameData.randomEffectPool.get(seid)
// console.log('#### dicRandom', dicRandom)
let rand = 0;
if (dicRandom.id > 0) {
let randRange = getRandEelmWithWeight(dicRandom.rate);
// console.log('#### randRange', randRange)
let randResult = getRandValueByMinMax(randRange.dic.min, randRange.dic.max, getDecimalCnt(dicRandom.gap));
// console.log('#### randResult', randResult)
let planPool = gameData.randomEffectPoolPlan.get(dicRandom.planId);
if(planPool && planPool.length > 0) {
let result = getRandEelmWithWeight(planPool);
if(result) rand = result.dic.num;
} else {
let randResult = getRandValueByMinMax(dicRandom.Min, dicRandom.Max, getDecimalCnt(dicRandom.gap));
let n = Math.floor((randResult - dicRandom.Min)/dicRandom.gap);
rand = dicRandom.Min + n * dicRandom.gap;
// console.log('#### n', n, rand)
}
return new RandSe(id, dicRandom.id, rand);
}

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@@ -446,6 +446,7 @@ export const FILENAME = {
DIC_XUNBAO: 'dic_zyz_xunbao',
DIC_QUESTION: 'Questions',
DIC_RANDOM_EFFECT_POOL: 'dic_zyz_randomEffectPool',
DIC_RANDOM_EFFECT_POOL_PLAN: 'dic_zyz_randomEffectPoolPlan',
DIC_STRENGTHEN_COST: 'dic_zyz_enhancementCost',
DIC_REFINE: 'dic_zyz_jinglian',
DIC_HERO_EQUIP: 'dic_zyz_heroEquip',

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@@ -107,6 +107,7 @@ import { dicEquipStrengthAttr, loadEquipStrengthAttr } from './dictionary/DicEqu
import { dicTowerGift, loadTowerGift } from './dictionary/DicTowerGift';
import { dicTowerPvpSubAttr, loadTowerPvpSubAttr } from './dictionary/DicTowerPvpSubAttr';
import { dicSystemOpenTime, loadSystemOpenTime } from "./dictionary/DicSystemOpenTime";
import { dicRandomEffectPoolPlan, loadRandomEffectPoolPlan } from './dictionary/DicRandomEffectPoolPlan';
export const gameData = {
daily: dicDaily,
@@ -265,6 +266,7 @@ export const gameData = {
equipStrengthAttr: dicEquipStrengthAttr,
towerPvpSubAttr: dicTowerPvpSubAttr,
sysOpenTime: dicSystemOpenTime,
randomEffectPoolPlan: dicRandomEffectPoolPlan,
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -1066,6 +1068,7 @@ function loadDatas() {
loadEquipStrengthAttr();
loadTowerPvpSubAttr();
loadSystemOpenTime();
loadRandomEffectPoolPlan();
}
// 重载dicParam

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@@ -1,5 +1,5 @@
// 武将特技表
import { readFileAndParse, decodeArrayListStr, parseNumberList } from '../util'
import { readFileAndParse, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
export interface DicRandomEffectPool {
@@ -19,7 +19,7 @@ export interface DicRandomEffectPool {
// 分割
readonly gap: number;
// 分割
readonly rate: {min: number, max: number, weight: number}[];
readonly planId: number;
// 组别
readonly group: number;
// 等级
@@ -35,24 +35,10 @@ export function loadRandomEffectPool() {
let arr = readFileAndParse(FILENAME.DIC_RANDOM_EFFECT_POOL);
arr.forEach(o => {
o.rate = parseRate(o.count);
if(o.planId == '&') o.planId = 0;
o.gainValueArr = parseNumberList(o.gainValue);
dicRandomEffectPool.set(o.id, o);
dicRandomEffectPoolByGroupAndLv.set(`${o.group}_${o.level}`, o.id);
});
arr = undefined;
}
function parseRate(str: string) {
let result: {min: number, max: number, weight: number}[] = [];
if(!str) return result;
let decodeArr = decodeArrayListStr(str);
for(let [min, max, weight] of decodeArr) {
if(isNaN(parseFloat(min)) || isNaN(parseFloat(max)) || isNaN(parseFloat(weight))) {
throw new Error('data table format wrong');
}
result.push({min: parseFloat(min), max: parseFloat(max), weight: parseFloat(weight) });
}
return result
}

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@@ -0,0 +1,27 @@
// 武将特技表
import { readFileAndParse } from '../util'
import { FILENAME } from '../../consts'
export interface DicRandomEffectPoolPlan {
// 方案id
readonly planId: number;
// 值
readonly num: number;
// 权重
readonly weight: number;
}
export const dicRandomEffectPoolPlan = new Map<number, DicRandomEffectPoolPlan[]>(); // planId => [{num,weight}]
export function loadRandomEffectPoolPlan() {
dicRandomEffectPoolPlan.clear();
let arr = readFileAndParse(FILENAME.DIC_RANDOM_EFFECT_POOL_PLAN);
arr.forEach(o => {
if(!dicRandomEffectPoolPlan.has(o.planId)) {
dicRandomEffectPoolPlan.set(o.planId, []);
}
dicRandomEffectPoolPlan.get(o.planId).push(o);
});
arr = undefined;
}

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